Implemented population center generator

This commit is contained in:
Tiberiu Chibici 2015-05-22 11:26:29 +03:00
parent e51c74944d
commit b6b2dce32e
23 changed files with 277 additions and 98 deletions

View File

@ -48,11 +48,14 @@
<ItemGroup> <ItemGroup>
<Compile Include="Assets\Scripts\Business\BiomeManager.cs" /> <Compile Include="Assets\Scripts\Business\BiomeManager.cs" />
<Compile Include="Assets\Scripts\Business\ConfigurationManager.cs" /> <Compile Include="Assets\Scripts\Business\ConfigurationManager.cs" />
<Compile Include="Assets\Scripts\Generator\CityGenerator.cs" />
<Compile Include="Assets\Scripts\Generator\PopulationCentersGenerator.cs" />
<Compile Include="Assets\Scripts\Generator\RoadGenerator.cs" /> <Compile Include="Assets\Scripts\Generator\RoadGenerator.cs" />
<Compile Include="Assets\Scripts\Generator\TerrainGenerator.cs" /> <Compile Include="Assets\Scripts\Generator\TerrainGenerator.cs" />
<Compile Include="Assets\Scripts\Model\Biome.cs" /> <Compile Include="Assets\Scripts\Model\Biome.cs" />
<Compile Include="Assets\Scripts\Model\Config\TerrainGeneratorConfig.cs" /> <Compile Include="Assets\Scripts\Model\Config\TerrainGeneratorConfig.cs" />
<Compile Include="Assets\Scripts\Model\Map.cs" /> <Compile Include="Assets\Scripts\Model\Map.cs" />
<Compile Include="Assets\Scripts\Model\Point.cs" />
<Compile Include="Assets\Scripts\Model\Road\RoadNetwork.cs" /> <Compile Include="Assets\Scripts\Model\Road\RoadNetwork.cs" />
<Compile Include="Assets\Scripts\Model\Road\RoadNode.cs" /> <Compile Include="Assets\Scripts\Model\Road\RoadNode.cs" />
<Compile Include="Assets\Scripts\Model\Road\RoadSegment.cs" /> <Compile Include="Assets\Scripts\Model\Road\RoadSegment.cs" />
@ -71,7 +74,6 @@
<Compile Include="Assets\Scripts\Utils\SerializationHelper.cs" /> <Compile Include="Assets\Scripts\Utils\SerializationHelper.cs" />
<Compile Include="Assets\Scripts\Utils\Task.cs" /> <Compile Include="Assets\Scripts\Utils\Task.cs" />
<Compile Include="Assets\Scripts\Utils\Texture2DExtensions.cs" /> <Compile Include="Assets\Scripts\Utils\Texture2DExtensions.cs" />
<Compile Include="Assets\Scripts\Utils\XmlHelper.cs" />
<None Include="Assets\Data\Config\tergen.xml" /> <None Include="Assets\Data\Config\tergen.xml" />
<None Include="Assets\Data\Biomes\Mountain.xml" /> <None Include="Assets\Data\Biomes\Mountain.xml" />
<None Include="Assets\Standard Assets\Environment\Water (Basic)\Shaders\FXWaterBasic.shader" /> <None Include="Assets\Standard Assets\Environment\Water (Basic)\Shaders\FXWaterBasic.shader" />

