109 lines
2.7 KiB
C#
109 lines
2.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Xml.Serialization;
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namespace TransportGame.Model.Road
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{
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/// <summary>
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/// Road node
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/// </summary>
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[XmlRoot("node")]
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public class RoadNode : IPositionable
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{
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/// <summary>
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/// Gets or sets a unique identifier for this node
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/// </summary>
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[XmlAttribute("id")]
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public int Id { get; set; }
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/// <summary>
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/// Gets or sets the X coordinate of the node
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/// </summary>
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[XmlAttribute("x")]
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public float X { get; set; }
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/// <summary>
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/// Gets or sets the Y coordinate of the node
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/// </summary>
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[XmlAttribute("y")]
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public float Y { get; set; }
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/// <summary>
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/// Gets or sets the adjacent articulation segment IDs
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/// </summary>
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[XmlArray("articulationSegments")]
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[XmlArrayItem("id")]
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public List<int> ArticulationSegmentIds { get; set; }
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/// <summary>
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/// Gets or sets the adjacent articulation segment IDs
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/// </summary>
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[XmlArray("intersectionSegments")]
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[XmlArrayItem("id")]
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public List<int> IntersectionSegmentIds { get; set; }
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/// <summary>
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/// Gets or sets the parent network
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/// </summary>
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[XmlIgnore]
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public RoadNetwork ParentNetwork { get; set; }
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/// <summary>
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/// Gets the adjacent articulation segments
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/// </summary>
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[XmlIgnore]
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public IEnumerable<RoadSegment> ArticulationSegments
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{
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get
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{
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return ArticulationSegmentIds.Select(id => ParentNetwork.ArticulationSegments[id]);
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}
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}
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/// <summary>
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/// Gets the adjacent segments
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/// </summary>
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[XmlIgnore]
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public IEnumerable<RoadSegment> Segments
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{
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get
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{
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return IntersectionSegmentIds.Select(id => ParentNetwork.ArticulationSegments[id]);
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}
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}
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/// <summary>
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/// Initializes the node
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/// </summary>
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public RoadNode()
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{
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ArticulationSegmentIds = new List<int>();
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IntersectionSegmentIds = new List<int>();
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}
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/// <summary>
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/// Gets or sets the position
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/// </summary>
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[XmlIgnore]
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public Vector2 Position
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{
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get
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{
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return new Vector2(X, Y);
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}
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set
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{
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X = value.X;
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Y = value.Y;
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}
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}
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public override string ToString()
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{
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return string.Format("(node id={0}, {1})", Id, Position);
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}
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}
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}
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