Base path: E:/SDKs/Unity/Editor/Data Pipe name: \\.\pipe\UnityShaderCompiler-64bit-1-11744 Cmd: getPlatforms Cmd: compileSnippet api=4 type=0 insize=3445 outsize=7018 kw=SHADOWS_DEPTH ok=1 Cmd: compileSnippet api=4 type=1 insize=3445 outsize=1014 kw=SHADOWS_DEPTH ok=1 Cmd: compileSnippet api=4 type=0 insize=3054 outsize=6645 kw=SHADOWS_DEPTH ok=1 Cmd: compileSnippet api=4 type=1 insize=3054 outsize=1014 kw=SHADOWS_DEPTH ok=1 Cmd: compileSnippet api=4 type=0 insize=141004 outsize=4386 kw=DIRECTIONAL SHADOWS_SCREEN LIGHTMAP_OFF DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF _TERRAIN_OVERRIDE_SMOOTHNESS ok=1 Cmd: compileSnippet api=4 type=1 insize=141004 outsize=11666 kw=DIRECTIONAL SHADOWS_SCREEN LIGHTMAP_OFF DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF _TERRAIN_OVERRIDE_SMOOTHNESS ok=1 Cmd: compileSnippet api=4 type=0 insize=141004 outsize=3996 kw=DIRECTIONAL SHADOWS_OFF LIGHTMAP_OFF DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF _TERRAIN_OVERRIDE_SMOOTHNESS ok=1 Cmd: compileSnippet api=4 type=1 insize=141004 outsize=11357 kw=DIRECTIONAL SHADOWS_OFF LIGHTMAP_OFF DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF _TERRAIN_OVERRIDE_SMOOTHNESS ok=1 Cmd: compileSnippet api=4 type=0 insize=14871 outsize=3492 kw=DIRECTIONAL SHADOWS_OFF LIGHTMAP_OFF DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF _TERRAIN_OVERRIDE_SMOOTHNESS ok=1 Cmd: compileSnippet api=4 type=1 insize=14871 outsize=10106 kw=DIRECTIONAL SHADOWS_OFF LIGHTMAP_OFF DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF _TERRAIN_OVERRIDE_SMOOTHNESS ok=1