Renamed Map to CityMap
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@ -17,7 +17,7 @@ namespace TransportGame.Generator
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private float LotSquareMaxSize { get { return ConfigManager.Buildgen.LotSquareMaxSize; } }
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private float LotSpacing { get { return ConfigManager.Buildgen.LotSpacing; } }
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private Map map;
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private CityMap map;
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QuadTree<RoadNode> nodeTree;
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QuadTree<BuildingLot> lotTree;
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@ -214,7 +214,7 @@ namespace TransportGame.Generator
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return b;
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}
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public void Generate(Map map)
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public void Generate(CityMap map)
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{
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this.map = map;
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map.Buildings = new List<Building>();
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@ -19,9 +19,9 @@ namespace TransportGame.Generator
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/// <param name="width">Width</param>
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/// <param name="height">Height</param>
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/// <returns>City</returns>
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public Map Generate(int width, int height)
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public CityMap Generate(int width, int height)
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{
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Map map;
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CityMap map;
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// Generate terrain
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TerrainGenerator terrainGen = new TerrainGenerator();
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@ -11,7 +11,7 @@ namespace TransportGame.Generator
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{
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System.Random random = new System.Random();
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public void Generate(Map map)
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public void Generate(CityMap map)
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{
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// Generate range
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float mp = (float)(map.Width * map.Height) / (1024 * 1024); // For 4k x 4k range should be around 900
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@ -49,7 +49,7 @@ namespace TransportGame.Generator
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List<RoadGeneratorSegment> queue;
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System.Random random = new System.Random();
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Map map;
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CityMap map;
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private float HighwaySegmentLength { get { return ConfigManager.Roadgen.HighwaySegmentLength; } }
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private float DefaultBranchPopulationTreshold { get { return ConfigManager.Roadgen.DefaultBranchPopulationTreshold; } }
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@ -71,7 +71,7 @@ namespace TransportGame.Generator
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{
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}
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public void Initialize(Map map)
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public void Initialize(CityMap map)
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{
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this.map = map;
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map.RoadNetwork = new RoadNetwork();
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@ -142,7 +142,7 @@ namespace TransportGame.Generator
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return !map.IsInside(p.X, p.Y) || map.IsWater(p.X, p.Y) || map.GetSteepness(p.X, p.Y) > SteepnessLimit;
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}
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public void Generate(Map map)
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public void Generate(CityMap map)
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{
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Initialize(map);
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@ -34,10 +34,10 @@ namespace TransportGame.Generator
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Noise.Scale = ConfigManager.Tergen.ElevationScale;
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}
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public Map Generate(int width, int height)
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public CityMap Generate(int width, int height)
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{
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// Create map
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Map map = new Map(width, height);
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CityMap map = new CityMap(width, height);
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// Pick a random biome
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map.Biome = PickBiome();
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@ -61,7 +61,7 @@ namespace TransportGame.Generator
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return BiomeManager.Biomes.ElementAt(biome);
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}
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private void GenerateElevation(Map map)
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private void GenerateElevation(CityMap map)
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{
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for (int x = 0; x < map.Width; ++x)
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for (int y = 0; y < map.Height; ++y)
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@ -10,7 +10,7 @@ using UnityEngine;
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namespace TransportGame.Model
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{
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[XmlRoot("map")]
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public class Map
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public class CityMap
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{
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private float[,] heightmap;
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@ -108,7 +108,7 @@ namespace TransportGame.Model
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/// <remarks>
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/// Warning: heights array will be null.
