city-generation/Game/Library/shadercompiler-64bit-1.log

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Base path: E:/SDKs/Unity/Editor/Data
Pipe name: \\.\pipe\UnityShaderCompiler-64bit-1-11744
Cmd: getPlatforms
Cmd: compileSnippet
api=4 type=0 insize=3445 outsize=7018 kw=SHADOWS_DEPTH ok=1
Cmd: compileSnippet
api=4 type=1 insize=3445 outsize=1014 kw=SHADOWS_DEPTH ok=1
Cmd: compileSnippet
api=4 type=0 insize=3054 outsize=6645 kw=SHADOWS_DEPTH ok=1
Cmd: compileSnippet
api=4 type=1 insize=3054 outsize=1014 kw=SHADOWS_DEPTH ok=1
Cmd: compileSnippet
api=4 type=0 insize=141004 outsize=4386 kw=DIRECTIONAL SHADOWS_SCREEN LIGHTMAP_OFF DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF _TERRAIN_OVERRIDE_SMOOTHNESS ok=1
Cmd: compileSnippet
api=4 type=1 insize=141004 outsize=11666 kw=DIRECTIONAL SHADOWS_SCREEN LIGHTMAP_OFF DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF _TERRAIN_OVERRIDE_SMOOTHNESS ok=1
Cmd: compileSnippet
api=4 type=0 insize=141004 outsize=3996 kw=DIRECTIONAL SHADOWS_OFF LIGHTMAP_OFF DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF _TERRAIN_OVERRIDE_SMOOTHNESS ok=1
Cmd: compileSnippet
api=4 type=1 insize=141004 outsize=11357 kw=DIRECTIONAL SHADOWS_OFF LIGHTMAP_OFF DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF _TERRAIN_OVERRIDE_SMOOTHNESS ok=1
Cmd: compileSnippet
api=4 type=0 insize=14871 outsize=3492 kw=DIRECTIONAL SHADOWS_OFF LIGHTMAP_OFF DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF _TERRAIN_OVERRIDE_SMOOTHNESS ok=1
Cmd: compileSnippet
api=4 type=1 insize=14871 outsize=10106 kw=DIRECTIONAL SHADOWS_OFF LIGHTMAP_OFF DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF _TERRAIN_OVERRIDE_SMOOTHNESS ok=1