farmlands/.externalToolBuilders/Prepare Assets.launch
Tiberiu Chibici 914ae0de0d Implemented resource manager which can load textures and levels.
Implemented script to generate Resources.g.h file linking assets to code.
Added assets from old project.
2016-11-12 14:17:00 +02:00

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XML

<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<launchConfiguration type="org.eclipse.ui.externaltools.ProgramBuilderLaunchConfigurationType">
<stringAttribute key="org.eclipse.debug.core.ATTR_REFRESH_SCOPE" value="${workspace}"/>
<booleanAttribute key="org.eclipse.debug.ui.ATTR_LAUNCH_IN_BACKGROUND" value="true"/>
<stringAttribute key="org.eclipse.ui.externaltools.ATTR_LOCATION" value="${workspace_loc:/Farmlands/build/prepareAssets.py}"/>
<stringAttribute key="org.eclipse.ui.externaltools.ATTR_RUN_BUILD_KINDS" value="incremental,"/>
<booleanAttribute key="org.eclipse.ui.externaltools.ATTR_TRIGGERS_CONFIGURED" value="true"/>
<stringAttribute key="org.eclipse.ui.externaltools.ATTR_WORKING_DIRECTORY" value="${workspace_loc:/Farmlands}"/>
</launchConfiguration>