rainmeter-studio/Library/MeterWindow.h
spx 64888434c9 - Added !RainmeterWriteKeyValue. (based on MattKing's code)
!RainmeterWriteKeyValue "Section" "Key" "Value" ("FileSpec"), where "FileSpec" is an optional parameter. If FileSpec is not present, the change is automatically done in the currently running skin file. If the bang is executed from command line, FileSpec is required.

- Some improvements of MouseOver/Leave detection.

- Fixed the issue that window dragging brings on MouseLeave if "Show window contents while dragging" is not set.
- Fixed the issue that window dragging can't be begun by dragging the Button.
- Fixed the issue that a reaction of the upper Button penetrates to the lower Buttons or the other window.
2010-08-03 15:10:42 +00:00

369 lines
13 KiB
C++

/*
Copyright (C) 2001 Kimmo Pekkola
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef __METERWINDOW_H__
#define __METERWINDOW_H__
#pragma warning(disable: 4786)
#include <windows.h>
#include <gdiplus.h>
#include <string>
#include <list>
#include <vector>
#include "ConfigParser.h"
#include "Group.h"
#include "Export.h"
#define BEGIN_MESSAGEPROC switch(uMsg) {
#define MESSAGE(handler, msg) case msg: return Window?Window->handler(wParam, lParam):DefWindowProc(hWnd, uMsg, wParam, lParam);
#define REJECT_MESSAGE(msg) case msg: return 0;
#define END_MESSAGEPROC } return DefWindowProc(hWnd, uMsg, wParam, lParam);
#define WM_DELAYED_EXECUTE WM_APP + 0
#define WM_DELAYED_REFRESH WM_APP + 1
#define WM_DELAYED_MOVE WM_APP + 3
enum MOUSE
{
MOUSE_LMB_DOWN,
MOUSE_LMB_UP,
MOUSE_LMB_DBLCLK,
MOUSE_RMB_DOWN,
MOUSE_RMB_UP,
MOUSE_RMB_DBLCLK,
MOUSE_MMB_DOWN,
MOUSE_MMB_UP,
MOUSE_MMB_DBLCLK,
MOUSE_OVER,
MOUSE_LEAVE
};
enum BUTTONPROC
{
BUTTONPROC_DOWN,
BUTTONPROC_UP,
BUTTONPROC_MOVE
};
enum ZPOSITION
{
ZPOSITION_ONDESKTOP = -2,
ZPOSITION_ONBOTTOM = -1,
ZPOSITION_NORMAL = 0,
ZPOSITION_ONTOP = 1,
ZPOSITION_ONTOPMOST = 2
};
enum BGMODE
{
BGMODE_IMAGE = 0,
BGMODE_COPY,
BGMODE_SOLID,
BGMODE_SCALED_IMAGE
};
enum HIDEMODE
{
HIDEMODE_NONE = 0,
HIDEMODE_HIDE,
HIDEMODE_FADEIN,
HIDEMODE_FADEOUT
};
enum BEVELTYPE
{
BEVELTYPE_NONE,
BEVELTYPE_UP,
BEVELTYPE_DOWN
};
enum BANGCOMMAND
{
BANG_REFRESH,
BANG_REDRAW,
BANG_TOGGLEMETER,
BANG_SHOWMETER,
BANG_HIDEMETER,
BANG_MOVEMETER,
BANG_TOGGLEMEASURE,
BANG_ENABLEMEASURE,
BANG_DISABLEMEASURE,
BANG_SHOW,
BANG_HIDE,
BANG_TOGGLE,
BANG_SHOWFADE,
BANG_HIDEFADE,
BANG_TOGGLEFADE,
BANG_MOVE,
BANG_ZPOS,
BANG_SETTRANSPARENCY,
BANG_TOGGLEMETERGROUP,
BANG_SHOWMETERGROUP,
BANG_HIDEMETERGROUP,
BANG_TOGGLEMEASUREGROUP,
BANG_ENABLEMEASUREGROUP,
BANG_DISABLEMEASUREGROUP,
BANG_LSHOOK,
BANG_ABOUT,
BANG_PLUGIN,
BANG_SETVARIABLE
};
class CRainmeter;
class CMeasure;
class CMeter;
class CMeterWindow : public CGroup
{
public:
CMeterWindow(std::wstring& path, std::wstring& config, std::wstring& iniFile);
~CMeterWindow();
int Initialize(CRainmeter& Rainmeter);
CRainmeter* GetMainObject() { return m_Rainmeter; };
void RunBang(BANGCOMMAND bang, const WCHAR* arg);
void MoveMeter(int x, int y, const WCHAR* name);
