//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007-2017 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////// /// \brief Helper functions to copy sf::Transform to sf::Glsl::Mat3/4 /// //////////////////////////////////////////////////////////// void SFML_GRAPHICS_API copyMatrix(const Transform& source, Matrix<3, 3>& dest); void SFML_GRAPHICS_API copyMatrix(const Transform& source, Matrix<4, 4>& dest); //////////////////////////////////////////////////////////// /// \brief Copy array-based matrix with given number of elements /// /// Indirection to std::copy() to avoid inclusion of /// and MSVC's annoying 4996 warning in header /// //////////////////////////////////////////////////////////// void SFML_GRAPHICS_API copyMatrix(const float* source, std::size_t elements, float* dest); //////////////////////////////////////////////////////////// /// \brief Helper functions to copy sf::Color to sf::Glsl::Vec4/Ivec4 /// //////////////////////////////////////////////////////////// void SFML_GRAPHICS_API copyVector(const Color& source, Vector4& dest); void SFML_GRAPHICS_API copyVector(const Color& source, Vector4& dest); //////////////////////////////////////////////////////////// /// \brief Matrix type, used to set uniforms in GLSL /// //////////////////////////////////////////////////////////// template struct Matrix { //////////////////////////////////////////////////////////// /// \brief Construct from raw data /// /// \param pointer Points to the beginning of an array that /// has the size of the matrix. The elements /// are copied to the instance. /// //////////////////////////////////////////////////////////// explicit Matrix(const float* pointer) { copyMatrix(pointer, Columns * Rows, array); } //////////////////////////////////////////////////////////// /// \brief Construct implicitly from SFML transform /// /// This constructor is only supported for 3x3 and 4x4 /// matrices. /// /// \param transform Object containing a transform. /// //////////////////////////////////////////////////////////// Matrix(const Transform& transform) { copyMatrix(transform, *this); } float array[Columns * Rows]; ///< Array holding matrix data }; //////////////////////////////////////////////////////////// /// \brief 4D vector type, used to set uniforms in GLSL /// //////////////////////////////////////////////////////////// template struct Vector4 { //////////////////////////////////////////////////////////// /// \brief Default constructor, creates a zero vector /// //////////////////////////////////////////////////////////// Vector4() : x(0), y(0), z(0), w(0) { } //////////////////////////////////////////////////////////// /// \brief Construct from 4 vector components /// /// \param X Component of the 4D vector /// \param Y Component of the 4D vector /// \param Z Component of the 4D vector /// \param W Component of the 4D vector /// //////////////////////////////////////////////////////////// Vector4(T X, T Y, T Z, T W) : x(X), y(Y), z(Z), w(W) { } //////////////////////////////////////////////////////////// /// \brief Conversion constructor /// /// \param other 4D vector of different type /// //////////////////////////////////////////////////////////// template explicit Vector4(const Vector4& other) : x(static_cast(other.x)), y(static_cast(other.y)), z(static_cast(other.z)), w(static_cast(other.w)) { } //////////////////////////////////////////////////////////// /// \brief Construct float vector implicitly from color /// /// \param color Color instance. Is normalized to [0, 1] /// for floats, and left as-is for ints. /// //////////////////////////////////////////////////////////// Vector4(const Color& color) // uninitialized { copyVector(color, *this); } T x; ///< 1st component (X) of the 4D vector T y; ///< 2nd component (Y) of the 4D vector T z; ///< 3rd component (Z) of the 4D vector T w; ///< 4th component (W) of the 4D vector };