Various improvements
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@ -36,6 +36,7 @@ namespace TransportGame.Model.Config
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/// Maximum height for a building
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/// </summary>
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public float MaxBuildingHeight { get; set; }
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public float MinBuildingHeight { get; set; }
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/// <summary>
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/// Maximum number of primitive polygons to be generated per level
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@ -49,8 +50,9 @@ namespace TransportGame.Model.Config
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LotSpacing = 0.1f;
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MaxLotAttempts = 3;
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MaxBuildingHeight = 20f;
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MaxBuildingLevels = 5;
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MaxPolygonsPerLevel = 3;
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MinBuildingHeight = 4f;
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MaxBuildingLevels = 7;
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MaxPolygonsPerLevel = 4;
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}
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}
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}
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@ -73,11 +73,11 @@ namespace TransportGame.Model.Config
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HighwayBranchDelay = 3;
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MaximumIntersectingRoads = 5;
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SidewalkWidth = .8f;
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LaneWidth = 1f;
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SidewalkWidth = 1f;
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LaneWidth = 1.3f;
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RaiseOffset = 0.8f;
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SidewalkHeight = 0.1f;
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SideCoverHeight = 0.1f;
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SideCoverHeight = 0.4f;
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}
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}
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}
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