city-generation/Game/Assets/Scripts/Model/Config/TerrainGeneratorConfig.cs

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2015-03-13 15:36:12 +00:00
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Xml.Serialization;
namespace Assets.Scripts.Model.Config
{
[XmlRoot("terrgenConfig")]
public class TerrainGeneratorConfig
{
[XmlElement("noiseOctaves")]
public int NoiseOctaves { get; set; }
[XmlElement("noiseNonLinearPower")]
public float NoiseNonLinearPower { get; set; }
[XmlElement("elevationScale")]
public float ElevationScale { get; set; }
[XmlElement("waterNonLinearPower")]
public float WaterNonLinearPower { get; set; }
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[XmlElement("erodePoints")]
public int ErodePoints { get; set; }
[XmlElement("erodeIterations")]
public int ErodeIterations { get; set; }
[XmlElement("erodeAmountPercent")]
public float ErodeAmountPercent { get; set; }
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}
}