71 lines
3.9 KiB
Plaintext
71 lines
3.9 KiB
Plaintext
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Initialize engine version: 4.6.1f1 (d1db7a1b5196)
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GfxDevice: creating device client; threaded=1
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Direct3D:
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Version: Direct3D 11.0 [level 10.1]
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Renderer: ATI Mobility Radeon HD 4500/5100 Series (ID=0x9553)
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Vendor: ATI
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VRAM: 505 MB
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Begin MonoManager ReloadAssembly
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Platform assembly: E:\Facultate\$ Licenta\Game\TransportGame_Data\Managed\UnityEngine.dll (this message is harmless)
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Loading E:\Facultate\$ Licenta\Game\TransportGame_Data\Managed\UnityEngine.dll into Unity Child Domain
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Platform assembly: E:\Facultate\$ Licenta\Game\TransportGame_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
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Loading E:\Facultate\$ Licenta\Game\TransportGame_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
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Platform assembly: E:\Facultate\$ Licenta\Game\TransportGame_Data\Managed\Assembly-CSharp.dll (this message is harmless)
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Loading E:\Facultate\$ Licenta\Game\TransportGame_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
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Platform assembly: E:\Facultate\$ Licenta\Game\TransportGame_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
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Loading E:\Facultate\$ Licenta\Game\TransportGame_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
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Platform assembly: E:\Facultate\$ Licenta\Game\TransportGame_Data\Managed\UnityEngine.UI.dll (this message is harmless)
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Loading E:\Facultate\$ Licenta\Game\TransportGame_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
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- Completed reload, in 0.331 seconds
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desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
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<RI> Initializing input.
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<RI> Input initialized.
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Platform assembly: E:\Facultate\$ Licenta\Game\TransportGame_Data\Managed\System.Core.dll (this message is harmless)
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Profiler is only supported with Pro License
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(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Profiler/ProfilerConnection.cpp Line: 218)
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Generating map...
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UnityEngine.Debug:Internal_Log(Int32, String, Object)
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UnityEngine.Debug:Log(Object)
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<GenerateMap>c__Iterator0:MoveNext() (at E:\Facultate\$ Licenta\Game\Assets\Scripts\Test.cs:24)
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UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
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UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityEngineMonoBehaviour.cs:62)
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Test:Start() (at E:\Facultate\$ Licenta\Game\Assets\Scripts\Test.cs:19)
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(Filename: E Line: 0)
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Platform assembly: E:\Facultate\$ Licenta\Game\TransportGame_Data\Managed\Boo.Lang.dll (this message is harmless)
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Generating mesh...
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UnityEngine.Debug:Internal_Log(Int32, String, Object)
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UnityEngine.Debug:Log(Object)
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<GenerateMap>c__Iterator0:MoveNext() (at E:\Facultate\$ Licenta\Game\Assets\Scripts\Test.cs:41)
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(Filename: E Line: 0)
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Platform assembly: E:\Facultate\$ Licenta\Game\TransportGame_Data\Managed\System.dll (this message is harmless)
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Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
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(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Terrain/DetailRenderer.cpp Line: 60)
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Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
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(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Terrain/SplatMaterials.cpp Line: 105)
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Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
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(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Terrain/DetailRenderer.cpp Line: 60)
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Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
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(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Terrain/SplatMaterials.cpp Line: 105)
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Finished generating map.
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UnityEngine.Debug:Internal_Log(Int32, String, Object)
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UnityEngine.Debug:Log(Object)
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<GenerateMap>c__Iterator0:MoveNext() (at E:\Facultate\$ Licenta\Game\Assets\Scripts\Test.cs:76)
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(Filename: E Line: 0)
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Waiting for finish
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