luxos/Kernel/include/fileio.h

131 lines
3.8 KiB
C
Raw Normal View History

/*
* fileio.h
*
* Created on: Aug 23, 2011
* Author: Tiberiu
*/
#ifndef FILEIO_H_
#define FILEIO_H_
#include <types.h>
#include <time.h>
#define MAX_FILENAME_LEN 256
#define MAX_MOUNTPOINTNAME_LEN 64
// Device routines, will read/write 'BlockSize' bytes per call
typedef uint32 (*DevReadRoutine)(uint32 offset, void* buffer);
typedef uint32 (*DevWriteRoutine)(uint32 offset, void* buffer);
enum FileFlags
{
FileFile = 0x1,
FileDirectory = 0x2,
FileCharDevice = 0x3,
FileBlockDevice = 0x4,
FilePipe = 0x5,
FileSymbolLink = 0x6,
FileMountPoint = 0x7,
FileOwnerRead = 0x8,
FileOwnerWrite = 0x10,
FileOwnerExecute = 0x20,
FileGroupRead = 0x40,
FileGroupWrite = 0x80,
FileGroupExecute = 0x100,
FileOtherRead = 0x200,
FileOtherWrite = 0x400,
FileOtherExecute = 0x800,
FileHidden = 0x1000,
};
typedef struct
{
uint32 DeviceId; // The VFS identifies the mounted device that uses this
uint32 Id; // The FS identifies files using this field
char* Name;
/*** Flags look like this:
*
* bits 31 ... 13 | 12 | 11 10 9 | 8 7 6 | 5 4 3 | 2 1 0
* unassigned | Hidden | x w r | x w r | x w r | file type (enum above)
* | others | group | owner |
* Note: In windows FSs, the readonly and system attributes are set
* using permissions mask and owner id (0 = system) */
uint32 Flags, OwnerId, GroupId;
uint32 Size;
// Useful for file systems
void *BufStart, *BufPos, *BufEnd ;
uint32 FsData[8]; // Can store info such as current cluster, etc
} FILE;
typedef struct _DirectoryEntry
{
char Name[MAX_FILENAME_LEN];
uint32 Flags, OwnerId, GroupId, Size;
TimeSystem TimeCreated, TimeModified, TimeAccessed;
} __attribute__((packed)) DirectoryEntry;
typedef struct {
uint32 Id, FsId;
char Name[MAX_MOUNTPOINTNAME_LEN];
uint32 BlockSize;
DevReadRoutine Read;
DevWriteRoutine Write;
uint32 FsData[8];
} MountPoint;
// File system routines
typedef uint32 (*FsReadRoutine) (MountPoint*, FILE*, uint32, uint32, uint8*);
typedef uint32 (*FsWriteRoutine) (MountPoint*, FILE*, uint32, uint32, uint8*);
typedef FILE* (*FsOpenRoutine) (MountPoint*, FILE*, string);
typedef DirectoryEntry* (*FsTestRoutine) (MountPoint*, string); // Test if a file exists, and returns info
typedef FILE* (*FsCloseRoutine) (MountPoint*, FILE*);
typedef DirectoryEntry* (*FsReadDirRoutine) (MountPoint*, FILE*, uint32);
typedef uint32 (*FsDetectRoutine) (MountPoint*);
typedef void (*FsMountRoutine) (MountPoint*);
typedef void (*FsUnmountRoutine) (MountPoint*, uint8 Forced); // If forced, the FS shouldn't try to write to device
// File system structure
typedef struct {
uint32 Id;
char Name[16];
FsDetectRoutine Detect; // Returns 0 if detection failed, something positive otherwise
FsMountRoutine MountDevice; // Tells FS a device has to be mounted. This way, the FS can cache data for faster access
FsUnmountRoutine UnmountDevice; // Tells FS a device has been unmounted. This way, the FS can free cached data.
FsOpenRoutine Open;
FsCloseRoutine Close;
FsReadRoutine Read;
FsWriteRoutine Write;
FsTestRoutine Test; // See if file exists without having to open it
FsReadDirRoutine ReadDirectory;
} FileSystem;
// Vfs routines
extern void VfsInstall ();
extern void VfsInstallFs (FileSystem* fs);
extern MountPoint* VfsMount (string devname, DevReadRoutine R, DevWriteRoutine W, uint32 bs);
extern void VfsUnmount (uint32 dev_id);
extern FILE* VfsOpen (FILE* file, string path);
extern DirectoryEntry* VfsTest (string path);
extern FILE* VfsClose (FILE* file);
extern uint32 VfsRead (FILE* file, uint32 bsz, uint32 n, uint8* buffer);
extern uint32 VfsWrite (FILE* file, uint32 bsz, uint32 n, uint8* buffer);
extern DirectoryEntry* VfsReadDirectory (FILE* handle, uint32 index);
extern MountPoint* VfsGetMountPoint (uint32 dev_id);
#endif /* FILEIO_H_ */