Added presentation

This commit is contained in:
Tiberiu Chibici 2015-07-01 10:03:14 +03:00
parent 6b008cfa9a
commit 566a993bad
9 changed files with 78 additions and 12 deletions

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@ -23,7 +23,7 @@ Global
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE
EndGlobalSection EndGlobalSection
GlobalSection(MonoDevelopProperties) = preSolution GlobalSection(MonoDevelopProperties) = preSolution
StartupItem = Assembly-CSharp.csproj StartupItem = Assembly-CSharp.csproj
Policies = $0 Policies = $0
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@ -29,7 +29,7 @@ Global
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE
EndGlobalSection EndGlobalSection
GlobalSection(MonoDevelopProperties) = preSolution GlobalSection(MonoDevelopProperties) = preSolution
StartupItem = Assembly-CSharp.csproj StartupItem = Assembly-CSharp.csproj
Policies = $0 Policies = $0
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@ -16,7 +16,7 @@ Platform assembly: C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Transpo
Loading C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\TransportGame_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Loading C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\TransportGame_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\TransportGame_Data\Managed\UnityEngine.UI.dll (this message is harmless) Platform assembly: C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\TransportGame_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\TransportGame_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Loading C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\TransportGame_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Completed reload, in 0.045 seconds - Completed reload, in 0.099 seconds
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0 desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input. <RI> Initializing input.
<RI> Input initialized. <RI> Input initialized.
@ -62,7 +62,7 @@ InitializeScript:Start() (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Ga
(Filename: C:/Users/Tibi/Google Drive/FacultateCY/$ Licenta/Game/Assets/Scripts/Utils/Logger.cs Line: 66) (Filename: C:/Users/Tibi/Google Drive/FacultateCY/$ Licenta/Game/Assets/Scripts/Utils/Logger.cs Line: 66)
Picked biome: Mountain Picked biome: Grassland
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
@ -84,3 +84,14 @@ TransportGame.Utils.Logger:Info(String, Object[]) (at C:\Users\Tibi\Google Drive
(Filename: C:/Users/Tibi/Google Drive/FacultateCY/$ Licenta/Game/Assets/Scripts/Utils/Logger.cs Line: 66) (Filename: C:/Users/Tibi/Google Drive/FacultateCY/$ Licenta/Game/Assets/Scripts/Utils/Logger.cs Line: 66)
Finished generating road mesh.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
TransportGame.Utils.Logger:Log(Level, String, Object[]) (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Utils\Logger.cs:66)
TransportGame.Utils.Logger:Info(String, Object[]) (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Utils\Logger.cs:74)
TransportGame.Unity.<Generate>c__Iterator2:MoveNext() (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Unity\RoadMeshGenerator.cs:95)
TransportGame.Utils.<InParallel>c__Iterator8:MoveNext() (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Utils\Task.cs:82)
<GenerateMap>c__Iterator3:MoveNext() (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Unity\TerrainGeneratorScript.cs:146)
(Filename: C:/Users/Tibi/Google Drive/FacultateCY/$ Licenta/Game/Assets/Scripts/Utils/Logger.cs Line: 66)

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@ -51,7 +51,7 @@ namespace TransportGame.MapViewer
///<param name="file"></param> ///<param name="file"></param>
///<param name="map"></param> ///<param name="map"></param>
///<param name="layers"></param> ///<param name="layers"></param>
public Bitmap24 Render(Map map, Layers layers = Layers.All) public Bitmap24 Render(CityMap map, Layers layers = Layers.All)
{ {
lock (this) lock (this)
{ {
@ -60,7 +60,7 @@ namespace TransportGame.MapViewer
// Elevation, population // Elevation, population
DrawPixels(bitmap, map, (layers & Layers.Elevation) > 0, (layers & Layers.Population) > 0); DrawPixels(bitmap, map, (layers & Layers.Elevation) > 0, (layers & Layers.Population) > 0);
// Roads // Roads
if ((layers & Layers.RoadArticulations) > 0) if ((layers & Layers.RoadArticulations) > 0)
DrawRoads(bitmap, map); DrawRoads(bitmap, map);
@ -80,7 +80,7 @@ namespace TransportGame.MapViewer
return Color.FromScRgb(A, R, G, B); return Color.FromScRgb(A, R, G, B);
} }
private void DrawPixels(Bitmap24 bitmap, Map map, bool elevation, bool population) private void DrawPixels(Bitmap24 bitmap, CityMap map, bool elevation, bool population)
{ {
for (int x = 0; x < bitmap.Width; x++) for (int x = 0; x < bitmap.Width; x++)
for (int y = 0; y < bitmap.Height; y++) for (int y = 0; y < bitmap.Height; y++)
@ -120,7 +120,7 @@ namespace TransportGame.MapViewer
} }
} }
private void DrawRoads(Bitmap24 bitmap, Map map) private void DrawRoads(Bitmap24 bitmap, CityMap map)
{ {
// Draw road segments // Draw road segments
foreach (var pair in map.RoadNetwork.ArticulationSegments) foreach (var pair in map.RoadNetwork.ArticulationSegments)

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@ -24,12 +24,12 @@ namespace TransportGame.MapViewer
#region Map property #region Map property
private Map _map; private CityMap _map;
/// <summary> /// <summary>
/// Gets the map displayed by the map viewer. /// Gets the map displayed by the map viewer.
/// </summary> /// </summary>
public Map Map public CityMap Map
{ {
get get
{ {

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@ -12,9 +12,9 @@ namespace TransportGame.MapViewer.Storage
{ {
public static class MapStorage public static class MapStorage
{ {
public static Map Read(string file) public static CityMap Read(string file)
{ {
return SerializationHelper.DeserializeXml<Map>(file); return SerializationHelper.DeserializeXml<CityMap>(file);
} }
} }
} }