tetris/CMakeLists.txt
2025-04-23 14:16:13 +03:00

47 lines
1.5 KiB
CMake

cmake_minimum_required(VERSION 3.10)
# Set C++ standard
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED True)
# Find the SFML package
if (DEFINED ENV{VCPKG_ROOT})
set(CMAKE_TOOLCHAIN_FILE "$ENV{VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake" CACHE STRING "Vcpkg toolchain file")
set(VCPKG_ROOT "$ENV{VCPKG_ROOT}")
elseif(DEFINED VCPKG_ROOT)
set(CMAKE_TOOLCHAIN_FILE "${VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake" CACHE STRING "Vcpkg toolchain file")
else()
message(FATAL_ERROR "VCPKG_ROOT environment variable not set. Please set it to the root directory of your vcpkg installation.")
endif()
set(CMAKE_MODULE_PATH "${CMAKE_MODULE_PATH};${VCPKG_ROOT}/buildtrees/sfml/src/SFML-2.4.2/cmake/Modules")
set(VCPKG_MANIFEST_MODE ON)
project(TetrisProject)
find_package(SFML 2.4.2 REQUIRED COMPONENTS system window graphics)
# Include directories
include_directories(${CMAKE_SOURCE_DIR} ${SFML_INCLUDE_DIR})
# Add the executable
file(GLOB SRCS
Domain/*.cpp
Logic/*.cpp
Utils/*.cpp
*.cpp)
add_executable(TetrisProject ${SRCS})
# Link SFML libraries
target_link_libraries(TetrisProject PRIVATE ${SFML_LIBRARIES})
if (WIN32)
# /ENTRY:mainCRTStartup keeps the same "main" function instead of requiring "WinMain"
set(SUBSYSTEM_LINKER_OPTIONS "/SUBSYSTEM:WINDOWS" "/ENTRY:mainCRTStartup")
else()
set(SUBSYSTEM_LINKER_OPTIONS "-mwindows")
endif()
target_link_options(TetrisProject PRIVATE ${SUBSYSTEM_LINKER_OPTIONS})
# Copy Assets directory to the output directory
file(COPY Assets DESTINATION ${CMAKE_BINARY_DIR})