Implemented layers for MapViewer, fixed some issues.
This commit is contained in:
@ -23,7 +23,7 @@ Global
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(MonoDevelopProperties) = preSolution
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GlobalSection(MonoDevelopProperties) = preSolution
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StartupItem = Assembly-CSharp.csproj
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Policies = $0
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$0.TextStylePolicy = $1
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@ -29,7 +29,7 @@ Global
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(MonoDevelopProperties) = preSolution
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GlobalSection(MonoDevelopProperties) = preSolution
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StartupItem = Assembly-CSharp.csproj
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Policies = $0
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$0.TextStylePolicy = $1
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@ -7,14 +7,16 @@
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{02576F1D-BE9C-CFA7-763D-1EBF63B36977}</ProjectGuid>
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<OutputType>Library</OutputType>
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<RootNamespace></RootNamespace>
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<RootNamespace>
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</RootNamespace>
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<AssemblyName>Assembly-CSharp</AssemblyName>
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<FileAlignment>512</FileAlignment>
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<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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<TargetFrameworkIdentifier>.NETFramework</TargetFrameworkIdentifier>
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<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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<TargetFrameworkProfile>Unity Subset v3.5</TargetFrameworkProfile>
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<CompilerResponseFile></CompilerResponseFile>
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<CompilerResponseFile>
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</CompilerResponseFile>
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<UnityProjectType>Game:1</UnityProjectType>
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<UnityBuildTarget>StandaloneWindows:5</UnityBuildTarget>
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<UnityVersion>5.0.0f4</UnityVersion>
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@ -86,8 +88,10 @@
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<ItemGroup>
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<None Include="Assets\Data\Biomes\Grassland\Grassland.xml" />
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<None Include="Assets\Data\Biomes\Mountain\Mountain.xml" />
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<None Include="Assets\Data\Config\tergen.xml" />
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<None Include="Assets\Data\Config\tergen.xml">
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<SubType>Designer</SubType>
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</None>
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<None Include="Assets\Standard Assets\Environment\Water (Basic)\Shaders\FXWaterBasic.shader" />
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</ItemGroup>
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<Import Project="$(MSBuildExtensionsPath)\SyntaxTree\UnityVS\2012\UnityVS.CSharp.targets" />
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</Project>
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</Project>
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