Implemented layers for MapViewer, fixed some issues.

This commit is contained in:
2015-03-13 23:04:50 +02:00
parent c96de53ec8
commit 8f9f935796
12 changed files with 228 additions and 92 deletions

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@ -23,7 +23,7 @@ Global
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(MonoDevelopProperties) = preSolution
GlobalSection(MonoDevelopProperties) = preSolution
StartupItem = Assembly-CSharp.csproj
Policies = $0
$0.TextStylePolicy = $1

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@ -29,7 +29,7 @@ Global
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(MonoDevelopProperties) = preSolution
GlobalSection(MonoDevelopProperties) = preSolution
StartupItem = Assembly-CSharp.csproj
Policies = $0
$0.TextStylePolicy = $1

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@ -7,14 +7,16 @@
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{02576F1D-BE9C-CFA7-763D-1EBF63B36977}</ProjectGuid>
<OutputType>Library</OutputType>
<RootNamespace></RootNamespace>
<RootNamespace>
</RootNamespace>
<AssemblyName>Assembly-CSharp</AssemblyName>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<TargetFrameworkIdentifier>.NETFramework</TargetFrameworkIdentifier>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<TargetFrameworkProfile>Unity Subset v3.5</TargetFrameworkProfile>
<CompilerResponseFile></CompilerResponseFile>
<CompilerResponseFile>
</CompilerResponseFile>
<UnityProjectType>Game:1</UnityProjectType>
<UnityBuildTarget>StandaloneWindows:5</UnityBuildTarget>
<UnityVersion>5.0.0f4</UnityVersion>
@ -86,8 +88,10 @@
<ItemGroup>
<None Include="Assets\Data\Biomes\Grassland\Grassland.xml" />
<None Include="Assets\Data\Biomes\Mountain\Mountain.xml" />
<None Include="Assets\Data\Config\tergen.xml" />
<None Include="Assets\Data\Config\tergen.xml">
<SubType>Designer</SubType>
</None>
<None Include="Assets\Standard Assets\Environment\Water (Basic)\Shaders\FXWaterBasic.shader" />
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\SyntaxTree\UnityVS\2012\UnityVS.CSharp.targets" />
</Project>
</Project>

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