409 lines
15 KiB
C++
409 lines
15 KiB
C++
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2017 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_SOUNDRECORDER_HPP
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#define SFML_SOUNDRECORDER_HPP
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Audio/Export.hpp>
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#include <SFML/Audio/AlResource.hpp>
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#include <SFML/System/Thread.hpp>
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#include <SFML/System/Time.hpp>
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#include <vector>
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#include <string>
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namespace sf
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{
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////////////////////////////////////////////////////////////
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/// \brief Abstract base class for capturing sound data
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///
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////////////////////////////////////////////////////////////
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class SFML_AUDIO_API SoundRecorder : AlResource
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{
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public:
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////////////////////////////////////////////////////////////
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/// \brief destructor
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///
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////////////////////////////////////////////////////////////
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virtual ~SoundRecorder();
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////////////////////////////////////////////////////////////
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/// \brief Start the capture
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///
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/// The \a sampleRate parameter defines the number of audio samples
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/// captured per second. The higher, the better the quality
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/// (for example, 44100 samples/sec is CD quality).
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/// This function uses its own thread so that it doesn't block
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/// the rest of the program while the capture runs.
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/// Please note that only one capture can happen at the same time.
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/// You can select which capture device will be used, by passing
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/// the name to the setDevice() method. If none was selected
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/// before, the default capture device will be used. You can get a
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/// list of the names of all available capture devices by calling
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/// getAvailableDevices().
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///
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/// \param sampleRate Desired capture rate, in number of samples per second
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///
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/// \return True, if start of capture was successful
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///
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/// \see stop, getAvailableDevices
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///
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////////////////////////////////////////////////////////////
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bool start(unsigned int sampleRate = 44100);
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////////////////////////////////////////////////////////////
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/// \brief Stop the capture
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///
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/// \see start
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///
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////////////////////////////////////////////////////////////
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void stop();
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////////////////////////////////////////////////////////////
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/// \brief Get the sample rate
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///
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/// The sample rate defines the number of audio samples
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/// captured per second. The higher, the better the quality
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/// (for example, 44100 samples/sec is CD quality).
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///
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/// \return Sample rate, in samples per second
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///
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////////////////////////////////////////////////////////////
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unsigned int getSampleRate() const;
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////////////////////////////////////////////////////////////
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/// \brief Get a list of the names of all available audio capture devices
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///
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/// This function returns a vector of strings, containing
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/// the names of all available audio capture devices.
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///
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/// \return A vector of strings containing the names
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///
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////////////////////////////////////////////////////////////
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static std::vector<std::string> getAvailableDevices();
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////////////////////////////////////////////////////////////
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/// \brief Get the name of the default audio capture device
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///
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/// This function returns the name of the default audio
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/// capture device. If none is available, an empty string
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/// is returned.
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///
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/// \return The name of the default audio capture device
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///
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////////////////////////////////////////////////////////////
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static std::string getDefaultDevice();
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////////////////////////////////////////////////////////////
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/// \brief Set the audio capture device
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///
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/// This function sets the audio capture device to the device
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/// with the given \a name. It can be called on the fly (i.e:
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/// while recording). If you do so while recording and
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/// opening the device fails, it stops the recording.
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///
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/// \param name The name of the audio capture device
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///
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/// \return True, if it was able to set the requested device
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///
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/// \see getAvailableDevices, getDefaultDevice
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///
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////////////////////////////////////////////////////////////
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bool setDevice(const std::string& name);
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////////////////////////////////////////////////////////////
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/// \brief Get the name of the current audio capture device
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///
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/// \return The name of the current audio capture device
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///
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////////////////////////////////////////////////////////////
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const std::string& getDevice() const;
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////////////////////////////////////////////////////////////
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/// \brief Set the channel count of the audio capture device
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///
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/// This method allows you to specify the number of channels
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/// used for recording. Currently only 16-bit mono and
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/// 16-bit stereo are supported.
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///
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/// \param channelCount Number of channels. Currently only
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/// mono (1) and stereo (2) are supported.
