//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007-2017 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////// template inline Vector2::Vector2() : x(0), y(0) { } //////////////////////////////////////////////////////////// template inline Vector2::Vector2(T X, T Y) : x(X), y(Y) { } //////////////////////////////////////////////////////////// template template inline Vector2::Vector2(const Vector2& vector) : x(static_cast(vector.x)), y(static_cast(vector.y)) { } //////////////////////////////////////////////////////////// template inline Vector2 operator -(const Vector2& right) { return Vector2(-right.x, -right.y); } //////////////////////////////////////////////////////////// template inline Vector2& operator +=(Vector2& left, const Vector2& right) { left.x += right.x; left.y += right.y; return left; } //////////////////////////////////////////////////////////// template inline Vector2& operator -=(Vector2& left, const Vector2& right) { left.x -= right.x; left.y -= right.y; return left; } //////////////////////////////////////////////////////////// template inline Vector2 operator +(const Vector2& left, const Vector2& right) { return Vector2(left.x + right.x, left.y + right.y); } //////////////////////////////////////////////////////////// template inline Vector2 operator -(const Vector2& left, const Vector2& right) { return Vector2(left.x - right.x, left.y - right.y); } //////////////////////////////////////////////////////////// template inline Vector2 operator *(const Vector2& left, T right) { return Vector2(left.x * right, left.y * right); } //////////////////////////////////////////////////////////// template inline Vector2 operator *(T left, const Vector2& right) { return Vector2(right.x * left, right.y * left); } //////////////////////////////////////////////////////////// template inline Vector2& operator *=(Vector2& left, T right) { left.x *= right; left.y *= right; return left; } //////////////////////////////////////////////////////////// template inline Vector2 operator /(const Vector2& left, T right) { return Vector2(left.x / right, left.y / right); } //////////////////////////////////////////////////////////// template inline Vector2& operator /=(Vector2& left, T right) { left.x /= right; left.y /= right; return left; } //////////////////////////////////////////////////////////// template inline bool operator ==(const Vector2& left, const Vector2& right) { return (left.x == right.x) && (left.y == right.y); } //////////////////////////////////////////////////////////// template inline bool operator !=(const Vector2& left, const Vector2& right) { return (left.x != right.x) || (left.y != right.y); }