Implemented resource manager which can load textures and levels.
Implemented script to generate Resources.g.h file linking assets to code. Added assets from old project.
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								.externalToolBuilders/Prepare Assets.launch
									
									
									
									
									
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								.externalToolBuilders/Prepare Assets.launch
									
									
									
									
									
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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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<launchConfiguration type="org.eclipse.ui.externaltools.ProgramBuilderLaunchConfigurationType">
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<stringAttribute key="org.eclipse.debug.core.ATTR_REFRESH_SCOPE" value="${workspace}"/>
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<booleanAttribute key="org.eclipse.debug.ui.ATTR_LAUNCH_IN_BACKGROUND" value="true"/>
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<stringAttribute key="org.eclipse.ui.externaltools.ATTR_LOCATION" value="${workspace_loc:/Farmlands/build/prepareAssets.py}"/>
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<stringAttribute key="org.eclipse.ui.externaltools.ATTR_RUN_BUILD_KINDS" value="incremental,"/>
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<booleanAttribute key="org.eclipse.ui.externaltools.ATTR_TRIGGERS_CONFIGURED" value="true"/>
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<stringAttribute key="org.eclipse.ui.externaltools.ATTR_WORKING_DIRECTORY" value="${workspace_loc:/Farmlands}"/>
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</launchConfiguration>
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