rainmeter-studio/Plugins/PluginNowPlaying/SDKs/Winamp/wa_hotkeys.h

39 lines
1.8 KiB
C

#ifndef WA_HOTKEYS
#define WA_HOTKEYS
//#define IPC_GEN_HOTKEYS_ADD xxxx //pass a genHotkeysAddStruct * struct in data
//
//To get the IPC_GEN_HOTKEYS_ADD IPC number, do this:
//
// genhotkeys_add_ipc=SendMessage(winampWindow,WM_WA_IPC,(WPARAM)&"GenHotkeysAdd",IPC_REGISTER_WINAMP_IPCMESSAGE);
//
//Then you can use:
//
// PostMessage(winampWindow,WM_WA_IPC,(WPARAM)&myGenHotkeysAddStruct,genhotkeys_add_ipc);
//
//flags for the genHotkeysAddStruct struct
#define HKF_BRING_TO_FRONT 0x1 // calls SetForegroundWindow before sending the message
#define HKF_HWND_WPARAM 0x2 // sets wParam with Winamp's window handle
#define HKF_COPY 0x4 // copies returned text to the clipboard
#define HKF_PLPOS_WPARAM 0x8 // sets wParam with current pledit position
#define HKF_ISPLAYING_WL 0x10 // sets wParam to genHotkeysAddStruct's wParam if playing, lParam if not
// uses IPC_ISPLAYING to check if playing
#define HKF_SHOWHIDE 0x20 // brings Winamp to front or minimizes Winamp if already at front
#define HKF_NOSENDMSG 0x40 // don't send any message to the winamp window
#define HKF_DISABLED 0x80000000
typedef struct {
char *name; //name that will appear in the Global Hotkeys preferences panel
DWORD flags; //one or more flags from above
UINT uMsg; //message that will be sent to winamp's main window (must always be !=NULL)
WPARAM wParam; //wParam that will be sent to winamp's main window
LPARAM lParam; //lParam that will be sent to winamp's main window
char *id; //unique string to identify this command - case insensitive
HWND wnd; //set the HWND to send message (or 0 for main winamp window)
int extended[6]; //for future extension - always set to zero!
} genHotkeysAddStruct;
#endif