View File

@ -48,11 +48,14 @@
<ItemGroup> <ItemGroup>
<Compile Include="Assets\Scripts\Business\BiomeManager.cs" /> <Compile Include="Assets\Scripts\Business\BiomeManager.cs" />
<Compile Include="Assets\Scripts\Business\ConfigurationManager.cs" /> <Compile Include="Assets\Scripts\Business\ConfigurationManager.cs" />
<Compile Include="Assets\Scripts\Generator\CityGenerator.cs" />
<Compile Include="Assets\Scripts\Generator\PopulationCentersGenerator.cs" />
<Compile Include="Assets\Scripts\Generator\RoadGenerator.cs" /> <Compile Include="Assets\Scripts\Generator\RoadGenerator.cs" />
<Compile Include="Assets\Scripts\Generator\TerrainGenerator.cs" /> <Compile Include="Assets\Scripts\Generator\TerrainGenerator.cs" />
<Compile Include="Assets\Scripts\Model\Biome.cs" /> <Compile Include="Assets\Scripts\Model\Biome.cs" />
<Compile Include="Assets\Scripts\Model\Config\TerrainGeneratorConfig.cs" /> <Compile Include="Assets\Scripts\Model\Config\TerrainGeneratorConfig.cs" />
<Compile Include="Assets\Scripts\Model\Map.cs" /> <Compile Include="Assets\Scripts\Model\Map.cs" />
<Compile Include="Assets\Scripts\Model\Point.cs" />
<Compile Include="Assets\Scripts\Model\Road\RoadNetwork.cs" /> <Compile Include="Assets\Scripts\Model\Road\RoadNetwork.cs" />
<Compile Include="Assets\Scripts\Model\Road\RoadNode.cs" /> <Compile Include="Assets\Scripts\Model\Road\RoadNode.cs" />
<Compile Include="Assets\Scripts\Model\Road\RoadSegment.cs" /> <Compile Include="Assets\Scripts\Model\Road\RoadSegment.cs" />
@ -71,7 +74,6 @@
<Compile Include="Assets\Scripts\Utils\SerializationHelper.cs" /> <Compile Include="Assets\Scripts\Utils\SerializationHelper.cs" />
<Compile Include="Assets\Scripts\Utils\Task.cs" /> <Compile Include="Assets\Scripts\Utils\Task.cs" />
<Compile Include="Assets\Scripts\Utils\Texture2DExtensions.cs" /> <Compile Include="Assets\Scripts\Utils\Texture2DExtensions.cs" />
<Compile Include="Assets\Scripts\Utils\XmlHelper.cs" />
<None Include="Assets\Data\Config\tergen.xml" /> <None Include="Assets\Data\Config\tergen.xml" />
<None Include="Assets\Data\Biomes\Mountain.xml" /> <None Include="Assets\Data\Biomes\Mountain.xml" />
<None Include="Assets\Standard Assets\Environment\Water (Basic)\Shaders\FXWaterBasic.shader" /> <None Include="Assets\Standard Assets\Environment\Water (Basic)\Shaders\FXWaterBasic.shader" />

View File

@ -33,12 +33,8 @@ namespace TransportGame.Business
{ {
try try
{ {
// Open file
var stream = File.OpenRead(file);
// Try to deserialize biome // Try to deserialize biome
XmlSerializer serializer = new XmlSerializer(typeof(Biome)); var biome = SerializationHelper.DeserializeXml<Biome>(file);
var biome = (Biome)serializer.Deserialize(stream);
biome.FileName = file; biome.FileName = file;
// Add it to biome list // Add it to biome list

View File

@ -21,7 +21,7 @@ namespace TransportGame.Business
public static void LoadConfiguration() public static void LoadConfiguration()
{ {
// Load terrgen config // Load terrgen config
TerrGenConfig = SerializationHelper.Deserialize<TerrainGeneratorConfig>(Path.Combine(ConfigurationDirectory, TerrGenConfigFile)); TerrGenConfig = SerializationHelper.DeserializeXml<TerrainGeneratorConfig>(Path.Combine(ConfigurationDirectory, TerrGenConfigFile));
} }
} }
} }

View File

@ -0,0 +1,43 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using TransportGame.Generator;
using TransportGame.Model;
using TransportGame.Utils;
namespace TransportGame.Generator
{
/// <summary>
/// Complete city generator. Generates everything, from terrain to buildings
/// </summary>
public class CityGenerator
{
/// <summary>
/// Generates a city
/// </summary>
/// <param name="width">Width</param>
/// <param name="height">Height</param>
/// <returns>City</returns>
public Map Generate(int width, int height)
{
Map map;
// Generate terrain
TerrainGenerator terrainGen = new TerrainGenerator();
map = terrainGen.Generate(width, height);
// Generate population map
PopulationCentersGenerator populationGen = new PopulationCentersGenerator();
populationGen.Generate(map);
// Generate roads
// TODO: Generate roads
Logger.DumpMap(map, "withpop.map");
// Done
return map;
}
}
}

