tetris/Logic/TetrisGame.h

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2018-02-05 23:44:42 +00:00
/*
* TetrisGame.h
*
* Created on: May 5, 2013
* Author: chibi_000
*/
#ifndef TETRISGAME_H_
#define TETRISGAME_H_
#include "../Domain/Array2.h"
#include "PieceGenerator.h"
class TetrisGame {
private:
Array2 grid;
Piece current, next;
PieceGenerator gen;
int score, level;
int cy, cx;
// Position convert
int xToPiece(int col_g);
int xToGrid(int col_p);
int yToPiece(int row_g);
int yToGrid(int row_p);
// Pieces
void pickNextPiece();
void putPieceInGrid();
// Lines
int markFullLines();
void removeFullLines();
// Collisions
bool collides(int cx, int cy, const Piece& p);
bool collidesDown();
bool collidesLeft();
bool collidesRight();
public:
TetrisGame(int w=10, int h=20, const PieceGenerator& gen = PieceGenerator());
virtual ~TetrisGame();
// Gameplay
bool isGameOver();
void tick();
void moveLeft();
void moveRight();
void moveDown();
void rotate();
// Getters
int get(int x, int y);
int getScore();
int getLevel();
int getTickTime();
Piece getNextPiece();
};
#endif /* TETRISGAME_H_ */