rainmeter-studio/Library/lua/LuaScript.h
Birunthan Mohanathas 7767300379 - Refactored Lua C++ bindings
- Removed tolua++
2012-03-09 10:28:25 +00:00

46 lines
1.3 KiB
C++

/*
Copyright (C) 2010 Matt King, Birunthan Mohanathas
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef __LUASCRIPT_H__
#define __LUASCRIPT_H__
#include "lua.hpp"
#include "LuaManager.h"
class LuaScript
{
public:
LuaScript(const char* file);
~LuaScript();
bool IsInitialized() { return m_Initialized; }
int GetRef() { return m_Ref; }
bool IsFunction(const char* funcName);
void RunFunction(const char* funcName);
int RunFunctionWithReturn(const char* funcName, double& numValue, std::wstring& strValue);
void RunString(const char* str);
protected:
int m_Ref;
bool m_Initialized;
};
#endif