Implemented quad tree, added test project.
This commit is contained in:
parent
4e957167ed
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12
Game/Assets/Scripts/Model/IPositionable.cs
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12
Game/Assets/Scripts/Model/IPositionable.cs
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@ -0,0 +1,12 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace TransportGame.Model
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{
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public interface IPositionable
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{
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Vector2 Position { get; }
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}
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}
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12
Game/Assets/Scripts/Model/IPositionable.cs.meta
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12
Game/Assets/Scripts/Model/IPositionable.cs.meta
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@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: cdecfb69b7ca68446910d0a607e934e6
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timeCreated: 1432824088
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licenseType: Free
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||||
MonoImporter:
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serializedVersion: 2
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||||
defaultReferences: []
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||||
executionOrder: 0
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||||
icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
|
@ -1,23 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace TransportGame.Model
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{
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public class Point
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{
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public int X { get; set; }
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public int Y { get; set; }
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public Point()
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{
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}
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public Point(int x, int y)
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{
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X = x;
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Y = y;
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}
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}
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}
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290
Game/Assets/Scripts/Utils/QuadTree.cs
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290
Game/Assets/Scripts/Utils/QuadTree.cs
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@ -0,0 +1,290 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using TransportGame.Model;
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namespace TransportGame.Utils
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{
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public class QuadTree<T>: ICollection<T> where T : IPositionable
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{
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private const int Capacity = 8;
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/// <summary>
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/// Gets the subtree in northwest position
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/// </summary>
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public QuadTree<T> NorthWest { get; private set; }
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/// <summary>
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/// Gets the subtree in northeast position
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/// </summary>
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public QuadTree<T> NorthEast { get; private set; }
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/// <summary>
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/// Gets the subtree in southeast position
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/// </summary>
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public QuadTree<T> SouthEast { get; private set; }
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/// <summary>
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/// Gets the subtree in southwest position
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/// </summary>
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public QuadTree<T> SouthWest { get; private set; }
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/// <summary>
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/// Gets the boundary of this quad tree
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/// </summary>
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public Rectangle Boundary { get; private set; }
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private List<T> points = new List<T>(Capacity);
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/// <summary>
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/// Initializes a quad tree using specified boundaries
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/// </summary>
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/// <param name="left">Left</param>
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/// <param name="top">Top</param>
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/// <param name="right">Right</param>
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/// <param name="bottom">Bottom</param>
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public QuadTree(float left, float top, float right, float bottom)
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{
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Boundary = new Rectangle(left, top, right, bottom);
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}
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/// <summary>
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/// Initializes a quad tree using specified boundaries
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/// </summary>
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/// <param name="boundary">Boundaries</param>
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public QuadTree(Rectangle boundary)
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{
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Boundary = boundary;
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}
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private void Subdivide()
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{
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float midx = Boundary.Left + Boundary.Width / 2f;
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float midy = Boundary.Top + Boundary.Height / 2f;
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NorthWest = new QuadTree<T>(Boundary.Left, Boundary.Top, midx, midy);
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NorthEast = new QuadTree<T>(midx, Boundary.Top, Boundary.Right, midy);
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SouthEast = new QuadTree<T>(midx, midy, Boundary.Right, Boundary.Bottom);
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SouthWest = new QuadTree<T>(Boundary.Left, midy, midx, Boundary.Bottom);
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foreach (var point in points)
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Add(point);
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points.Clear();
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}
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private void Merge()
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{
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foreach (var point in NorthWest)
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points.Add(point);
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foreach (var point in NorthEast)
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points.Add(point);
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foreach (var point in SouthEast)
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points.Add(point);
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foreach (var point in SouthWest)
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points.Add(point);
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NorthWest = null;
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NorthEast = null;
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SouthEast = null;
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SouthWest = null;
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}
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/// <summary>
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/// Adds a point in this quad tree
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/// </summary>
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/// <param name="item">Point</param>
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public void Add(T item)
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{
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// Precondition - point must be inside boundaries
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if (!Boundary.Contains(item.Position))
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throw new ArgumentException("Point must be inside boundaries.");
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// Reached capacity, subdivide
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if (NorthWest == null && points.Count >= Capacity)
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Subdivide();
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// Not divided in subtrees
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if (NorthWest == null)
