Finished road generator

This commit is contained in:
2015-05-29 19:03:08 +03:00
parent 1304499b66
commit 54b833b620
21 changed files with 638 additions and 169 deletions

View File

@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Xml.Serialization;
using TransportGame.Utils;
namespace TransportGame.Model.Road
{
@ -12,20 +13,19 @@ namespace TransportGame.Model.Road
private int lastNodeId = -1, lastSegmentId = -1;
/// <summary>
/// Gets or sets the road nodes
/// Gets the road nodes
/// </summary>
[XmlIgnore]
public Dictionary<int, RoadNode> Nodes { get; private set; }
/// <summary>
/// Gets or sets the road segments for the articulation graph
/// Gets the road segments for the articulation graph
/// </summary>
[XmlIgnore]
public Dictionary<int, RoadSegment> ArticulationSegments { get; private set; }
/// <summary>
/// Gets or sets the road segments for the intersection graph
/// Gets the road segments for the intersection graph
/// </summary>
[XmlIgnore]
public Dictionary<int, RoadSegment> IntersectionSegments { get; private set; }
@ -44,7 +44,10 @@ namespace TransportGame.Model.Road
{
Nodes.Clear();
foreach (var node in value)
{
node.ParentNetwork = this;
Nodes.Add(node.Id, node);
}
}
}
@ -62,7 +65,10 @@ namespace TransportGame.Model.Road
{
ArticulationSegments.Clear();
foreach (var segment in value)
{
segment.ParentNetwork = this;
ArticulationSegments.Add(segment.Id, segment);
}
}
}
@ -80,7 +86,10 @@ namespace TransportGame.Model.Road
{
ArticulationSegments.Clear();
foreach (var segment in value)
{
segment.ParentNetwork = this;
ArticulationSegments.Add(segment.Id, segment);
}
}
}
@ -97,8 +106,9 @@ namespace TransportGame.Model.Road
/// <summary>
/// Creates a node and returns it
/// </summary>
/// <returns>Created node</returns>
public RoadNode CreateNode()
/// <param name="pos">Position</param>
/// <returns></returns>
public RoadNode CreateNode(Vector2 pos)
{
// Skip IDs that already exist
while (Nodes.ContainsKey(++lastNodeId)) ;
@ -107,18 +117,39 @@ namespace TransportGame.Model.Road
RoadNode node = new RoadNode()
{
Id = lastNodeId,
ParentNetwork = this
ParentNetwork = this,
Position = pos
};
Nodes.Add(node.Id, node);
return node;
}
/// <summary>
/// Creates a node and returns it
/// </summary>
/// <returns>Created node</returns>
public RoadNode CreateNode()
{
return CreateNode(Vector2.Zero);
}
/// <summary>
/// Creates a segment and returns it
/// </summary>
/// <returns>Created segment</returns>
public RoadSegment CreateArticulationSegment()
{
return CreateArticulationSegment(null, null);
}
/// <summary>
/// Creates a segment and returns it
/// </summary>
/// <param name="term1">First terminal</param>
/// <param name="term2">Second terminal</param>
/// <returns>Created segment</returns>
public RoadSegment CreateArticulationSegment(RoadNode term1, RoadNode term2)
{
// Skip IDs that already exist
while (ArticulationSegments.ContainsKey(++lastSegmentId)) ;
@ -127,13 +158,59 @@ namespace TransportGame.Model.Road
RoadSegment segment = new RoadSegment()
{
Id = lastSegmentId,
ParentNetwork = this
ParentNetwork = this,
Terminal1 = term1,
Terminal2 = term2
};
// Set links
if (term1 != null)
term1.ArticulationSegmentIds.Add(segment.Id);
if (term2 != null)
term2.ArticulationSegmentIds.Add(segment.Id);
ArticulationSegments.Add(segment.Id, segment);
return segment;
}
/// <summary>
/// Creates an articulation segment
/// </summary>
/// <param name="term1">First terminal</param>
/// <param name="term2pos">Position of second terminal</param>
/// <returns>Road segment</returns>
public RoadSegment CreateArticulationSegment(RoadNode term1, Vector2 term2pos)
{
var term2 = CreateNode(term2pos);
return CreateArticulationSegment(term1, term2);
}
/// <summary>
/// Creates an articulation segment
/// </summary>
/// <param name="term1pos">Position of first terminal</param>
/// <param name="term2">Second terminal</param>
/// <returns>Road segment</returns>
public RoadSegment CreateArticulationSegment(Vector2 term1pos, RoadNode term2)
{
var term1 = CreateNode(term1pos);
return CreateArticulationSegment(term1, term2);
}
/// <summary>
/// Creates an articulation segment
/// </summary>
/// <param name="term1pos">Position of first terminal</param>
/// <param name="term2pos">Position of second terminal</param>
/// <returns>Road segment</returns>
public RoadSegment CreateArticulationSegment(Vector2 term1pos, Vector2 term2pos)
{
var term1 = CreateNode(term1pos);
var term2 = CreateNode(term2pos);
return CreateArticulationSegment(term1, term2);
}
/// <summary>
/// Creates a segment and returns it
/// </summary>
@ -153,5 +230,35 @@ namespace TransportGame.Model.Road
IntersectionSegments.Add(segment.Id, segment);
return segment;
}
/// <summary>
/// Splits an articulation segment in two segments
/// </summary>
/// <param name="segment"></param>
/// <param name="point"></param>
/// <returns>Newly created road node</returns>
public RoadNode SplitArticulationSegment(RoadSegment segment, Vector2 point)
{
// Get current terminals
var term1 = segment.Terminal1;
var term2 = segment.Terminal2;
int l1 = segment.LanesTo1, l2 = segment.LanesTo2;
// Create new terminal
var newTerm = CreateNode(point);
// Delete exinsting segment
term1.ArticulationSegmentIds.Remove(segment.Id);
term2.ArticulationSegmentIds.Remove(segment.Id);
ArticulationSegments.Remove(segment.Id);
// Create split segments
var seg1 = CreateArticulationSegment(term1, newTerm);
var seg2 = CreateArticulationSegment(newTerm, term2);
seg1.LanesTo1 = seg2.LanesTo1 = l1;
seg1.LanesTo2 = seg2.LanesTo2 = l2;
return newTerm;
}
}
}

