rainmeter-studio/Library/lua/LuaManager.cpp
2012-03-02 10:04:08 +00:00

96 lines
2.3 KiB
C++

/*
Copyright (C) 2010 Matt King, Birunthan Mohanathas
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "../StdAfx.h"
#include "LuaManager.h"
#include "../Rainmeter.h"
int LuaManager::c_RefCount = 0;
lua_State* LuaManager::c_State = 0;
void LuaManager::Initialize()
{
if (c_State == NULL)
{
// Initialize Lua
c_State = lua_open();
// Load Lua base libraries
luaL_openlibs(c_State);
// Initialize tolua
tolua_open(c_State);
// Register custom types and functions
tolua_module(c_State, NULL, 0);
tolua_beginmodule(c_State, NULL);
RegisterGlobal(c_State);
RegisterMeasure(c_State);
RegisterMeasure(c_State);
RegisterMeter(c_State);
RegisterMeterWindow(c_State);
RegisterMeterString(c_State);
tolua_endmodule(c_State);
}
++c_RefCount;
}
void LuaManager::Finalize()
{
if (c_RefCount > 0)
{
--c_RefCount;
}
if (c_RefCount == 0 && c_State != NULL)
{
lua_close(c_State);
c_State = NULL;
}
}
void LuaManager::ReportErrors(lua_State* L)
{
std::string error = lua_tostring(L, -1);
lua_pop(L, 1);
// Get rid of everything up to the filename
std::string::size_type pos = 4; // Skip the drive
pos = error.find_first_of(':', pos);
pos = error.find_last_of('\\', pos);
if (pos != std::string::npos)
{
error.erase(0, ++pos);
}
std::wstring str = L"Script: ";
str += ConvertToWide(error.c_str());
Log(LOG_ERROR, str.c_str());
}
void LuaManager::PushWide(lua_State* L, const WCHAR* str)
{
lua_pushstring(L, ConvertToAscii(str).c_str());
}
std::wstring LuaManager::ToWide(lua_State* L, int narg)
{
return ConvertToWide(lua_tostring(L, narg));
}