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42f0d4125b
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Refactored sprite & transform. Replaced distance with collider when picking objects up.
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2016-12-15 22:52:36 +02:00 |
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ddae4934ef
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Implemented picking up objects and dropping them. Also, made transform part of GameObject instead of a separate component.
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2016-12-14 23:32:39 +02:00 |
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2bd8605711
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Added plants. Added game time management.
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2016-12-09 22:33:47 +02:00 |
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c12a8ede5a
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Implemented grid. Modified map renderer so that it can render tiles that have a different size than the map tiles. (Note: this change is not tested yet).
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2016-12-06 00:29:43 +02:00 |
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