rainmeter-studio/Common/Gfx/TextFormat.h
Birunthan Mohanathas 82970d1cce Gfx: Add initial work
Gfx provides support for rendering with both Direct2D and GDI+.
2013-03-25 17:37:20 +02:00

66 lines
1.7 KiB
C++

/*
Copyright (C) 2013 Birunthan Mohanathas
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef RM_GFX_TEXTFORMAT_H_
#define RM_GFX_TEXTFORMAT_H_
#include <Windows.h>
namespace Gfx {
enum class HorizontalAlignment : BYTE
{
Left,
Center,
Right
};
enum class VerticalAlignment : BYTE
{
Top,
Center,
Bottom
};
class TextFormat
{
public:
TextFormat();
virtual ~TextFormat();
virtual bool IsInitialized() = 0;
virtual void SetProperties(const WCHAR* fontFamily, int size, bool bold, bool italic) = 0;
virtual void SetTrimming(bool trim) = 0;
virtual void SetHorizontalAlignment(HorizontalAlignment alignment);
HorizontalAlignment GetHorizontalAlignment() { return m_HorizontalAlignment; }
virtual void SetVerticalAlignment(VerticalAlignment alignment);
VerticalAlignment GetVerticalAlignment() { return m_VerticalAlignment; }
private:
TextFormat(const TextFormat& other) {}
HorizontalAlignment m_HorizontalAlignment;
VerticalAlignment m_VerticalAlignment;
};
} // namespace Gfx
#endif