city-generation/Game/Assets/Scripts/Model/Config/BuildingGeneratorConfig.cs

59 lines
1.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace TransportGame.Model.Config
{
public class BuildingGeneratorConfig
{
/// <summary>
/// Minimum lot size
/// </summary>
public float LotSquareMinSize { get; set; }
/// <summary>
/// Maximum lot size
/// </summary>
public float LotSquareMaxSize { get; set; }
/// <summary>
/// Space between lots
/// </summary>
public float LotSpacing { get; set; }
/// <summary>
/// Maximum number of attempts to generate a lot in a specific area
/// </summary>
public int MaxLotAttempts { get; set; }
/// <summary>
/// Maximum number of levels on a building
/// </summary>
public int MaxBuildingLevels { get; set; }
/// <summary>
/// Maximum height for a building
/// </summary>
public float MaxBuildingHeight { get; set; }
public float MinBuildingHeight { get; set; }
/// <summary>
/// Maximum number of primitive polygons to be generated per level
/// </summary>
public int MaxPolygonsPerLevel { get; set; }
public BuildingGeneratorConfig()
{
LotSquareMinSize = 5f;
LotSquareMaxSize = 20f;
LotSpacing = 0.1f;
MaxLotAttempts = 3;
MaxBuildingHeight = 20f;
MinBuildingHeight = 4f;
MaxBuildingLevels = 7;
MaxPolygonsPerLevel = 4;
}
}
}