149 lines
5.1 KiB
C++
149 lines
5.1 KiB
C++
|
////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// SFML - Simple and Fast Multimedia Library
|
||
|
// Copyright (C) 2007-2017 Laurent Gomila (laurent@sfml-dev.org)
|
||
|
//
|
||
|
// This software is provided 'as-is', without any express or implied warranty.
|
||
|
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||
|
//
|
||
|
// Permission is granted to anyone to use this software for any purpose,
|
||
|
// including commercial applications, and to alter it and redistribute it freely,
|
||
|
// subject to the following restrictions:
|
||
|
//
|
||
|
// 1. The origin of this software must not be misrepresented;
|
||
|
// you must not claim that you wrote the original software.
|
||
|
// If you use this software in a product, an acknowledgment
|
||
|
// in the product documentation would be appreciated but is not required.
|
||
|
//
|
||
|
// 2. Altered source versions must be plainly marked as such,
|
||
|
// and must not be misrepresented as being the original software.
|
||
|
//
|
||
|
// 3. This notice may not be removed or altered from any source distribution.
|
||
|
//
|
||
|
////////////////////////////////////////////////////////////
|
||
|
|
||
|
#ifndef SFML_MEMORYINPUTSTREAM_HPP
|
||
|
#define SFML_MEMORYINPUTSTREAM_HPP
|
||
|
|
||
|
////////////////////////////////////////////////////////////
|
||
|
// Headers
|
||
|
////////////////////////////////////////////////////////////
|
||
|
#include <SFML/Config.hpp>
|
||
|
#include <SFML/System/InputStream.hpp>
|
||
|
#include <SFML/System/Export.hpp>
|
||
|
#include <cstdlib>
|
||
|
|
||
|
|
||
|
namespace sf
|
||
|
{
|
||
|
////////////////////////////////////////////////////////////
|
||
|
/// \brief Implementation of input stream based on a memory chunk
|
||
|
///
|
||
|
////////////////////////////////////////////////////////////
|
||
|
class SFML_SYSTEM_API MemoryInputStream : public InputStream
|
||
|
{
|
||
|
public:
|
||
|
|
||
|
////////////////////////////////////////////////////////////
|
||
|
/// \brief Default constructor
|
||
|
///
|
||
|
////////////////////////////////////////////////////////////
|
||
|
MemoryInputStream();
|
||
|
|
||
|
////////////////////////////////////////////////////////////
|
||
|
/// \brief Open the stream from its data
|
||
|
///
|
||
|
/// \param data Pointer to the data in memory
|
||
|
/// \param sizeInBytes Size of the data, in bytes
|
||
|
///
|
||
|
////////////////////////////////////////////////////////////
|
||
|
void open(const void* data, std::size_t sizeInBytes);
|
||
|
|
||
|
////////////////////////////////////////////////////////////
|
||
|
/// \brief Read data from the stream
|
||
|
///
|
||
|
/// After reading, the stream's reading position must be
|
||
|
/// advanced by the amount of bytes read.
|
||
|
///
|
||
|
/// \param data Buffer where to copy the read data
|
||
|
/// \param size Desired number of bytes to read
|
||
|
///
|
||
|
/// \return The number of bytes actually read, or -1 on error
|
||
|
///
|
||
|
////////////////////////////////////////////////////////////
|
||
|
virtual Int64 read(void* data, Int64 size);
|
||
|
|
||
|
////////////////////////////////////////////////////////////
|
||
|
/// \brief Change the current reading position
|
||
|
///
|
||
|
/// \param position The position to seek to, from the beginning
|
||
|
///
|
||
|
/// \return The position actually sought to, or -1 on error
|
||
|
///
|
||
|
////////////////////////////////////////////////////////////
|
||
|
virtual Int64 seek(Int64 position);
|
||
|
|
||
|
////////////////////////////////////////////////////////////
|
||
|
/// \brief Get the current reading position in the stream
|
||
|
///
|
||
|
/// \return The current position, or -1 on error.
|
||
|
///
|
||
|
////////////////////////////////////////////////////////////
|
||
|
virtual Int64 tell();
|
||
|
|
||
|
////////////////////////////////////////////////////////////
|
||
|
/// \brief Return the size of the stream
|
||
|
///
|
||
|
/// \return The total number of bytes available in the stream, or -1 on error
|
||
|
///
|
||
|
////////////////////////////////////////////////////////////
|
||
|
virtual Int64 getSize();
|
||
|
|
||
|
private:
|
||
|
|
||
|
////////////////////////////////////////////////////////////
|
||
|
// Member data
|
||
|
////////////////////////////////////////////////////////////
|
||
|
const char* m_data; ///< Pointer to the data in memory
|
||
|
Int64 m_size; ///< Total size of the data
|
||
|
Int64 m_offset; ///< Current reading position
|
||
|
};
|
||
|
|
||
|
} // namespace sf
|
||
|
|
||
|
|
||
|
#endif // SFML_MEMORYINPUTSTREAM_HPP
|
||
|
|
||
|
|
||
|
////////////////////////////////////////////////////////////
|
||
|
/// \class sf::MemoryInputStream
|
||
|
/// \ingroup system
|
||
|
///
|
||
|
/// This class is a specialization of InputStream that
|
||
|
/// reads from data in memory.
|
||
|
///
|
||
|
/// It wraps a memory chunk in the common InputStream interface
|
||
|
/// and therefore allows to use generic classes or functions
|
||
|
/// that accept such a stream, with content already loaded in memory.
|
||
|
///
|
||
|
/// In addition to the virtual functions inherited from
|
||
|
/// InputStream, MemoryInputStream adds a function to
|
||
|
/// specify the pointer and size of the data in memory.
|
||
|
///
|
||
|
/// SFML resource classes can usually be loaded directly from
|
||
|
/// memory, so this class shouldn't be useful to you unless
|
||
|
/// you create your own algorithms that operate on an InputStream.
|
||
|
///
|
||
|
/// Usage example:
|
||
|
/// \code
|
||
|
/// void process(InputStream& stream);
|
||
|
///
|
||
|
/// MemoryInputStream stream;
|
||
|
/// stream.open(thePtr, theSize);
|
||
|
/// process(stream);
|
||
|
/// \endcode
|
||
|
///
|
||
|
/// InputStream, FileInputStream
|
||
|
///
|
||
|
////////////////////////////////////////////////////////////
|