//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007-2017 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// #ifndef SFML_SOUNDFILEFACTORY_HPP #define SFML_SOUNDFILEFACTORY_HPP //////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// #include #include #include namespace sf { class InputStream; class SoundFileReader; class SoundFileWriter; //////////////////////////////////////////////////////////// /// \brief Manages and instantiates sound file readers and writers /// //////////////////////////////////////////////////////////// class SFML_AUDIO_API SoundFileFactory { public: //////////////////////////////////////////////////////////// /// \brief Register a new reader /// /// \see unregisterReader /// //////////////////////////////////////////////////////////// template static void registerReader(); //////////////////////////////////////////////////////////// /// \brief Unregister a reader /// /// \see registerReader /// //////////////////////////////////////////////////////////// template static void unregisterReader(); //////////////////////////////////////////////////////////// /// \brief Register a new writer /// /// \see unregisterWriter /// //////////////////////////////////////////////////////////// template static void registerWriter(); //////////////////////////////////////////////////////////// /// \brief Unregister a writer /// /// \see registerWriter /// //////////////////////////////////////////////////////////// template static void unregisterWriter(); //////////////////////////////////////////////////////////// /// \brief Instantiate the right reader for the given file on disk /// /// It's up to the caller to release the returned reader /// /// \param filename Path of the sound file /// /// \return A new sound file reader that can read the given file, or null if no reader can handle it /// /// \see createReaderFromMemory, createReaderFromStream /// //////////////////////////////////////////////////////////// static SoundFileReader* createReaderFromFilename(const std::string& filename); //////////////////////////////////////////////////////////// /// \brief Instantiate the right codec for the given file in memory /// /// It's up to the caller to release the returned reader /// /// \param data Pointer to the file data in memory /// \param sizeInBytes Total size of the file data, in bytes /// /// \return A new sound file codec that can read the given file, or null if no codec can handle it /// /// \see createReaderFromFilename, createReaderFromStream /// //////////////////////////////////////////////////////////// static SoundFileReader* createReaderFromMemory(const void* data, std::size_t sizeInBytes); //////////////////////////////////////////////////////////// /// \brief Instantiate the right codec for the given file in stream /// /// It's up to the caller to release the returned reader /// /// \param stream Source stream to read from /// /// \return A new sound file codec that can read the given file, or null if no codec can handle it /// /// \see createReaderFromFilename, createReaderFromMemory /// //////////////////////////////////////////////////////////// static SoundFileReader* createReaderFromStream(InputStream& stream); //////////////////////////////////////////////////////////// /// \brief Instantiate the right writer for the given file on disk /// /// It's up to the caller to release the returned writer /// /// \param filename Path of the sound file /// /// \return A new sound file writer that can write given file, or null if no writer can handle it /// //////////////////////////////////////////////////////////// static SoundFileWriter* createWriterFromFilename(const std::string& filename); private: //////////////////////////////////////////////////////////// // Types //////////////////////////////////////////////////////////// struct ReaderFactory { bool (*check)(InputStream&); SoundFileReader* (*create)(); }; typedef std::vector ReaderFactoryArray; struct WriterFactory { bool (*check)(const std::string&); SoundFileWriter* (*create)(); }; typedef std::vector WriterFactoryArray; //////////////////////////////////////////////////////////// // Static member data //////////////////////////////////////////////////////////// static ReaderFactoryArray s_readers; ///< List of all registered readers static WriterFactoryArray s_writers; ///< List of all registered writers }; } // namespace sf #include #endif // SFML_SOUNDFILEFACTORY_HPP //////////////////////////////////////////////////////////// /// \class sf::SoundFileFactory /// \ingroup audio /// /// This class is where all the sound file readers and writers are /// registered. You should normally only need to use its registration /// and unregistration functions; readers/writers creation and manipulation /// are wrapped into the higher-level classes sf::InputSoundFile and /// sf::OutputSoundFile. /// /// To register a new reader (writer) use the sf::SoundFileFactory::registerReader /// (registerWriter) static function. You don't have to call the unregisterReader /// (unregisterWriter) function, unless you want to unregister a format before your /// application ends (typically, when a plugin is unloaded). /// /// Usage example: /// \code /// sf::SoundFileFactory::registerReader(); /// sf::SoundFileFactory::registerWriter(); /// \endcode /// /// \see sf::InputSoundFile, sf::OutputSoundFile, sf::SoundFileReader, sf::SoundFileWriter /// ////////////////////////////////////////////////////////////