//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007-2017 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// #ifndef SFML_GLYPH_HPP #define SFML_GLYPH_HPP //////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// #include #include namespace sf { //////////////////////////////////////////////////////////// /// \brief Structure describing a glyph /// //////////////////////////////////////////////////////////// class SFML_GRAPHICS_API Glyph { public: //////////////////////////////////////////////////////////// /// \brief Default constructor /// //////////////////////////////////////////////////////////// Glyph() : advance(0) {} //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// float advance; ///< Offset to move horizontally to the next character FloatRect bounds; ///< Bounding rectangle of the glyph, in coordinates relative to the baseline IntRect textureRect; ///< Texture coordinates of the glyph inside the font's texture }; } // namespace sf #endif // SFML_GLYPH_HPP //////////////////////////////////////////////////////////// /// \class sf::Glyph /// \ingroup graphics /// /// A glyph is the visual representation of a character. /// /// The sf::Glyph structure provides the information needed /// to handle the glyph: /// \li its coordinates in the font's texture /// \li its bounding rectangle /// \li the offset to apply to get the starting position of the next glyph /// /// \see sf::Font /// ////////////////////////////////////////////////////////////