Refractoring

This commit is contained in:
2015-06-17 14:06:54 +03:00
parent 670f260a4c
commit 6b008cfa9a
38 changed files with 706 additions and 419 deletions

View File

@ -8,7 +8,7 @@ using TransportGame.Model;
using TransportGame.Model.Road;
using TransportGame.Utils;
using UnityEngine;
using Vector2 = TransportGame.Model.Vector2;
using Vector2 = TransportGame.Primitives.Vector2;
//#define DEBUG_ROAD_MESH_GENERATOR
@ -144,7 +144,7 @@ namespace TransportGame.Unity
vindex += 1;
// Sort adjacent segments in trigonometric order
var segs = node.ArticulationSegments.OrderBy(segment => DirectionFrom(segment, node), Vector2.TrigonomicComparer).ToArray();
var segs = node.ArticulationSegments.OrderBy(segment => DirectionFrom(segment, node), Vector2.TrigonometricComparer).ToArray();
Vector2[] sideCrns = new Vector2[segs.Length];
Vector2[] strCrns = new Vector2[segs.Length];