city-generation/Game/Assets/Scripts/Business/BiomeManager.cs

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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Xml.Serialization;
using TransportGame.Model;
using TransportGame.Utils;
namespace TransportGame.Business
{
public static class BiomeManager
{
private static List<Biome> biomes = new List<Biome>();
/// <summary>
/// Gets all the loaded biomes
/// </summary>
public static IEnumerable<Biome> Biomes
{
get
{
return biomes;
}
}
/// <summary>
/// Loads the biomes from the Biome directory.
/// </summary>
public static void LoadBiomes()
{
foreach (var file in Directory.GetFiles(ConfigurationManager.BiomeDirectory, "*.xml", SearchOption.AllDirectories))
{
try
{
// Open file
var stream = File.OpenRead(file);
// Try to deserialize biome
XmlSerializer serializer = new XmlSerializer(typeof(Biome));
var biome = (Biome)serializer.Deserialize(stream);
// Add it to biome list
biomes.Add(biome);
Logger.Info("Loaded biome '{0}' from file '{1}'.", biome.Name, file);
}
catch (Exception ex)
{
Logger.Exception(ex);
}
}
}
}
}