farmlands/src/model/Transform.cpp

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#include <model/GameObject.h>
#include <model/Transform.h>
namespace farmlands {
namespace model {
Transform::Transform(GameObject* obj)
: x(0), y(0),
scaleX(1), scaleY(1),
gameObject(obj)
{
}
float Transform::globalX() const
{
return (gameObject->parent())
? x + gameObject->parent()->transform.globalX()
: x;
}
float Transform::globalY() const
{
return (gameObject->parent())
? y + gameObject->parent()->transform.globalY()
: y;
}
void Transform::setGlobalX(float gx)
{
x = (gameObject->parent())
? gx - gameObject->parent()->transform.globalX()
: gx;
}
void Transform::setGlobalY(float gy)
{
y = (gameObject->parent())
? gy - gameObject->parent()->transform.globalY()
: gy;
}
float Transform::globalScaleX() const
{
return (gameObject->parent())
? scaleX * gameObject->parent()->transform.globalScaleX()
: scaleX;
}
float Transform::globalScaleY() const
{
return (gameObject->parent())
? scaleY * gameObject->parent()->transform.globalScaleY()
: scaleY;
}
void Transform::setGlobalScaleX(float gscaleX)
{
scaleX = (gameObject->parent())
? gscaleX / gameObject->parent()->transform.globalScaleX()
: gscaleX;
}
void Transform::setGlobalScaleY(float gscaleY)
{
scaleY = (gameObject->parent())
? gscaleY / gameObject->parent()->transform.globalScaleY()
: gscaleY;
}
}
} /* namespace farmlands */