//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007-2017 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// #ifndef SFML_OUTPUTSOUNDFILE_HPP #define SFML_OUTPUTSOUNDFILE_HPP //////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// #include #include #include namespace sf { class SoundFileWriter; //////////////////////////////////////////////////////////// /// \brief Provide write access to sound files /// //////////////////////////////////////////////////////////// class SFML_AUDIO_API OutputSoundFile : NonCopyable { public: //////////////////////////////////////////////////////////// /// \brief Default constructor /// //////////////////////////////////////////////////////////// OutputSoundFile(); //////////////////////////////////////////////////////////// /// \brief Destructor /// /// Closes the file if it was still open. /// //////////////////////////////////////////////////////////// ~OutputSoundFile(); //////////////////////////////////////////////////////////// /// \brief Open the sound file from the disk for writing /// /// The supported audio formats are: WAV, OGG/Vorbis, FLAC. /// /// \param filename Path of the sound file to write /// \param sampleRate Sample rate of the sound /// \param channelCount Number of channels in the sound /// /// \return True if the file was successfully opened /// //////////////////////////////////////////////////////////// bool openFromFile(const std::string& filename, unsigned int sampleRate, unsigned int channelCount); //////////////////////////////////////////////////////////// /// \brief Write audio samples to the file /// /// \param samples Pointer to the sample array to write /// \param count Number of samples to write /// //////////////////////////////////////////////////////////// void write(const Int16* samples, Uint64 count); private: //////////////////////////////////////////////////////////// /// \brief Close the current file /// //////////////////////////////////////////////////////////// void close(); //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// SoundFileWriter* m_writer; ///< Writer that handles I/O on the file's format }; } // namespace sf #endif // SFML_OUTPUTSOUNDFILE_HPP //////////////////////////////////////////////////////////// /// \class sf::OutputSoundFile /// \ingroup audio /// /// This class encodes audio samples to a sound file. It is /// used internally by higher-level classes such as sf::SoundBuffer, /// but can also be useful if you want to create audio files from /// custom data sources, like generated audio samples. /// /// Usage example: /// \code /// // Create a sound file, ogg/vorbis format, 44100 Hz, stereo /// sf::OutputSoundFile file; /// if (!file.openFromFile("music.ogg", 44100, 2)) /// /* error */; /// /// while (...) /// { /// // Read or generate audio samples from your custom source /// std::vector samples = ...; /// /// // Write them to the file /// file.write(samples.data(), samples.size()); /// } /// \endcode /// /// \see sf::SoundFileWriter, sf::InputSoundFile /// ////////////////////////////////////////////////////////////