//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007-2017 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// #ifndef SFML_NATIVEACTIVITY_HPP #define SFML_NATIVEACTIVITY_HPP //////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// #include #if !defined(SFML_SYSTEM_ANDROID) #error NativeActivity.hpp: This header is Android only. #endif struct ANativeActivity; namespace sf { //////////////////////////////////////////////////////////// /// \ingroup system /// \brief Return a pointer to the Android native activity /// /// You shouldn't have to use this function, unless you want /// to implement very specific details, that SFML doesn't /// support, or to use a workaround for a known issue. /// /// \return Pointer to Android native activity structure /// /// \sfplatform{Android,SFML/System/NativeActivity.hpp} /// //////////////////////////////////////////////////////////// SFML_SYSTEM_API ANativeActivity* getNativeActivity(); } // namespace sf #endif // SFML_NATIVEACTIVITY_HPP