View File

@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 723d5ad7f5932f649971961655fff523
timeCreated: 1432200350
licenseType: Free
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,36 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using TransportGame.Model;
using TransportGame.Noise;
using UnityEngine;
namespace TransportGame.Generator
{
public class PopulationCentersGenerator
{
System.Random random = new System.Random();
public void Generate(Map map)
{
// Generate a number of points
int maxPoints = map.Width * map.Height / (1024 * 512);
int points = random.Next(maxPoints / 4, maxPoints);
for (int i = 0; i < points; ++i)
{
int px, py;
do
{
px = random.Next(map.Width);
py = random.Next(map.Height);
}
while (map.IsWater(px, py));
map.PopulationCenters.Add(new Point(px, py));
}
}
}
}

View File

@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 186756c7c690a3d4c8e633e3007523e0
timeCreated: 1432200350
licenseType: Free
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -50,8 +50,6 @@ namespace TransportGame.Generator
float waterAmount = random.NextSingle(map.Biome.Moisture.Minimum, map.Biome.Moisture.Maximum); float waterAmount = random.NextSingle(map.Biome.Moisture.Minimum, map.Biome.Moisture.Maximum);
map.WaterLevel = Mathf.Pow(waterAmount, ConfigurationManager.TerrGenConfig.WaterNonLinearPower) * map.Biome.Height; map.WaterLevel = Mathf.Pow(waterAmount, ConfigurationManager.TerrGenConfig.WaterNonLinearPower) * map.Biome.Height;
DumpData(map, "dump.map");
return map; return map;
} }
@ -69,16 +67,5 @@ namespace TransportGame.Generator
for (int y = 0; y < map.Height; ++y) for (int y = 0; y < map.Height; ++y)
map.Heightmap[x, y] = Noise.Generate(x, y, 0, 1); map.Heightmap[x, y] = Noise.Generate(x, y, 0, 1);
} }
private void DumpData(Map map, string filename)
{
XmlSerializer serializer = new XmlSerializer(typeof(Map));
using (StreamWriter writer = new StreamWriter(Path.Combine(Logger.LogsDirectory, filename)))
{
serializer.Serialize(writer, map);
writer.Close();
}
}
} }
} }

View File

@ -5,6 +5,7 @@ using System.Text;
using System.Xml.Serialization; using System.Xml.Serialization;
using TransportGame.Model.Road; using TransportGame.Model.Road;
using TransportGame.Utils; using TransportGame.Utils;
using UnityEngine;
namespace TransportGame.Model namespace TransportGame.Model
{ {
@ -12,7 +13,6 @@ namespace TransportGame.Model
public class Map public class Map
{ {
private float[,] heightmap; private float[,] heightmap;
private float[,] population;
#region Properties #region Properties
@ -69,48 +69,11 @@ namespace TransportGame.Model
public int Height { get { return (heightmap == null) ? 0 : heightmap.GetLength(1); } } public int Height { get { return (heightmap == null) ? 0 : heightmap.GetLength(1); } }
/// <summary> /// <summary>
/// Gets the population map /// Gets or sets the population map
/// </summary> /// </summary>
[XmlIgnore()] [XmlArray("populationCenters")]
public float[,] Population [XmlArrayItem("center")]
{ public List<Point> PopulationCenters { get; set; }
get
{
return population;
}
set
{
population = value;
}
}
/// <summary>
/// Gets or sets the population as raw bytes
/// </summary>
[XmlElement("population")]
public byte[] PopulationRaw
{
get
{
return population.ToByteArray();
}
set
{
population = value.GetFloatMatrix();
}
}
/// <summary>
/// Gets width of population map
/// </summary>
[XmlIgnore]
public int PopulationWidth { get { return (population == null) ? 0 : population.GetLength(0); } }
/// <summary>
/// Gets height of population map
/// </summary>
[XmlIgnore]
public int PopulationHeight { get { return (population == null) ? 0 : population.GetLength(1); } }
/// <summary> /// <summary>
/// Gets or sets the articulation road network /// Gets or sets the articulation road network
@ -130,6 +93,7 @@ namespace TransportGame.Model
/// </remarks> /// </remarks>
public Map() public Map()
{ {
PopulationCenters = new List<Point>();
} }
/// <summary> /// <summary>
@ -140,6 +104,7 @@ namespace TransportGame.Model
public Map(int width, int height) public Map(int width, int height)
{ {
heightmap = new float[width, height]; heightmap = new float[width, height];
PopulationCenters = new List<Point>();
} }
#endregion #endregion
@ -204,5 +169,33 @@ namespace TransportGame.Model
return dx * dx + dy * dy; return dx * dx + dy * dy;
} }
/// <summary>
/// Gets population using terrain coordinates
/// </summary>
/// <param name="x">X</param>
/// <param name="y">Y</param>
/// <returns>Population</returns>
public float GetPopulation(int x, int y)
{
const int maxDistance = 400;
float value = 0;
foreach (var point in PopulationCenters)
{
int x1 = x - point.X;
int y1 = y - point.Y;
int dist = x1 * x1 + y1 * y1;
if (dist < maxDistance * maxDistance)
{
float influence = 1 - (float)dist / (float)(maxDistance * maxDistance);
influence = Mathf.Pow(influence, 3); // Ease
value = Mathf.Clamp01(value + influence);
}
}
return value;
}
} }
} }

