Implemented quad tree, added test project.
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								Tools/Test/Test.sln
									
									
									
									
									
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								Tools/Test/Test.sln
									
									
									
									
									
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 2013
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VisualStudioVersion = 12.0.31101.0
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Test", "Test\Test.csproj", "{1A040CAD-758D-4574-A234-E0229D3C9AF9}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UnityVS.Game.CSharp", "..\..\Game\UnityVS.Game.CSharp.csproj", "{02576F1D-BE9C-CFA7-763D-1EBF63B36977}"
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EndProject
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Global
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	GlobalSection(SolutionConfigurationPlatforms) = preSolution
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		Debug|Any CPU = Debug|Any CPU
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		Release|Any CPU = Release|Any CPU
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	GlobalSection(ProjectConfigurationPlatforms) = postSolution
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		{1A040CAD-758D-4574-A234-E0229D3C9AF9}.Debug|Any CPU.Build.0 = Debug|Any CPU
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		{1A040CAD-758D-4574-A234-E0229D3C9AF9}.Release|Any CPU.ActiveCfg = Release|Any CPU
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		{1A040CAD-758D-4574-A234-E0229D3C9AF9}.Release|Any CPU.Build.0 = Release|Any CPU
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		{02576F1D-BE9C-CFA7-763D-1EBF63B36977}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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		{02576F1D-BE9C-CFA7-763D-1EBF63B36977}.Debug|Any CPU.Build.0 = Debug|Any CPU
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		{02576F1D-BE9C-CFA7-763D-1EBF63B36977}.Release|Any CPU.ActiveCfg = Release|Any CPU
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		{02576F1D-BE9C-CFA7-763D-1EBF63B36977}.Release|Any CPU.Build.0 = Release|Any CPU
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	EndGlobalSection
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	GlobalSection(SolutionProperties) = preSolution
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		HideSolutionNode = FALSE
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	EndGlobalSection
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EndGlobal
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										6
									
								
								Tools/Test/Test/App.config
									
									
									
									
									
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										6
									
								
								Tools/Test/Test/App.config
									
									
									
									
									
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<?xml version="1.0" encoding="utf-8" ?>
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<configuration>
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    <startup> 
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        <supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
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    </startup>
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</configuration>
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										18
									
								
								Tools/Test/Test/Program.cs
									
									
									
									
									
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										18
									
								
								Tools/Test/Test/Program.cs
									
									
									
									
									
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using TransportGame.Model;
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using TransportGame.Utils;
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namespace Test
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{
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    class Program
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    {
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        static void Main(string[] args)
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        {
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            // TODO: Tests go here
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        }
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    }
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}
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										36
									
								
								Tools/Test/Test/Properties/AssemblyInfo.cs
									
									
									
									
									
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								Tools/Test/Test/Properties/AssemblyInfo.cs
									
									
									
									
									
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following 
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("Test")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("Test")]
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[assembly: AssemblyCopyright("Copyright ©  2015")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible 
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// to COM components.  If you need to access a type in this assembly from 
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("044c2cd3-18db-41ca-ac95-a2df6028b50d")]
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// Version information for an assembly consists of the following four values:
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//
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//      Major Version
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//      Minor Version 
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//      Build Number
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//      Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers 
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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										64
									
								
								Tools/Test/Test/Test.csproj
									
									
									
									
									
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										64
									
								
								Tools/Test/Test/Test.csproj
									
									
									
									
									
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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  <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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  <PropertyGroup>
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    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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    <ProjectGuid>{1A040CAD-758D-4574-A234-E0229D3C9AF9}</ProjectGuid>
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    <OutputType>Exe</OutputType>
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    <AppDesignerFolder>Properties</AppDesignerFolder>
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    <RootNamespace>Test</RootNamespace>
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    <AssemblyName>Test</AssemblyName>
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    <TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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    <FileAlignment>512</FileAlignment>
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  </PropertyGroup>
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  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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    <PlatformTarget>AnyCPU</PlatformTarget>
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    <DebugSymbols>true</DebugSymbols>
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    <DebugType>full</DebugType>
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    <Optimize>false</Optimize>
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    <OutputPath>bin\Debug\</OutputPath>
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    <DefineConstants>DEBUG;TRACE</DefineConstants>
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    <ErrorReport>prompt</ErrorReport>
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    <WarningLevel>4</WarningLevel>
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  </PropertyGroup>
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  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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    <PlatformTarget>AnyCPU</PlatformTarget>
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    <DebugType>pdbonly</DebugType>
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    <Optimize>true</Optimize>
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    <OutputPath>bin\Release\</OutputPath>
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    <DefineConstants>TRACE</DefineConstants>
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    <ErrorReport>prompt</ErrorReport>
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    <WarningLevel>4</WarningLevel>
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  </PropertyGroup>
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  <ItemGroup>
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    <Reference Include="System" />
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    <Reference Include="System.Core" />
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    <Reference Include="System.Xml.Linq" />
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    <Reference Include="System.Data.DataSetExtensions" />
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    <Reference Include="Microsoft.CSharp" />
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    <Reference Include="System.Data" />
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    <Reference Include="System.Xml" />
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  </ItemGroup>
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  <ItemGroup>
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    <Compile Include="Program.cs" />
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    <Compile Include="Properties\AssemblyInfo.cs" />
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  </ItemGroup>
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  <ItemGroup>
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    <None Include="App.config" />
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  </ItemGroup>
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  <ItemGroup>
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    <ProjectReference Include="..\..\..\Game\UnityVS.Game.CSharp.csproj">
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      <Project>{02576f1d-be9c-cfa7-763d-1ebf63b36977}</Project>
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      <Name>UnityVS.Game.CSharp</Name>
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    </ProjectReference>
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  </ItemGroup>
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  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
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       Other similar extension points exist, see Microsoft.Common.targets.
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  <Target Name="BeforeBuild">
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  </Target>
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  <Target Name="AfterBuild">
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  </Target>
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  -->
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</Project>
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