void HideMeter(const WCHAR* name, bool group = false);
void ShowMeter(const WCHAR* name, bool group = false);
void ToggleMeter(const WCHAR* name, bool group = false);
void DisableMeasure(const WCHAR* name, bool group = false);
void EnableMeasure(const WCHAR* name, bool group = false);
void ToggleMeasure(const WCHAR* name, bool group = false);
void Refresh(bool init, bool all = false);
void Redraw();
void SetMouseLeaveEvent(bool cancel);
void MoveWindow(int x, int y);
void ChangeZPos(ZPOSITION zPos, bool all = false);
void FadeWindow(int from, int to);
Gdiplus::Bitmap* GetDoubleBuffer() { return m_DoubleBuffer; };
HWND GetWindow() { return m_Window; };
CConfigParser& GetParser() { return m_Parser; };
const std::wstring& GetSkinAuthor() { return m_Author; };
const std::wstring& GetSkinName() { return m_SkinName; };
const std::wstring& GetSkinIniFile() { return m_SkinIniFile; };
std::list<CMeasure*>& GetMeasures() { return m_Measures; };
std::list<CMeter*>& GetMeters() { return m_Meters; };
ZPOSITION GetWindowZPosition() { return m_WindowZPosition; }
bool GetXPercentage() { return m_WindowXPercentage; }
bool GetYPercentage() { return m_WindowYPercentage; }
bool GetXFromRight() { return m_WindowXFromRight; }
bool GetYFromBottom() { return m_WindowYFromBottom; }
bool GetXScreenDefined() { return m_WindowXScreenDefined; }
bool GetYScreenDefined() { return m_WindowYScreenDefined; }
int GetXScreen() { return m_WindowXScreen; }
int GetYScreen() { return m_WindowYScreen; }
bool GetNativeTransparency() { return m_NativeTransparency; }
bool GetClickThrough() { return m_ClickThrough; }
bool GetKeepOnScreen() { return m_KeepOnScreen; }
bool GetAutoSelectScreen() { return m_AutoSelectScreen; }
bool GetWindowDraggable() { return m_WindowDraggable; }
bool GetSavePosition() { return m_SavePosition; }
bool GetSnapEdges() { return m_SnapEdges; }
HIDEMODE GetWindowHide() { return m_WindowHide; }
int GetAlphaValue() { return m_AlphaValue; }
int GetUpdateCounter() { return m_UpdateCounter; }
int GetTransitionUpdate() { return m_TransitionUpdate; }
void AddMeasureBang(const WCHAR* bang, int index, CMeasure* measure);
LRESULT OnCopyData(WPARAM wParam, LPARAM lParam);
std::wstring MakePathAbsolute(std::wstring path);
Gdiplus::PrivateFontCollection* GetPrivateFontCollection(){ return m_FontCollection; }
protected:
static LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
LRESULT OnPaint(WPARAM wParam, LPARAM lParam);
LRESULT OnMove(WPARAM wParam, LPARAM lParam);
LRESULT OnCreate(WPARAM wParam, LPARAM lParam);
LRESULT OnDestroy(WPARAM wParam, LPARAM lParam);
LRESULT OnTimer(WPARAM wParam, LPARAM lParam);
LRESULT OnCommand(WPARAM wParam, LPARAM lParam);
LRESULT OnSysCommand(WPARAM wParam, LPARAM lParam);
LRESULT OnEnterSizeMove(WPARAM wParam, LPARAM lParam);
LRESULT OnExitSizeMove(WPARAM wParam, LPARAM lParam);
LRESULT OnNcHitTest(WPARAM wParam, LPARAM lParam);
LRESULT OnWindowPosChanging(WPARAM wParam, LPARAM lParam);
LRESULT OnMouseMove(WPARAM wParam, LPARAM lParam);
