Initialize engine version: 4.6.1f1 (d1db7a1b5196) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 10.1] Renderer: ATI Mobility Radeon HD 4500/5100 Series (ID=0x9553) Vendor: ATI VRAM: 505 MB Begin MonoManager ReloadAssembly Platform assembly: E:\Facultate\$ Licenta\Game\TransportGame_Data\Managed\UnityEngine.dll (this message is harmless) Loading E:\Facultate\$ Licenta\Game\TransportGame_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: E:\Facultate\$ Licenta\Game\TransportGame_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading E:\Facultate\$ Licenta\Game\TransportGame_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: E:\Facultate\$ Licenta\Game\TransportGame_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading E:\Facultate\$ Licenta\Game\TransportGame_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: E:\Facultate\$ Licenta\Game\TransportGame_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading E:\Facultate\$ Licenta\Game\TransportGame_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: E:\Facultate\$ Licenta\Game\TransportGame_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading E:\Facultate\$ Licenta\Game\TransportGame_Data\Managed\UnityEngine.UI.dll into Unity Child Domain - Completed reload, in 0.331 seconds desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0 Initializing input. Input initialized. Platform assembly: E:\Facultate\$ Licenta\Game\TransportGame_Data\Managed\System.Core.dll (this message is harmless) Profiler is only supported with Pro License (Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Profiler/ProfilerConnection.cpp Line: 218) Generating map... UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) c__Iterator0:MoveNext() (at E:\Facultate\$ Licenta\Game\Assets\Scripts\Test.cs:24) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityEngineMonoBehaviour.cs:62) Test:Start() (at E:\Facultate\$ Licenta\Game\Assets\Scripts\Test.cs:19) (Filename: E Line: 0) Platform assembly: E:\Facultate\$ Licenta\Game\TransportGame_Data\Managed\Boo.Lang.dll (this message is harmless) Generating mesh... UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) c__Iterator0:MoveNext() (at E:\Facultate\$ Licenta\Game\Assets\Scripts\Test.cs:41) (Filename: E Line: 0) Platform assembly: E:\Facultate\$ Licenta\Game\TransportGame_Data\Managed\System.dll (this message is harmless) Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings. (Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Terrain/DetailRenderer.cpp Line: 60) Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings. (Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Terrain/SplatMaterials.cpp Line: 105) Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings. (Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Terrain/DetailRenderer.cpp Line: 60) Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings. (Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Terrain/SplatMaterials.cpp Line: 105) Finished generating map. UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) c__Iterator0:MoveNext() (at E:\Facultate\$ Licenta\Game\Assets\Scripts\Test.cs:76) (Filename: E Line: 0) Waiting for finish