farmlands/src/model
2016-12-21 21:49:10 +02:00
..
Component.cpp Reorganized classes & namespaces. Made sprite a component. 2016-12-02 22:20:04 +02:00
Component.h Implemented grid. Modified map renderer so that it can render tiles that have a different size than the map tiles. (Note: this change is not tested yet). 2016-12-06 00:29:43 +02:00
Configuration.h Large refactoring. Also, reimplemented resource manager to use parsers. Changed from json to xml (it allows comments!!!). 2016-12-01 21:08:28 +02:00
Direction.h Refactored sprite & transform. Replaced distance with collider when picking objects up. 2016-12-15 22:52:36 +02:00
GameObject.cpp Implemented some fixes to collider. Made pickables use collider. Partial implementation of stackable objects. 2016-12-21 21:49:10 +02:00
GameObject.h Implemented some fixes to collider. Made pickables use collider. Partial implementation of stackable objects. 2016-12-21 21:49:10 +02:00
IPlayerAction.h Player changes: 2016-12-12 23:28:41 +02:00
Scene.h Reorganized classes & namespaces. Made sprite a component. 2016-12-02 22:20:04 +02:00
TileMask.h Large refactoring, using the Entity-Component model. 2016-11-30 19:50:01 +02:00
TileSet.h Implemented grid. Modified map renderer so that it can render tiles that have a different size than the map tiles. (Note: this change is not tested yet). 2016-12-06 00:29:43 +02:00
Transform.cpp Refactored sprite & transform. Replaced distance with collider when picking objects up. 2016-12-15 22:52:36 +02:00
Transform.h Refactored sprite & transform. Replaced distance with collider when picking objects up. 2016-12-15 22:52:36 +02:00
Viewport.h Reorganized classes & namespaces. Made sprite a component. 2016-12-02 22:20:04 +02:00