Renamed Map to CityMap
This commit is contained in:
@ -17,7 +17,7 @@ namespace TransportGame.Generator
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private float LotSquareMaxSize { get { return ConfigManager.Buildgen.LotSquareMaxSize; } }
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private float LotSpacing { get { return ConfigManager.Buildgen.LotSpacing; } }
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private Map map;
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private CityMap map;
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QuadTree<RoadNode> nodeTree;
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QuadTree<BuildingLot> lotTree;
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@ -214,7 +214,7 @@ namespace TransportGame.Generator
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return b;
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}
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public void Generate(Map map)
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public void Generate(CityMap map)
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{
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this.map = map;
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map.Buildings = new List<Building>();
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@ -19,9 +19,9 @@ namespace TransportGame.Generator
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/// <param name="width">Width</param>
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/// <param name="height">Height</param>
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/// <returns>City</returns>
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public Map Generate(int width, int height)
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public CityMap Generate(int width, int height)
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{
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Map map;
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CityMap map;
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// Generate terrain
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TerrainGenerator terrainGen = new TerrainGenerator();
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@ -11,7 +11,7 @@ namespace TransportGame.Generator
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{
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System.Random random = new System.Random();
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public void Generate(Map map)
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public void Generate(CityMap map)
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{
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// Generate range
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float mp = (float)(map.Width * map.Height) / (1024 * 1024); // For 4k x 4k range should be around 900
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@ -49,7 +49,7 @@ namespace TransportGame.Generator
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List<RoadGeneratorSegment> queue;
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System.Random random = new System.Random();
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Map map;
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CityMap map;
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private float HighwaySegmentLength { get { return ConfigManager.Roadgen.HighwaySegmentLength; } }
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private float DefaultBranchPopulationTreshold { get { return ConfigManager.Roadgen.DefaultBranchPopulationTreshold; } }
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@ -71,7 +71,7 @@ namespace TransportGame.Generator
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{
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}
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public void Initialize(Map map)
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public void Initialize(CityMap map)
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{
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this.map = map;
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map.RoadNetwork = new RoadNetwork();
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@ -142,7 +142,7 @@ namespace TransportGame.Generator
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return !map.IsInside(p.X, p.Y) || map.IsWater(p.X, p.Y) || map.GetSteepness(p.X, p.Y) > SteepnessLimit;
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}
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public void Generate(Map map)
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public void Generate(CityMap map)
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{
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Initialize(map);
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@ -34,10 +34,10 @@ namespace TransportGame.Generator
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Noise.Scale = ConfigManager.Tergen.ElevationScale;
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}
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public Map Generate(int width, int height)
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public CityMap Generate(int width, int height)
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{
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// Create map
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Map map = new Map(width, height);
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CityMap map = new CityMap(width, height);
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// Pick a random biome
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map.Biome = PickBiome();
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@ -61,7 +61,7 @@ namespace TransportGame.Generator
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return BiomeManager.Biomes.ElementAt(biome);
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}
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private void GenerateElevation(Map map)
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private void GenerateElevation(CityMap map)
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{
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for (int x = 0; x < map.Width; ++x)
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for (int y = 0; y < map.Height; ++y)
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@ -10,7 +10,7 @@ using UnityEngine;
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namespace TransportGame.Model
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{
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[XmlRoot("map")]
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public class Map
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public class CityMap
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{
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private float[,] heightmap;
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@ -108,7 +108,7 @@ namespace TransportGame.Model
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/// <remarks>
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/// Warning: heights array will be null.
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/// </remarks>
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public Map()
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public CityMap()
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{
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PopulationCenters = new List<Vector2>();
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}
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@ -118,7 +118,7 @@ namespace TransportGame.Model
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/// </summary>
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/// <param name="width">Width</param>
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/// <param name="height">Height</param>
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public Map(int width, int height)
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public CityMap(int width, int height)
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{
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heightmap = new float[width, height];
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PopulationCenters = new List<Vector2>();
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@ -14,10 +14,10 @@ namespace TransportGame.Unity
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public Texture2D[] Textures { get; set; }
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private GameObject parent = new GameObject("buildings");
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private Map map;
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private CityMap map;
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private System.Random random = new System.Random();
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public IEnumerable Generate(Map map)
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public IEnumerable Generate(CityMap map)
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{
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this.map = map;
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int i = 0;
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@ -35,7 +35,7 @@ namespace TransportGame.Unity
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#region Private fields
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private Map map;
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private CityMap map;
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private Dictionary<int, Vector2[]> segmentTerminal1Limit = new Dictionary<int, Vector2[]>();
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private Dictionary<int, Vector2[]> segmentTerminal2Limit = new Dictionary<int, Vector2[]>();
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@ -47,7 +47,7 @@ namespace TransportGame.Unity
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public Material RoadMaterial { get; set; }
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public Material SidewalkMaterial { get; set; }
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public IEnumerable Generate(Map map)
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public IEnumerable Generate(CityMap map)
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{
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this.map = map;
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@ -9,7 +9,7 @@ using UnityEngine;
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public class TerrainGeneratorScript : MonoBehaviour
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{
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private Map map = null;
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private CityMap map = null;
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public int TerrainWidth = 1024;
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public int TerrainHeight = 1024;
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@ -91,7 +91,7 @@ namespace TransportGame.Utils
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Log(Level.Critical, "{0}: {1}\nStack trace:{2}", ex.GetType().ToString(), ex.Message, ex.StackTrace);
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}
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public static void DumpMap(Map map, string filename)
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public static void DumpMap(CityMap map, string filename)
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{
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map.SerializeXml(Path.Combine(LogsDirectory, filename));
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}
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