LRESULT OnMouseLeave(WPARAM wParam, LPARAM lParam);
LRESULT OnContextMenu(WPARAM wParam, LPARAM lParam);
LRESULT OnLeftButtonDown(WPARAM wParam, LPARAM lParam);
LRESULT OnRightButtonDown(WPARAM wParam, LPARAM lParam);
LRESULT OnMiddleButtonDown(WPARAM wParam, LPARAM lParam);
LRESULT OnLeftButtonUp(WPARAM wParam, LPARAM lParam);
LRESULT OnRightButtonUp(WPARAM wParam, LPARAM lParam);
LRESULT OnMiddleButtonUp(WPARAM wParam, LPARAM lParam);
LRESULT OnLeftButtonDoubleClick(WPARAM wParam, LPARAM lParam);
LRESULT OnRightButtonDoubleClick(WPARAM wParam, LPARAM lParam);
LRESULT OnMiddleButtonDoubleClick(WPARAM wParam, LPARAM lParam);
LRESULT OnDelayedExecute(WPARAM wParam, LPARAM lParam);
LRESULT OnDelayedRefresh(WPARAM wParam, LPARAM lParam);
LRESULT OnDelayedMove(WPARAM wParam, LPARAM lParam);
LRESULT OnSettingChange(WPARAM wParam, LPARAM lParam);
LRESULT OnDisplayChange(WPARAM wParam, LPARAM lParam);
private:
bool HitTest(int x, int y);
void CreateRegion(bool clear);
void GetSkinFolders(const std::wstring& folder);
Gdiplus::Bitmap* GrabDesktop(int x, int y, int w, int h);
void SnapToWindow(CMeterWindow* window, LPWINDOWPOS wp);
void MapCoordsToScreen(int& x, int& y, int w, int h);
void WindowToScreen();
void ScreenToWindow();
void Update(bool nodraw);
void UpdateTransparency(int alpha, bool reset);
void ReadConfig();
void WriteConfig();
bool ReadSkin();
void InitializeMeasures();
void InitializeMeters();
void ShowWindowIfAppropriate();
void HandleButtons(POINT pos, BUTTONPROC proc, CMeterWindow* meterWindow, bool changeCursor);
bool DoAction(int x, int y, MOUSE mouse, bool test);
bool DoMoveAction(int x, int y, MOUSE mouse, CMeter* upperMeter = NULL);
bool ResizeWindow(bool reset);
void IgnoreAeroPeek();
CConfigParser m_Parser;
Gdiplus::Bitmap* m_DoubleBuffer;
Gdiplus::Bitmap* m_Background; // The background bitmap
SIZE m_BackgroundSize;
HWND m_Window; // Handle to the Rainmeter window
HINSTANCE m_User32Library;
BOOL m_ChildWindow;
std::wstring m_RightMouseDownAction; // Action to run when right mouse is pressed
std::wstring m_LeftMouseDownAction; // Action to run when left mouse is pressed
std::wstring m_MiddleMouseDownAction; // Action to run when middle mouse is pressed
std::wstring m_RightMouseUpAction; // Action to run when right mouse is released
std::wstring m_LeftMouseUpAction; // Action to run when left mouse is released
std::wstring m_MiddleMouseUpAction; // Action to run when middle mouse is released
std::wstring m_RightMouseDoubleClickAction; // Action to run when right mouse is double-clicked
std::wstring m_LeftMouseDoubleClickAction; // Action to run when left mouse is double-clicked
std::wstring m_MiddleMouseDoubleClickAction; // Action to run when middle mouse is double-clicked
std::wstring m_MouseOverAction; // Action to run when mouse goes over the window
std::wstring m_MouseLeaveAction; // Action to run when mouse leaves the window
std::wstring m_OnRefreshAction; // Action to run when window is initialized
bool m_MouseOver;
std::wstring m_Author; // Skin's author
