mirror of
https://github.com/chibicitiberiu/rainmeter-studio.git
synced 2024-02-24 04:33:31 +00:00
95 lines
2.3 KiB
C++
95 lines
2.3 KiB
C++
/*
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Copyright (C) 2010 Matt King, Birunthan Mohanathas
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "../StdAfx.h"
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#include "LuaManager.h"
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#include "../Rainmeter.h"
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int LuaManager::c_RefCount = 0;
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lua_State* LuaManager::c_State = 0;
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void LuaManager::Initialize()
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{
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if (c_State == NULL)
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{
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// Initialize Lua
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c_State = lua_open();
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// Load Lua base libraries
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luaL_openlibs(c_State);
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// Initialize tolua
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tolua_open(c_State);
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// Register custom types and functions
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tolua_module(c_State, NULL, 0);
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tolua_beginmodule(c_State, NULL);
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RegisterGlobal(c_State);
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RegisterMeasure(c_State);
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RegisterMeasure(c_State);
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RegisterMeter(c_State);
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RegisterMeterWindow(c_State);
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tolua_endmodule(c_State);
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}
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++c_RefCount;
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}
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void LuaManager::Finalize()
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{
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if (c_RefCount > 0)
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{
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--c_RefCount;
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}
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if (c_RefCount == 0 && c_State != NULL)
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{
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lua_close(c_State);
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c_State = NULL;
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}
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}
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void LuaManager::ReportErrors(lua_State* L)
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{
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std::string error = lua_tostring(L, -1);
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lua_pop(L, 1);
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// Get rid of everything up to the filename
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std::string::size_type pos = 4; // Skip the drive
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pos = error.find_first_of(':', pos);
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pos = error.find_last_of('\\', pos);
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if (pos != std::string::npos)
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{
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error.erase(0, ++pos);
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}
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std::wstring str = L"Script: ";
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str += ConvertToWide(error.c_str());
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Log(LOG_ERROR, str.c_str());
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}
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void LuaManager::PushWide(lua_State* L, const WCHAR* str)
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{
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lua_pushstring(L, ConvertToAscii(str).c_str());
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}
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std::wstring LuaManager::ToWide(lua_State* L, int narg)
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{
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return ConvertToWide(lua_tostring(L, narg));
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}
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