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{
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if (!points.Any(p => p.Position.Equals(item.Position)))
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points.Add(item);
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}
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// Add in the right subtree
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else
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{
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if (NorthWest.Boundary.Contains(item.Position))
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NorthWest.Add(item);
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else if (NorthEast.Boundary.Contains(item.Position))
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NorthEast.Add(item);
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else if (SouthEast.Boundary.Contains(item.Position))
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SouthEast.Add(item);
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else SouthWest.Add(item);
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}
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}
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/// <summary>
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/// Empties the entire tree
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/// </summary>
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public void Clear()
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{
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NorthWest = null;
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NorthEast = null;
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SouthEast = null;
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SouthWest = null;
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points.Clear();
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}
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/// <summary>
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/// Tests if specified point is contained in this tree
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/// </summary>
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/// <param name="item">Point</param>
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/// <returns>True if point is contained</returns>
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public bool Contains(T item)
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{
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if (NorthWest == null)
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return points.Contains(item);
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else
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return NorthWest.Contains(item) || NorthEast.Contains(item) || SouthEast.Contains(item) || SouthWest.Contains(item);
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}
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/// <summary>
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/// Copies all points to specified array
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/// </summary>
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/// <param name="array">Array</param>
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/// <param name="arrayIndex">Index where to start copying</param>
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public void CopyTo(T[] array, int arrayIndex)
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{
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foreach (var point in this)
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array[arrayIndex++] = point;
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}
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/// <summary>
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/// Gets the number of points in this quad tree
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/// </summary>
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public int Count
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{
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get
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{
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return (NorthWest == null) ? points.Count : NorthWest.Count + NorthEast.Count + SouthEast.Count + SouthWest.Count;
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}
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}
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/// <summary>
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/// Returns true if this container is read-only.
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/// </summary>
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public bool IsReadOnly
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{
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get
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{
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return false;
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}
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}
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/// <summary>
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/// Removes an item from the tree
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/// </summary>
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/// <param name="item">Item to remove</param>
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/// <returns>True if item was removed</returns>
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public bool Remove(T item)
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{
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if (NorthWest == null)
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return points.Remove(item);
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else
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{
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bool result = NorthWest.Remove(item) || NorthEast.Remove(item) || SouthEast.Remove(item) || SouthWest.Remove(item);
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// We can merge subdivisions
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if (Count < (Capacity - Capacity / 3))
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Merge();
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return result;
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}
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}
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/// <summary>
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/// Gets an enumerator for this collection
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/// </summary>
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/// <returns></returns>
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System.Collections.IEnumerator IEnumerable.GetEnumerator()
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{
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foreach (var point in this)
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yield return point;
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}
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/// <summary>
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/// Gets enumerator for this collection
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/// </summary>
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/// <returns></returns>
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public IEnumerator<T> GetEnumerator()
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{
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if (NorthWest == null)
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{
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foreach (var point in points)
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yield return point;
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}
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else
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{
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foreach (var point in NorthWest)
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yield return point;
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foreach (var point in NorthEast)
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yield return point;
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foreach (var point in SouthEast)
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yield return point;
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foreach (var point in SouthWest)
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yield return point;
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}
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}
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/// <summary>
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/// Gets all the points in the specified region
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/// </summary>
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/// <param name="rect">Region</param>
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/// <returns>Points</returns>
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public IEnumerable<T> Query(Rectangle rect)
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{
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// No intersection
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if (!Rectangle.Intersects(rect, Boundary))
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return Enumerable.Empty<T>();
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if (NorthWest == null)
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{
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return points.Where(p => rect.Contains(p.Position));
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}
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else
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{