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/// </remarks>
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public Map()
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public CityMap()
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{
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PopulationCenters = new List<Vector2>();
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}
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@ -118,7 +118,7 @@ namespace TransportGame.Model
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/// </summary>
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/// <param name="width">Width</param>
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/// <param name="height">Height</param>
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public Map(int width, int height)
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public CityMap(int width, int height)
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{
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heightmap = new float[width, height];
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PopulationCenters = new List<Vector2>();
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@ -14,10 +14,10 @@ namespace TransportGame.Unity
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public Texture2D[] Textures { get; set; }
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private GameObject parent = new GameObject("buildings");
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private Map map;
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private CityMap map;
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private System.Random random = new System.Random();
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public IEnumerable Generate(Map map)
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public IEnumerable Generate(CityMap map)
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{
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this.map = map;
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int i = 0;
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@ -35,7 +35,7 @@ namespace TransportGame.Unity
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#region Private fields
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private Map map;
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private CityMap map;
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private Dictionary<int, Vector2[]> segmentTerminal1Limit = new Dictionary<int, Vector2[]>();
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private Dictionary<int, Vector2[]> segmentTerminal2Limit = new Dictionary<int, Vector2[]>();
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@ -47,7 +47,7 @@ namespace TransportGame.Unity
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public Material RoadMaterial { get; set; }
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public Material SidewalkMaterial { get; set; }
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public IEnumerable Generate(Map map)
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public IEnumerable Generate(CityMap map)
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{
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this.map = map;
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@ -9,7 +9,7 @@ using UnityEngine;
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public class TerrainGeneratorScript : MonoBehaviour
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{
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private Map map = null;
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private CityMap map = null;
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public int TerrainWidth = 1024;
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public int TerrainHeight = 1024;
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@ -91,7 +91,7 @@ namespace TransportGame.Utils
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Log(Level.Critical, "{0}: {1}\nStack trace:{2}", ex.GetType().ToString(), ex.Message, ex.StackTrace);
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}
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public static void DumpMap(Map map, string filename)
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public static void DumpMap(CityMap map, string filename)
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{
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map.SerializeXml(Path.Combine(LogsDirectory, filename));
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}
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@ -23,7 +23,7 @@ Global
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(MonoDevelopProperties) = preSolution
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GlobalSection(MonoDevelopProperties) = preSolution
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StartupItem = Assembly-CSharp.csproj
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Policies = $0
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$0.TextStylePolicy = $1
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@ -29,7 +29,7 @@ Global
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(MonoDevelopProperties) = preSolution
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GlobalSection(MonoDevelopProperties) = preSolution
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StartupItem = Assembly-CSharp.csproj
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Policies = $0
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$0.TextStylePolicy = $1
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@ -1 +1 @@
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listen 2605474146 1 1
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listen 3964677318 1 1
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@ -16,7 +16,7 @@ Platform assembly: C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Transpo
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Loading C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\TransportGame_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
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Platform assembly: C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\TransportGame_Data\Managed\UnityEngine.UI.dll (this message is harmless)
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Loading C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\TransportGame_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
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- Completed reload, in 0.081 seconds
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- Completed reload, in 0.045 seconds
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desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
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<RI> Initializing input.
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<RI> Input initialized.
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@ -84,14 +84,3 @@ TransportGame.Utils.Logger:Info(String, Object[]) (at C:\Users\Tibi\Google Drive
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(Filename: C:/Users/Tibi/Google Drive/FacultateCY/$ Licenta/Game/Assets/Scripts/Utils/Logger.cs Line: 66)
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Finished generating road mesh.
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UnityEngine.Debug:Internal_Log(Int32, String, Object)
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UnityEngine.Debug:Log(Object)
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TransportGame.Utils.Logger:Log(Level, String, Object[]) (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Utils\Logger.cs:66)
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TransportGame.Utils.Logger:Info(String, Object[]) (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Utils\Logger.cs:74)
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TransportGame.Unity.<Generate>c__Iterator2:MoveNext() (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Unity\RoadMeshGenerator.cs:95)
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TransportGame.Utils.<InParallel>c__Iterator8:MoveNext() (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Utils\Task.cs:82)
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<GenerateMap>c__Iterator3:MoveNext() (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Unity\TerrainGeneratorScript.cs:146)
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(Filename: C:/Users/Tibi/Google Drive/FacultateCY/$ Licenta/Game/Assets/Scripts/Utils/Logger.cs Line: 66)
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@ -7,14 +7,16 @@
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{02576F1D-BE9C-CFA7-763D-1EBF63B36977}</ProjectGuid>
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<OutputType>Library</OutputType>
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<RootNamespace></RootNamespace>
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<RootNamespace>
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</RootNamespace>
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<AssemblyName>Assembly-CSharp</AssemblyName>
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<FileAlignment>512</FileAlignment>
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<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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<TargetFrameworkIdentifier>.NETFramework</TargetFrameworkIdentifier>
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<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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<TargetFrameworkProfile>Unity Subset v3.5</TargetFrameworkProfile>
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<CompilerResponseFile></CompilerResponseFile>
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<CompilerResponseFile>
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</CompilerResponseFile>
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<UnityProjectType>Game:1</UnityProjectType>
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<UnityBuildTarget>StandaloneWindows64:19</UnityBuildTarget>
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<UnityVersion>5.0.1f1</UnityVersion>
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@ -85,7 +87,7 @@
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<Compile Include="Assets\Scripts\Model\Config\TerrainGeneratorConfig.cs" />
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<Compile Include="Assets\Scripts\Model\IPositionable.cs" />
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<Compile Include="Assets\Scripts\Model\LineSegment.cs" />
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<Compile Include="Assets\Scripts\Model\Map.cs" />
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<Compile Include="Assets\Scripts\Model\CityMap.cs" />
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<Compile Include="Assets\Scripts\Model\Polygon.cs" />
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<Compile Include="Assets\Scripts\Model\Range.cs" />
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<Compile Include="Assets\Scripts\Model\Rectangle.cs" />
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@ -117,4 +119,4 @@
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<None Include="Assets\Standard Assets\Environment\Water (Basic)\Shaders\FXWaterBasic.shader" />
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</ItemGroup>
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<Import Project="$(MSBuildExtensionsPath)\SyntaxTree\UnityVS\2013\UnityVS.CSharp.targets" />
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</Project>
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</Project>
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