View File

@ -0,0 +1,23 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace TransportGame.Model
{
public class Point
{
public int X { get; set; }
public int Y { get; set; }
public Point()
{
}
public Point(int x, int y)
{
X = x;
Y = y;
}
}
}

View File

@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 94117dad82214b44382141a14825994e
timeCreated: 1432281052
licenseType: Free
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -23,7 +23,7 @@ public class TerrainGeneratorScript : MonoBehaviour
private void GenerateTerrainThread() private void GenerateTerrainThread()
{ {
TerrainGenerator generator = new TerrainGenerator(); CityGenerator generator = new CityGenerator();
map = generator.Generate(TerrainWidth, TerrainHeight); map = generator.Generate(TerrainWidth, TerrainHeight);
} }

View File

@ -3,7 +3,9 @@ using System.Collections.Generic;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using System.Xml.Serialization;
using TransportGame.Business; using TransportGame.Business;
using TransportGame.Model;
namespace TransportGame.Utils namespace TransportGame.Utils
{ {
@ -84,5 +86,10 @@ namespace TransportGame.Utils
{ {
Log(Level.Critical, "{0}: {1}\nStack trace:{2}", ex.GetType().ToString(), ex.Message, ex.StackTrace); Log(Level.Critical, "{0}: {1}\nStack trace:{2}", ex.GetType().ToString(), ex.Message, ex.StackTrace);
} }
public static void DumpMap(Map map, string filename)
{
map.SerializeXml(Path.Combine(LogsDirectory, filename));
}
} }
} }

View File

@ -86,11 +86,31 @@ namespace TransportGame.Utils
/// <typeparam name="T">Type to deserialize</typeparam> /// <typeparam name="T">Type to deserialize</typeparam>
/// <param name="filename">File name</param> /// <param name="filename">File name</param>
/// <returns>Deserialized object</returns> /// <returns>Deserialized object</returns>
public static T Deserialize<T>(string filename) public static T DeserializeXml<T>(string filename)
{ {
XmlSerializer serializer = new XmlSerializer(typeof(T)); XmlSerializer serializer = new XmlSerializer(typeof(T));
var stream = new StreamReader(filename); using (var stream = new StreamReader(filename))
return (T)serializer.Deserialize(stream); {
T data = (T)serializer.Deserialize(stream);
stream.Close();
return data;
}
}
/// <summary>
/// Serializes an object to a file
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="data"></param>
public static void SerializeXml<T>(this T data, string filename)
{
XmlSerializer serializer = new XmlSerializer(typeof(T));
using (StreamWriter writer = new StreamWriter(filename))
{
serializer.Serialize(writer, data);
writer.Close();
}
} }
} }
} }

View File

@ -23,7 +23,7 @@ Global
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE
EndGlobalSection EndGlobalSection
GlobalSection(MonoDevelopProperties) = preSolution GlobalSection(MonoDevelopProperties) = preSolution
StartupItem = Assembly-CSharp.csproj StartupItem = Assembly-CSharp.csproj
Policies = $0 Policies = $0
$0.TextStylePolicy = $1 $0.TextStylePolicy = $1

View File

@ -29,7 +29,7 @@ Global
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE
EndGlobalSection EndGlobalSection
GlobalSection(MonoDevelopProperties) = preSolution GlobalSection(MonoDevelopProperties) = preSolution
StartupItem = Assembly-CSharp.csproj StartupItem = Assembly-CSharp.csproj
Policies = $0 Policies = $0
$0.TextStylePolicy = $1 $0.TextStylePolicy = $1

