229 lines
8.5 KiB
C++
229 lines
8.5 KiB
C++
|
////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// SFML - Simple and Fast Multimedia Library
|
||
|
// Copyright (C) 2007-2017 Laurent Gomila (laurent@sfml-dev.org)
|
||
|
//
|
||
|
// This software is provided 'as-is', without any express or implied warranty.
|
||
|
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||
|
//
|
||
|
// Permission is granted to anyone to use this software for any purpose,
|
||
|
// including commercial applications, and to alter it and redistribute it freely,
|
||
|
// subject to the following restrictions:
|
||
|
//
|
||
|
// 1. The origin of this software must not be misrepresented;
|
||
|
// you must not claim that you wrote the original software.
|
||
|
// If you use this software in a product, an acknowledgment
|
||
|
// in the product documentation would be appreciated but is not required.
|
||
|
//
|
||
|
// 2. Altered source versions must be plainly marked as such,
|
||
|
// and must not be misrepresented as being the original software.
|
||
|
//
|
||
|
// 3. This notice may not be removed or altered from any source distribution.
|
||
|
//
|
||
|
////////////////////////////////////////////////////////////
|
||
|
|
||
|
#ifndef SFML_VIDEOMODE_HPP
|
||
|
#define SFML_VIDEOMODE_HPP
|
||
|
|
||
|
////////////////////////////////////////////////////////////
|
||
|
// Headers
|
||
|
////////////////////////////////////////////////////////////
|
||
|
#include <SFML/Window/Export.hpp>
|
||
|
#include <vector>
|
||
|
|
||
|
|
||
|
namespace sf
|
||
|
{
|
||
|
////////////////////////////////////////////////////////////
|
||
|
/// \brief VideoMode defines a video mode (width, height, bpp)
|
||
|
///
|
||
|
////////////////////////////////////////////////////////////
|
||
|
class SFML_WINDOW_API VideoMode
|
||
|
{
|
||
|
public:
|
||
|
|
||
|
////////////////////////////////////////////////////////////
|
||
|
/// \brief Default constructor
|
||
|
///
|
||
|
/// This constructors initializes all members to 0.
|
||
|
///
|
||
|
////////////////////////////////////////////////////////////
|
||
|
VideoMode();
|
||
|
|
||
|
////////////////////////////////////////////////////////////
|
||
|
/// \brief Construct the video mode with its attributes
|
||
|
///
|
||
|
/// \param modeWidth Width in pixels
|
||
|
/// \param modeHeight Height in pixels
|
||
|
/// \param modeBitsPerPixel Pixel depths in bits per pixel
|
||
|
///
|
||
|
////////////////////////////////////////////////////////////
|
||
|
VideoMode(unsigned int modeWidth, unsigned int modeHeight, unsigned int modeBitsPerPixel = 32);
|
||
|
|
||
|
////////////////////////////////////////////////////////////
|
||
|
/// \brief Get the current desktop video mode
|
||
|
///
|
||
|
/// \return Current desktop video mode
|
||
|
///
|
||
|
////////////////////////////////////////////////////////////
|
||
|
static VideoMode getDesktopMode();
|
||
|
|
||
|
////////////////////////////////////////////////////////////
|
||
|
/// \brief Retrieve all the video modes supported in fullscreen mode
|
||
|
///
|
||
|
/// When creating a fullscreen window, the video mode is restricted
|
||
|
/// to be compatible with what the graphics driver and monitor
|
||
|
/// support. This function returns the complete list of all video
|
||
|
/// modes that can be used in fullscreen mode.
|
||
|
/// The returned array is sorted from best to worst, so that
|
||
|
/// the first element will always give the best mode (higher
|
||
|
/// width, height and bits-per-pixel).
|
||
|
///
|
||
|
/// \return Array containing all the supported fullscreen modes
|
||
|
///
|
||
|
////////////////////////////////////////////////////////////
|
||
|
static const std::vector<VideoMode>& getFullscreenModes();
|
||
|
|
||
|
////////////////////////////////////////////////////////////
|
||
|
/// \brief Tell whether or not the video mode is valid
|
||
|
///
|
||
|
/// The validity of video modes is only relevant when using
|
||
|
/// fullscreen windows; otherwise any video mode can be used
|
||
|
/// with no restriction.
