65 lines
1.1 KiB
C
65 lines
1.1 KiB
C
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/*
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* Application.hpp
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*
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* Created on: Aug 14, 2012
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* Author: Tibi
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*/
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#ifndef APPLICATION_HPP_
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#define APPLICATION_HPP_
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#include <SFML/System.hpp>
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#include <SFML/Window.hpp>
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#include <SFML/Graphics.hpp>
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#include "Logic/TetrisGame.h"
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#include <vector>
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class Application {
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private:
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sf::RenderWindow mainWindow;
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TetrisGame game;
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sf::Time elapsed;
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sf::Texture background_texture;
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sf::Font font;
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bool paused;
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protected:
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volatile bool stop_flag;
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// Main application parts
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virtual bool initialize();
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virtual void onMainWindowEvent(sf::Event&);
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virtual void onStart();
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virtual void onLogicUpdate(sf::Time&);
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virtual void onRender(sf::Time&);
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virtual void dispose();
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// Events
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virtual void onKeyDown(sf::Event&);
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virtual void onResized(sf::Event&);
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private:
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// Draw
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void drawBackground();
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void drawTetrisGridBackground();
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void drawTetrisGrid();
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void drawNextPieceBackground();
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void drawNextPiece();
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void drawText();
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public:
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Application();
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virtual int run();
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virtual void stop();
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virtual ~Application() { }
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};
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#endif /* APPLICATION_HPP_ */
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