Refactored sprite & transform. Replaced distance with collider when picking objects up.
This commit is contained in:
		@@ -1,10 +1,10 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Sprite name="StoneHoe" 
 | 
			
		||||
<Sprite w="1" h="1" 
 | 
			
		||||
        anchorX="0" anchorY="0.1">
 | 
			
		||||
    <State name="Normal">
 | 
			
		||||
        <Frame tileSet="sprites/items/hoe.png" cell="0" w="1" h="1" duration="1" />
 | 
			
		||||
        <Frame tileSet="sprites/items/hoe.png" cell="0" duration="1" />
 | 
			
		||||
    </State>
 | 
			
		||||
    <State name="Attack">
 | 
			
		||||
        <Frame tileSet="sprites/items/hoe.png" cell="1" w="1" h="1" duration="1" />
 | 
			
		||||
        <Frame tileSet="sprites/items/hoe.png" cell="1" duration="1" />
 | 
			
		||||
    </State>
 | 
			
		||||
</Sprite>
 | 
			
		||||
@@ -1,10 +1,10 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Sprite name="Lvl1Sword" 
 | 
			
		||||
<Sprite w="1" h="1"
 | 
			
		||||
	    anchorX="0" anchorY="1">
 | 
			
		||||
	<State name="Normal">
 | 
			
		||||
        <Frame tileSet="sprites/items/sword.png" cell="0" w="1" h="1" duration="1" />
 | 
			
		||||
        <Frame tileSet="sprites/items/sword.png" cell="0" duration="1" />
 | 
			
		||||
    </State>
 | 
			
		||||
    <State name="Attack">
 | 
			
		||||
        <Frame tileSet="sprites/items/sword.png" cell="1" w="1" h="1" duration="1" />
 | 
			
		||||
        <Frame tileSet="sprites/items/sword.png" cell="1" duration="1" />
 | 
			
		||||
    </State>
 | 
			
		||||
</Sprite>
 | 
			
		||||
@@ -1,10 +1,10 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Sprite name="Lvl2Sword" 
 | 
			
		||||
<Sprite w="1" h="1"
 | 
			
		||||
        anchorX="0" anchorY="1">
 | 
			
		||||
    <State name="Normal">
 | 
			
		||||
        <Frame tileSet="sprites/items/sword.png" cell="0" w="1" h="1" duration="1" />
 | 
			
		||||
        <Frame tileSet="sprites/items/sword.png" cell="0" duration="1" />
 | 
			
		||||
    </State>
 | 
			
		||||
    <State name="Attack">
 | 
			
		||||
        <Frame tileSet="sprites/items/sword.png" cell="1" w="1" h="1" duration="1" />
 | 
			
		||||
        <Frame tileSet="sprites/items/sword.png" cell="1" duration="1" />
 | 
			
		||||
    </State>
 | 
			
		||||
</Sprite>
 | 
			
		||||
@@ -1,10 +1,10 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Sprite name="RustyWateringCan" 
 | 
			
		||||
<Sprite w="1" h="1" 
 | 
			
		||||
        anchorX="0" anchorY="1">
 | 
			
		||||
    <State name="Normal">
 | 
			
		||||
        <Frame tileSet="sprites/items/wateringCan.png" cell="0" w="1" h="1" duration="1" />
 | 
			
		||||
        <Frame tileSet="sprites/items/wateringCan.png" cell="0" duration="1" />
 | 
			
		||||
    </State>
 | 
			
		||||
    <State name="Attack">
 | 
			
		||||
        <Frame tileSet="sprites/items/wateringCan.png" cell="1" w="1" h="1" duration="1" />
 | 
			
		||||
        <Frame tileSet="sprites/items/wateringCan.png" cell="1" duration="1" />
 | 
			
		||||
    </State>
 | 
			
		||||
</Sprite>
 | 
			
		||||
		Reference in New Issue
	
	Block a user