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///
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/// \see getChannelCount
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///
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////////////////////////////////////////////////////////////
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void setChannelCount(unsigned int channelCount);
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////////////////////////////////////////////////////////////
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/// \brief Get the number of channels used by this recorder
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///
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/// Currently only mono and stereo are supported, so the
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/// value is either 1 (for mono) or 2 (for stereo).
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///
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/// \return Number of channels
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///
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/// \see setChannelCount
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///
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////////////////////////////////////////////////////////////
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unsigned int getChannelCount() const;
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////////////////////////////////////////////////////////////
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/// \brief Check if the system supports audio capture
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///
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/// This function should always be called before using
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/// the audio capture features. If it returns false, then
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/// any attempt to use sf::SoundRecorder or one of its derived
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/// classes will fail.
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///
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/// \return True if audio capture is supported, false otherwise
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///
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////////////////////////////////////////////////////////////
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static bool isAvailable();
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protected:
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////////////////////////////////////////////////////////////
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/// \brief Default constructor
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///
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/// This constructor is only meant to be called by derived classes.
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///
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////////////////////////////////////////////////////////////
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SoundRecorder();
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////////////////////////////////////////////////////////////
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/// \brief Set the processing interval
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///
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/// The processing interval controls the period
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/// between calls to the onProcessSamples function. You may
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/// want to use a small interval if you want to process the
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/// recorded data in real time, for example.
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///
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/// Note: this is only a hint, the actual period may vary.
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/// So don't rely on this parameter to implement precise timing.
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///
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/// The default processing interval is 100 ms.
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///
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/// \param interval Processing interval
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///
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////////////////////////////////////////////////////////////
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void setProcessingInterval(Time interval);
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////////////////////////////////////////////////////////////
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/// \brief Start capturing audio data
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///
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/// This virtual function may be overridden by a derived class
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/// if something has to be done every time a new capture
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/// starts. If not, this function can be ignored; the default
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/// implementation does nothing.
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///
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/// \return True to start the capture, or false to abort it
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///
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////////////////////////////////////////////////////////////
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virtual bool onStart();
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////////////////////////////////////////////////////////////
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/// \brief Process a new chunk of recorded samples
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///
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/// This virtual function is called every time a new chunk of
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/// recorded data is available. The derived class can then do
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/// whatever it wants with it (storing it, playing it, sending
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/// it over the network, etc.).
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///
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/// \param samples Pointer to the new chunk of recorded samples
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/// \param sampleCount Number of samples pointed by \a samples
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///
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/// \return True to continue the capture, or false to stop it
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///
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////////////////////////////////////////////////////////////
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virtual bool onProcessSamples(const Int16* samples, std::size_t sampleCount) = 0;
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////////////////////////////////////////////////////////////
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/// \brief Stop capturing audio data
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///
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/// This virtual function may be overridden by a derived class
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/// if something has to be done every time the capture
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/// ends. If not, this function can be ignored; the default
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/// implementation does nothing.
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///
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////////////////////////////////////////////////////////////
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virtual void onStop();
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private:
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////////////////////////////////////////////////////////////
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/// \brief Function called as the entry point of the thread
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///
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/// This function starts the recording loop, and returns
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/// only when the capture is stopped.
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///
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////////////////////////////////////////////////////////////
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void record();
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////////////////////////////////////////////////////////////
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/// \brief Get the new available audio samples and process them
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///
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/// This function is called continuously during the
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/// capture loop. It retrieves the captured samples and
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/// forwards them to the derived class.
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///
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////////////////////////////////////////////////////////////
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void processCapturedSamples();
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////////////////////////////////////////////////////////////
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/// \brief Clean up the recorder's internal resources
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///
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/// This function is called when the capture stops.