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return NorthWest.Query(rect)
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.Concat(NorthEast.Query(rect))
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.Concat(SouthEast.Query(rect))
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.Concat(SouthWest.Query(rect));
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}
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}
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/// <summary>
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/// Gets all the points in the specified region
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/// </summary>
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/// <param name="left">Left</param>
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/// <param name="top">Top</param>
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/// <param name="right">Right</param>
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/// <param name="bottom">Bottom</param>
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/// <returns>Points</returns>
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public IEnumerable<T> Query(float left, float top, float right, float bottom)
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{
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return Query(new Rectangle(left, top, right, bottom));
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}
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}
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}
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12
Game/Assets/Scripts/Utils/QuadTree.cs.meta
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12
Game/Assets/Scripts/Utils/QuadTree.cs.meta
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@ -0,0 +1,12 @@
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fileFormatVersion: 2
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||||
guid: cb5a7be6addc5fe41bfda46c611f4d6b
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timeCreated: 1432824088
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licenseType: Free
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||||
MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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28
Tools/Test/Test.sln
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28
Tools/Test/Test.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 2013
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VisualStudioVersion = 12.0.31101.0
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Test", "Test\Test.csproj", "{1A040CAD-758D-4574-A234-E0229D3C9AF9}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UnityVS.Game.CSharp", "..\..\Game\UnityVS.Game.CSharp.csproj", "{02576F1D-BE9C-CFA7-763D-1EBF63B36977}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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||||
{1A040CAD-758D-4574-A234-E0229D3C9AF9}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{1A040CAD-758D-4574-A234-E0229D3C9AF9}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{1A040CAD-758D-4574-A234-E0229D3C9AF9}.Release|Any CPU.ActiveCfg = Release|Any CPU
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||||
{1A040CAD-758D-4574-A234-E0229D3C9AF9}.Release|Any CPU.Build.0 = Release|Any CPU
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{02576F1D-BE9C-CFA7-763D-1EBF63B36977}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{02576F1D-BE9C-CFA7-763D-1EBF63B36977}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{02576F1D-BE9C-CFA7-763D-1EBF63B36977}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{02576F1D-BE9C-CFA7-763D-1EBF63B36977}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
|
6
Tools/Test/Test/App.config
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6
Tools/Test/Test/App.config
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<?xml version="1.0" encoding="utf-8" ?>
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<configuration>
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<startup>
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<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
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</startup>
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</configuration>
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18
Tools/Test/Test/Program.cs
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18
Tools/Test/Test/Program.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using TransportGame.Model;
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using TransportGame.Utils;
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namespace Test
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{
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class Program
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{
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static void Main(string[] args)
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{
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// TODO: Tests go here
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}
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}
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}
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36
Tools/Test/Test/Properties/AssemblyInfo.cs
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36
Tools/Test/Test/Properties/AssemblyInfo.cs
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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||||
// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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||||
[assembly: AssemblyTitle("Test")]
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||||
[assembly: AssemblyDescription("")]
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||||
[assembly: AssemblyConfiguration("")]
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||||
[assembly: AssemblyCompany("")]
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||||
[assembly: AssemblyProduct("Test")]
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||||
[assembly: AssemblyCopyright("Copyright © 2015")]
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||||
[assembly: AssemblyTrademark("")]
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||||
[assembly: AssemblyCulture("")]
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||||
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||||
// Setting ComVisible to false makes the types in this assembly not visible
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||||
// to COM components. If you need to access a type in this assembly from
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||||
// COM, set the ComVisible attribute to true on that type.
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||||
[assembly: ComVisible(false)]
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||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
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||||
[assembly: Guid("044c2cd3-18db-41ca-ac95-a2df6028b50d")]
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||||
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||||
// Version information for an assembly consists of the following four values:
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||||
//
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||||
// Major Version
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||||
// Minor Version
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||||
// Build Number
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||||
// Revision
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||||
//
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||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
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||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
64
Tools/Test/Test/Test.csproj
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64
Tools/Test/Test/Test.csproj
Normal file
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|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{1A040CAD-758D-4574-A234-E0229D3C9AF9}</ProjectGuid>
|
||||
<OutputType>Exe</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>Test</RootNamespace>
|
||||
<AssemblyName>Test</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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||||
<FileAlignment>512</FileAlignment>
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||||
</PropertyGroup>
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||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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||||
<PlatformTarget>AnyCPU</PlatformTarget>
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||||
<DebugSymbols>true</DebugSymbols>
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||||
<DebugType>full</DebugType>
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||||
<Optimize>false</Optimize>
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||||
<OutputPath>bin\Debug\</OutputPath>
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||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
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||||
<ErrorReport>prompt</ErrorReport>
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||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
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||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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||||
<PlatformTarget>AnyCPU</PlatformTarget>
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||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="App.config" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\..\Game\UnityVS.Game.CSharp.csproj">
|
||||
<Project>{02576f1d-be9c-cfa7-763d-1ebf63b36977}</Project>
|
||||
<Name>UnityVS.Game.CSharp</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
Loading…
Reference in New Issue
Block a user