std::wstring m_BackgroundName; // Name of the background image
Gdiplus::Rect m_BackgroundMargins;
Gdiplus::Rect m_DragMargins;
std::wstring m_WindowX; // Window's X-position in config file
std::wstring m_WindowY; // Window's Y-position in config file
std::wstring m_AnchorX; // Anchor's X-position in config file
std::wstring m_AnchorY; // Anchor's Y-position in config file
int m_WindowXScreen;
int m_WindowYScreen;
bool m_WindowXScreenDefined;
bool m_WindowYScreenDefined;
bool m_WindowXFromRight;
bool m_WindowYFromBottom;
bool m_WindowXPercentage;
bool m_WindowYPercentage;
int m_WindowW; // Window's Width
int m_WindowH; // Window's Height
int m_ScreenX; // Window's X-postion on the virtual screen
int m_ScreenY; // Window's Y-postion on the virtual screen
bool m_AnchorXFromRight;
bool m_AnchorYFromBottom;
bool m_AnchorXPercentage;
bool m_AnchorYPercentage;
int m_AnchorScreenX; // Window's anchor X-postion
int m_AnchorScreenY; // Window's anchor Y-postion
bool m_WindowDraggable; // True, if window can be moved
int m_WindowUpdate; // Measure update frequency
int m_TransitionUpdate; // Transition redraw frequency
bool m_ActiveTransition;
bool m_HasNetMeasures;
HIDEMODE m_WindowHide; // If true, the window is hidden when mouse is over it
bool m_WindowStartHidden; // If true, the window is hidden at startup
bool m_SavePosition; // If true, the window's position is saved
bool m_SnapEdges; // If true, the window snaps to the edges of the screen when moved
bool m_NativeTransparency; // If true, use the W2k/XP native transparency
int m_AlphaValue; // The 'from' transparency value 0 - 255
int m_FadeDuration; // Time it takes to fade the window
bool m_MeasuresToVariables; // If true, Measured values are transformed to Litestep's eVars
ZPOSITION m_WindowZPosition; // Window's Z-position
bool m_DynamicWindowSize; //
bool m_ClickThrough; //
bool m_KeepOnScreen; //
bool m_AutoSelectScreen; //
bool m_Dragging; //
bool m_Dragged; //
BGMODE m_BackgroundMode; // The background mode
Gdiplus::Color m_SolidColor; // Color of the solid background
Gdiplus::Color m_SolidColor2; // Color of the solid background
Gdiplus::REAL m_SolidAngle; //
BEVELTYPE m_SolidBevel; // The type of the bevel
DWORD m_FadeStartTime;
int m_FadeStartValue;
int m_FadeEndValue;
int m_TransparencyValue;
bool m_Refreshing; // This is true, when the meter is refreshing
bool m_Hidden; // True, if Rainmeter is hidden
bool m_ResetRegion; // If true, the window region is recalculated during the next update
std::list<CMeasure*> m_Measures; // All the measures
std::list<CMeter*> m_Meters; // All the meters
std::wstring m_SkinPath; // Path of the skin folder
std::wstring m_SkinName; // Name of the current skin folder
std::wstring m_SkinIniFile; // Name of the current skin iniFile
UINT m_Message; // The current window message
int m_UpdateCounter;
CRainmeter* m_Rainmeter; // Pointer to the main object
static int c_InstanceCount;
Gdiplus::PrivateFontCollection* m_FontCollection;
bool m_MouseActionCursor;
};
#endif