Added presentation
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@ -51,7 +51,7 @@ namespace TransportGame.MapViewer
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///<param name="file"></param>
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///<param name="map"></param>
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///<param name="layers"></param>
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public Bitmap24 Render(Map map, Layers layers = Layers.All)
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public Bitmap24 Render(CityMap map, Layers layers = Layers.All)
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{
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lock (this)
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{
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@ -60,7 +60,7 @@ namespace TransportGame.MapViewer
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// Elevation, population
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DrawPixels(bitmap, map, (layers & Layers.Elevation) > 0, (layers & Layers.Population) > 0);
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// Roads
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if ((layers & Layers.RoadArticulations) > 0)
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DrawRoads(bitmap, map);
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@ -80,7 +80,7 @@ namespace TransportGame.MapViewer
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return Color.FromScRgb(A, R, G, B);
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}
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private void DrawPixels(Bitmap24 bitmap, Map map, bool elevation, bool population)
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private void DrawPixels(Bitmap24 bitmap, CityMap map, bool elevation, bool population)
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{
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for (int x = 0; x < bitmap.Width; x++)
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for (int y = 0; y < bitmap.Height; y++)
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@ -120,7 +120,7 @@ namespace TransportGame.MapViewer
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}
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}
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private void DrawRoads(Bitmap24 bitmap, Map map)
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private void DrawRoads(Bitmap24 bitmap, CityMap map)
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{
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// Draw road segments
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foreach (var pair in map.RoadNetwork.ArticulationSegments)
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