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///
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////////////////////////////////////////////////////////////
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void cleanup();
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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Thread m_thread; ///< Thread running the background recording task
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std::vector<Int16> m_samples; ///< Buffer to store captured samples
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unsigned int m_sampleRate; ///< Sample rate
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Time m_processingInterval; ///< Time period between calls to onProcessSamples
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bool m_isCapturing; ///< Capturing state
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std::string m_deviceName; ///< Name of the audio capture device
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unsigned int m_channelCount; ///< Number of recording channels
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};
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} // namespace sf
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#endif // SFML_SOUNDRECORDER_HPP
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////////////////////////////////////////////////////////////
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/// \class sf::SoundRecorder
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/// \ingroup audio
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///
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/// sf::SoundBuffer provides a simple interface to access
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/// the audio recording capabilities of the computer
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/// (the microphone). As an abstract base class, it only cares
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/// about capturing sound samples, the task of making something
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/// useful with them is left to the derived class. Note that
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/// SFML provides a built-in specialization for saving the
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/// captured data to a sound buffer (see sf::SoundBufferRecorder).
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///
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/// A derived class has only one virtual function to override:
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/// \li onProcessSamples provides the new chunks of audio samples while the capture happens
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///
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/// Moreover, two additional virtual functions can be overridden
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/// as well if necessary:
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/// \li onStart is called before the capture happens, to perform custom initializations
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/// \li onStop is called after the capture ends, to perform custom cleanup
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///
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/// A derived class can also control the frequency of the onProcessSamples
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/// calls, with the setProcessingInterval protected function. The default
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/// interval is chosen so that recording thread doesn't consume too much
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/// CPU, but it can be changed to a smaller value if you need to process
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/// the recorded data in real time, for example.
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///
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/// The audio capture feature may not be supported or activated
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/// on every platform, thus it is recommended to check its
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/// availability with the isAvailable() function. If it returns
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/// false, then any attempt to use an audio recorder will fail.
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///
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/// If you have multiple sound input devices connected to your
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/// computer (for example: microphone, external soundcard, webcam mic, ...)
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/// you can get a list of all available devices through the
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/// getAvailableDevices() function. You can then select a device
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/// by calling setDevice() with the appropriate device. Otherwise
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/// the default capturing device will be used.
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///
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/// By default the recording is in 16-bit mono. Using the
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/// setChannelCount method you can change the number of channels
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/// used by the audio capture device to record. Note that you
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/// have to decide whether you want to record in mono or stereo
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/// before starting the recording.
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///
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/// It is important to note that the audio capture happens in a
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/// separate thread, so that it doesn't block the rest of the
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/// program. In particular, the onProcessSamples virtual function
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/// (but not onStart and not onStop) will be called
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/// from this separate thread. It is important to keep this in
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/// mind, because you may have to take care of synchronization
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/// issues if you share data between threads.
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/// Another thing to bear in mind is that you must call stop()
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/// in the destructor of your derived class, so that the recording
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/// thread finishes before your object is destroyed.
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///
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/// Usage example:
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/// \code
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/// class CustomRecorder : public sf::SoundRecorder
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/// {
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/// ~CustomRecorder()
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/// {
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/// // Make sure to stop the recording thread
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/// stop();
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/// }
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///
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/// virtual bool onStart() // optional
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/// {
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/// // Initialize whatever has to be done before the capture starts
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/// ...
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///
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/// // Return true to start playing
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/// return true;
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/// }
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///
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/// virtual bool onProcessSamples(const Int16* samples, std::size_t sampleCount)
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/// {
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/// // Do something with the new chunk of samples (store them, send them, ...)
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/// ...
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///
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/// // Return true to continue playing
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/// return true;
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/// }
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///
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/// virtual void onStop() // optional
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/// {
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/// // Clean up whatever has to be done after the capture ends
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/// ...
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/// }
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/// }
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///
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/// // Usage
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/// if (CustomRecorder::isAvailable())
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/// {
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/// CustomRecorder recorder;
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///
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/// if (!recorder.start())
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/// return -1;
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///
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/// ...
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/// recorder.stop();
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/// }
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/// \endcode
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///
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/// \see sf::SoundBufferRecorder
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///
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////////////////////////////////////////////////////////////
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