Refactored sprite & transform. Replaced distance with collider when picking objects up.
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@ -3,21 +3,22 @@
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<GameObject name="Ugliceea">
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<Transform />
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<Sprite name="Ugliceea" anchorX="0" anchorY=".5">
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<Sprite w="1" h="2"
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anchorX="0" anchorY=".5">
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<State name="0">
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<Frame tileSet="plants/graphics/Ugliceea.png" cell="0" w="1" h="2" duration="1" />
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<Frame tileSet="plants/graphics/Ugliceea.png" cell="0" duration="1" />
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</State>
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<State name="1">
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<Frame tileSet="plants/graphics/Ugliceea.png" cell="1" w="1" h="2" duration="1" />
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<Frame tileSet="plants/graphics/Ugliceea.png" cell="1" duration="1" />
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</State>
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<State name="2">
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<Frame tileSet="plants/graphics/Ugliceea.png" cell="2" w="1" h="2" duration="1" />
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<Frame tileSet="plants/graphics/Ugliceea.png" cell="2" duration="1" />
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</State>
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<State name="3">
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<Frame tileSet="plants/graphics/Ugliceea.png" cell="3" w="1" h="2" duration="1" />
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<Frame tileSet="plants/graphics/Ugliceea.png" cell="3" duration="1" />
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</State>
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<State name="4">
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<Frame tileSet="plants/graphics/Ugliceea.png" cell="4" w="1" h="2" duration="1" />
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<Frame tileSet="plants/graphics/Ugliceea.png" cell="4" duration="1" />
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</State>
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</Sprite>
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<SpriteRenderer />
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@ -3,9 +3,10 @@
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<GameObject name="Ugliceea seed">
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<Transform />
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<Sprite name="Ugliceea seed" anchorX="0" anchorY="1">
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<Sprite w="1" h="1"
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anchorX="0" anchorY="1">
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<State name="0">
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<Frame tileSet="plants/graphics/Ugliceea.png" cell="5" w="1" h="1" duration="1" />
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<Frame tileSet="plants/graphics/Ugliceea.png" cell="5" duration="1" />
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</State>
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</Sprite>
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<SpriteRenderer />
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