|
||
|
///
|
||
|
/// \return True if the video mode is valid for fullscreen mode
|
||
|
///
|
||
|
////////////////////////////////////////////////////////////
|
||
|
bool isValid() const;
|
||
|
|
||
|
////////////////////////////////////////////////////////////
|
||
|
// Member data
|
||
|
////////////////////////////////////////////////////////////
|
||
|
unsigned int width; ///< Video mode width, in pixels
|
||
|
unsigned int height; ///< Video mode height, in pixels
|
||
|
unsigned int bitsPerPixel; ///< Video mode pixel depth, in bits per pixels
|
||
|
};
|
||
|
|
||
|
////////////////////////////////////////////////////////////
|
||
|
/// \relates VideoMode
|
||
|
/// \brief Overload of == operator to compare two video modes
|
||
|
///
|
||
|
/// \param left Left operand (a video mode)
|
||
|
/// \param right Right operand (a video mode)
|
||
|
///
|
||
|
/// \return True if modes are equal
|
||
|
///
|
||
|
////////////////////////////////////////////////////////////
|
||
|
SFML_WINDOW_API bool operator ==(const VideoMode& left, const VideoMode& right);
|
||
|
|
||
|
////////////////////////////////////////////////////////////
|
||
|
/// \relates VideoMode
|
||
|
/// \brief Overload of != operator to compare two video modes
|
||
|
///
|
||
|
/// \param left Left operand (a video mode)
|
||
|
/// \param right Right operand (a video mode)
|
||
|
///
|
||
|
/// \return True if modes are different
|
||
|
///
|
||
|
////////////////////////////////////////////////////////////
|
||
|
SFML_WINDOW_API bool operator !=(const VideoMode& left, const VideoMode& right);
|
||
|
|
||
|
////////////////////////////////////////////////////////////
|
||
|
/// \relates VideoMode
|
||
|
/// \brief Overload of < operator to compare video modes
|
||
|
///
|
||
|
/// \param left Left operand (a video mode)
|
||
|
/// \param right Right operand (a video mode)
|
||
|
///
|
||
|
/// \return True if \a left is lesser than \a right
|
||
|
///
|
||
|
////////////////////////////////////////////////////////////
|
||
|
SFML_WINDOW_API bool operator <(const VideoMode& left, const VideoMode& right);
|
||
|
|
||
|
////////////////////////////////////////////////////////////
|
||
|
/// \relates VideoMode
|
||
|
/// \brief Overload of > operator to compare video modes
|
||
|
///
|
||
|
/// \param left Left operand (a video mode)
|
||
|
/// \param right Right operand (a video mode)
|
||
|
///
|
||
|
/// \return True if \a left is greater than \a right
|
||
|
///
|
||
|
////////////////////////////////////////////////////////////
|
||
|
SFML_WINDOW_API bool operator >(const VideoMode& left, const VideoMode& right);
|
||
|
|
||
|
////////////////////////////////////////////////////////////
|
||
|
/// \relates VideoMode
|
||
|
/// \brief Overload of <= operator to compare video modes
|
||
|
///
|
||
|
/// \param left Left operand (a video mode)
|
||
|
/// \param right Right operand (a video mode)
|
||
|
///
|
||
|
/// \return True if \a left is lesser or equal than \a right
|
||
|
///
|
||
|
////////////////////////////////////////////////////////////
|
||
|
SFML_WINDOW_API bool operator <=(const VideoMode& left, const VideoMode& right);
|
||
|
|
||
|
////////////////////////////////////////////////////////////
|
||
|
/// \relates VideoMode
|
||
|
/// \brief Overload of >= operator to compare video modes
|
||
|
///
|
||
|
/// \param left Left operand (a video mode)
|
||
|
/// \param right Right operand (a video mode)
|
||
|
///
|
||
|
/// \return True if \a left is greater or equal than \a right
|
||
|
///
|
||
|
////////////////////////////////////////////////////////////
|
||
|
SFML_WINDOW_API bool operator >=(const VideoMode& left, const VideoMode& right);
|
||
|
|
||
|
} // namespace sf
|
||
|
|
||
|
|
||
|
#endif // SFML_VIDEOMODE_HPP
|
||
|
|
||
|
|
||
|
////////////////////////////////////////////////////////////
|
||
|
/// \class sf::VideoMode
|
||
|
/// \ingroup window
|
||
|
///
|
||
|
/// A video mode is defined by a width and a height (in pixels)
|
||
|
/// and a depth (in bits per pixel). Video modes are used to
|
||
|
/// setup windows (sf::Window) at creation time.
|
||
|
///
|
||
|
/// The main usage of video modes is for fullscreen mode:
|
||
|
/// indeed you must use one of the valid video modes
|
||
|
/// allowed by the OS (which are defined by what the monitor
|
||
|
/// and the graphics card support), otherwise your window
|
||
|
/// creation will just fail.
|
||
|
///
|
||
|
/// sf::VideoMode provides a static function for retrieving
|
||
|
/// the list of all the video modes supported by the system:
|
||
|
/// getFullscreenModes().
|
||
|
///
|
||
|
/// A custom video mode can also be checked directly for
|
||
|
/// fullscreen compatibility with its isValid() function.
|
||
|
///
|
||
|
/// Additionally, sf::VideoMode provides a static function
|
||
|
/// to get the mode currently used by the desktop: getDesktopMode().
|
||
|
/// This allows to build windows with the same size or pixel
|
||
|
/// depth as the current resolution.
|
||
|
///
|
||
|
/// Usage example:
|
||
|
/// \code
|
||
|
/// // Display the list of all the video modes available for fullscreen
|
||
|
/// std::vector<sf::VideoMode> modes = sf::VideoMode::getFullscreenModes();
|
||
|
/// for (std::size_t i = 0; i < modes.size(); ++i)
|
||
|
/// {
|
||
|
/// sf::VideoMode mode = modes[i];
|
||
|
/// std::cout << "Mode #" << i << ": "
|
||
|
/// << mode.width << "x" << mode.height << " - "
|
||
|
/// << mode.bitsPerPixel << " bpp" << std::endl;
|
||
|
/// }
|
||
|
///
|
||
|
/// // Create a window with the same pixel depth as the desktop
|
||
|
/// sf::VideoMode desktop = sf::VideoMode::getDesktopMode();
|
||
|
/// window.create(sf::VideoMode(1024, 768, desktop.bitsPerPixel), "SFML window");
|
||
|
/// \endcode
|
||
|
///
|
||
|
////////////////////////////////////////////////////////////
|