Refractoring
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@ -8,7 +8,7 @@ using TransportGame.Model;
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using TransportGame.Model.Road;
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using TransportGame.Utils;
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using UnityEngine;
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using Vector2 = TransportGame.Model.Vector2;
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using Vector2 = TransportGame.Primitives.Vector2;
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//#define DEBUG_ROAD_MESH_GENERATOR
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@ -144,7 +144,7 @@ namespace TransportGame.Unity
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vindex += 1;
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// Sort adjacent segments in trigonometric order
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var segs = node.ArticulationSegments.OrderBy(segment => DirectionFrom(segment, node), Vector2.TrigonomicComparer).ToArray();
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var segs = node.ArticulationSegments.OrderBy(segment => DirectionFrom(segment, node), Vector2.TrigonometricComparer).ToArray();
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Vector2[] sideCrns = new Vector2[segs.Length];
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Vector2[] strCrns = new Vector2[segs.Length];
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