View File

@ -72,11 +72,14 @@
<ItemGroup> <ItemGroup>
<Compile Include="Assets\Scripts\Business\BiomeManager.cs" /> <Compile Include="Assets\Scripts\Business\BiomeManager.cs" />
<Compile Include="Assets\Scripts\Business\ConfigurationManager.cs" /> <Compile Include="Assets\Scripts\Business\ConfigurationManager.cs" />
<Compile Include="Assets\Scripts\Generator\CityGenerator.cs" />
<Compile Include="Assets\Scripts\Generator\PopulationCentersGenerator.cs" />
<Compile Include="Assets\Scripts\Generator\RoadGenerator.cs" /> <Compile Include="Assets\Scripts\Generator\RoadGenerator.cs" />
<Compile Include="Assets\Scripts\Generator\TerrainGenerator.cs" /> <Compile Include="Assets\Scripts\Generator\TerrainGenerator.cs" />
<Compile Include="Assets\Scripts\Model\Biome.cs" /> <Compile Include="Assets\Scripts\Model\Biome.cs" />
<Compile Include="Assets\Scripts\Model\Config\TerrainGeneratorConfig.cs" /> <Compile Include="Assets\Scripts\Model\Config\TerrainGeneratorConfig.cs" />
<Compile Include="Assets\Scripts\Model\Map.cs" /> <Compile Include="Assets\Scripts\Model\Map.cs" />
<Compile Include="Assets\Scripts\Model\Point.cs" />
<Compile Include="Assets\Scripts\Model\Road\RoadNetwork.cs" /> <Compile Include="Assets\Scripts\Model\Road\RoadNetwork.cs" />
<Compile Include="Assets\Scripts\Model\Road\RoadNode.cs" /> <Compile Include="Assets\Scripts\Model\Road\RoadNode.cs" />
<Compile Include="Assets\Scripts\Model\Road\RoadSegment.cs" /> <Compile Include="Assets\Scripts\Model\Road\RoadSegment.cs" />

View File

@ -12,7 +12,8 @@ namespace TransportGame.MapViewer
{ {
None = 0, None = 0,
Elevation = 1, Elevation = 1,
All = Elevation Population = 2,
All = Elevation | Population
}; };
/// <summary> /// <summary>
@ -36,7 +37,7 @@ namespace TransportGame.MapViewer
private readonly Color WaterColor = Colors.Navy; private readonly Color WaterColor = Colors.Navy;
private readonly Color ElevationTerrainColor = Colors.White; private readonly Color ElevationTerrainColor = Colors.White;
private readonly Color TerrainColor = Colors.Gray; private readonly Color TerrainColor = Colors.Silver;
public MapRenderer() public MapRenderer()
{ {
@ -57,14 +58,24 @@ namespace TransportGame.MapViewer
Bitmap24 bitmap = new Bitmap24(Convert.ToInt32(map.Width * Scale), Convert.ToInt32(map.Height * Scale)); Bitmap24 bitmap = new Bitmap24(Convert.ToInt32(map.Width * Scale), Convert.ToInt32(map.Height * Scale));
// First layer - cells // First layer - cells
DrawCells(bitmap, map, (layers & Layers.Elevation) > 0); DrawPixels(bitmap, map, (layers & Layers.Elevation) > 0, (layers & Layers.Population) > 0);
// Done // Done
return bitmap; return bitmap;
} }
} }
private void DrawCells(Bitmap24 bitmap, Map map, bool elevation) private Color AlphaBlend(Color top, Color dst)
{
float A = top.ScA + dst.ScA * (1 - top.ScA);
float R = (top.ScR * top.ScA + dst.ScR * (1 - top.ScA)) / A;
float G = (top.ScG * top.ScA + dst.ScG * (1 - top.ScA)) / A;
float B = (top.ScB * top.ScA + dst.ScB * (1 - top.ScA)) / A;
return Color.FromScRgb(A, R, G, B);
}
private void DrawPixels(Bitmap24 bitmap, Map map, bool elevation, bool population)
{ {
for (int x = 0; x < bitmap.Width; x++) for (int x = 0; x < bitmap.Width; x++)
for (int y = 0; y < bitmap.Height; y++) for (int y = 0; y < bitmap.Height; y++)
@ -76,17 +87,24 @@ namespace TransportGame.MapViewer
if (map.IsWater(mapX, mapY)) if (map.IsWater(mapX, mapY))
bitmap[x, y] = WaterColor; bitmap[x, y] = WaterColor;
// Draw elevation
else if (elevation)
{
float alpha = map.Heightmap[mapX, mapY]; // map.Heights range is [0,1]
bitmap[x, y] = Color.Multiply(ElevationTerrainColor, alpha);
}
// Draw terrain
else else
{ {
bitmap[x, y] = TerrainColor; // Draw elevation
if (elevation)
{
float alpha = map.Heightmap[mapX, mapY]; // map.Heights range is [0,1]
bitmap[x, y] = Color.Multiply(ElevationTerrainColor, alpha);
}
// No elevation, just put a terrain color
else bitmap[x, y] = TerrainColor;
// Population
if (population)
{
Color popColor = Color.FromScRgb(map.GetPopulation(mapX, mapY) * 0.7f, 1, 0, 1);
bitmap[x, y] = AlphaBlend(popColor, bitmap[x, y]);
}
} }
} }
} }