View File

@ -10,7 +10,7 @@ namespace TransportGame.Model.Road
/// Road node
/// </summary>
[XmlRoot("node")]
public class RoadNode
public class RoadNode : IPositionable
{
/// <summary>
/// Gets or sets a unique identifier for this node
@ -63,7 +63,7 @@ namespace TransportGame.Model.Road
}
/// <summary>
/// Gets the adjacent setments
/// Gets the adjacent segments
/// </summary>
[XmlIgnore]
public IEnumerable<RoadSegment> Segments
@ -82,5 +82,27 @@ namespace TransportGame.Model.Road
ArticulationSegmentIds = new List<int>();
IntersectionSegmentIds = new List<int>();
}
/// <summary>
/// Gets or sets the position
/// </summary>
[XmlIgnore]
public Vector2 Position
{
get
{
return new Vector2(X, Y);
}
set
{
X = value.X;
Y = value.Y;
}
}
public override string ToString()
{
return string.Format("(node id={0}, {1})", Id, Position);
}
}
}

View File

@ -44,11 +44,11 @@ namespace TransportGame.Model.Road
{
get
{
return ParentNetwork.Nodes[Terminal1Id];
return (Terminal1Id == -1) ? null : ParentNetwork.Nodes[Terminal1Id];
}
set
{
Terminal1Id = value.Id;
Terminal1Id = (value == null) ? -1 : value.Id;
}
}
@ -60,11 +60,11 @@ namespace TransportGame.Model.Road
{
get
{
return ParentNetwork.Nodes[Terminal2Id];
return (Terminal2Id == -1) ? null : ParentNetwork.Nodes[Terminal2Id];
}
set
{
Terminal2Id = value.Id;
Terminal2Id = (value == null) ? -1 : value.Id;
}
}
@ -79,7 +79,7 @@ namespace TransportGame.Model.Road
/// </summary>
[XmlAttribute("lanesTo1")]
public int LanesTo1 { get; set; }
/// <summary>
/// Initializes road segment
/// </summary>
@ -87,6 +87,13 @@ namespace TransportGame.Model.Road
{
LanesTo1 = 1;
LanesTo2 = 1;
Terminal1Id = -1;
Terminal2Id = -1;
}
public override string ToString()
{
return string.Format("(segment id={0}, {1}->{2})", Id, Terminal1, Terminal2);
}
}
}