View File

@ -61,9 +61,7 @@
<StackPanel Orientation="Vertical"> <StackPanel Orientation="Vertical">
<CheckBox IsChecked="{Binding LayersAll}">(All)</CheckBox> <CheckBox IsChecked="{Binding LayersAll}">(All)</CheckBox>
<CheckBox IsChecked="{Binding LayerElevation}">Elevation</CheckBox> <CheckBox IsChecked="{Binding LayerElevation}">Elevation</CheckBox>
<CheckBox>Roads</CheckBox> <CheckBox IsChecked="{Binding LayerPopulation}">Population</CheckBox>
<CheckBox>Buildings</CheckBox>
<CheckBox>Vegetation</CheckBox>
<Button Name="buttonRender" Grid.Column="1" Content="Render" Click="buttonRender_Click" /> <Button Name="buttonRender" Grid.Column="1" Content="Render" Click="buttonRender_Click" />

View File

@ -109,10 +109,10 @@ namespace TransportGame.MapViewer
{ {
get get
{ {
if (LayerElevation) if (LayerElevation && LayerPopulation)
return true; return true;
if (!LayerElevation) if (!LayerElevation && !LayerPopulation)
return false; return false;
return null; return null;
@ -122,12 +122,13 @@ namespace TransportGame.MapViewer
if (value.HasValue) if (value.HasValue)
{ {
LayerElevation = value.Value; LayerElevation = value.Value;
LayerPopulation = value.Value;
} }
} }
} }
/// <summary> /// <summary>
/// Gets or sets the layer elevation layer flag /// Gets or sets the elevation layer flag
/// </summary> /// </summary>
public bool LayerElevation public bool LayerElevation
{ {
@ -148,6 +149,28 @@ namespace TransportGame.MapViewer
} }
} }
/// <summary>
/// Gets or sets the population layer flag
/// </summary>
public bool LayerPopulation
{
get
{
return _layers.HasFlag(MapRenderer.Layers.Population);
}
set
{
if (value) _layers |= MapRenderer.Layers.Population;
else _layers &= ~MapRenderer.Layers.Population;
if (PropertyChanged != null)
{
PropertyChanged(this, new PropertyChangedEventArgs("LayerPopulation"));
PropertyChanged(this, new PropertyChangedEventArgs("LayersAll"));
}
}
}
#endregion #endregion
/// <summary> /// <summary>

View File

@ -6,6 +6,7 @@ using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
using System.Xml.Serialization; using System.Xml.Serialization;
using TransportGame.Model; using TransportGame.Model;
using TransportGame.Utils;
namespace TransportGame.MapViewer.Storage namespace TransportGame.MapViewer.Storage
{ {
@ -13,16 +14,7 @@ namespace TransportGame.MapViewer.Storage
{ {
public static Map Read(string file) public static Map Read(string file)
{ {
XmlSerializer serializer = new XmlSerializer(typeof(Map)); return SerializationHelper.DeserializeXml<Map>(file);
Map map;
using (StreamReader reader = new StreamReader(file))
{
map = (Map)serializer.Deserialize(reader);
reader.Close();
}
return map;
} }
} }
} }