rainmeter-studio/Library/MeterButton.cpp
spx cc3ad487a7 * Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)

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* Added the "Display Monitor" submenu in [Skins Menu]-[Position].

These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)

- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.

AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.

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* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.

The following variables are for the virtual screen.

 #VSCREENAREAX# is the X-position of the left-side of the virtual screen.
 #VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
 #VSCREENAREAWIDTH# is the width of the virtual screen.
 #VSCREENAREAHEIGHT# is the height of the virtual screen.

The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.

 #WORKAREAX# is the X-position of the left-side of the work area.
 #WORKAREAY# is the Y-position of the top-side of the work area.
 #WORKAREAWIDTH# is the width of the work area.
 #WORKAREAHEIGHT# is the height of the work area.
 #SCREENAREAX# is the X-position of the left-side of the monitor screen.
 #SCREENAREAY# is the Y-position of the top-side of the monitor screen.
 #SCREENAREAWIDTH# is the width of the display resolution.
 #SCREENAREAHEIGHT# is the height of the display resolution.

The following variables are for the PRIMARY monitor.

 #PWORKAREAX# is the X-position of the left-side of the work area.
 #PWORKAREAY# is the Y-position of the top-side of the work area.
 #PWORKAREAWIDTH# is the width of the work area.
 #PWORKAREAHEIGHT# is the height of the work area.
 #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
 #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
 #PSCREENAREAWIDTH# is the width of the display resolution.
 #PSCREENAREAHEIGHT# is the height of the display resolution.

The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)

 #WORKAREAX@n# is the X-position of the left-side of the work area.
 #WORKAREAY@n# is the Y-position of the top-side of the work area.
 #WORKAREAWIDTH@n# is the width of the work area.
 #WORKAREAHEIGHT@n# is the height of the work area.
 #SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
 #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
 #SCREENAREAWIDTH@n# is the width of the display resolution.
 #SCREENAREAHEIGHT@n# is the height of the display resolution.

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* Other related changes:

- Fixed the problem that the primary monitor isn't recognized correctly.

- Fixed the problem that the information of the multiple display monitors is refreshed excessively.

- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.

- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.

- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)

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* Other changes:

- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.

- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.

- Fixed the problem that the Meter's hit-test code checks outside the area.

- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00

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C++

/*
Copyright (C) 2005 Kimmo Pekkola
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "StdAfx.h"
#include "MeterButton.h"
#include "Measure.h"
#include "Rainmeter.h"
#include "Error.h"
extern CRainmeter* Rainmeter;
using namespace Gdiplus;
enum BUTTON_STATE
{
BUTTON_STATE_NORMAL,
BUTTON_STATE_DOWN,
BUTTON_STATE_HOVER
};
/*
** CMeterButton
**
** The constructor
**
*/
CMeterButton::CMeterButton(CMeterWindow* meterWindow) : CMeter(meterWindow)
{
for (int i = 0; i < BUTTON_FRAMES; i++)
{
m_Bitmaps[i] = NULL;;
}
m_Bitmap = NULL;
m_State = BUTTON_STATE_NORMAL;
m_Clicked = false;
}
/*
** ~CMeterButton
**
** The destructor
**
*/
CMeterButton::~CMeterButton()
{
for (int i = 0; i < BUTTON_FRAMES; i++)
{
if (m_Bitmaps[i] != NULL) delete m_Bitmaps[i];
}
if (m_Bitmap != NULL) delete m_Bitmap;
}
/*
** Initialize
**
** Load the image and get the dimensions of the meter from it.
**
*/
void CMeterButton::Initialize()
{
CMeter::Initialize();
// Load the bitmaps if defined
if(!m_ImageName.empty())
{
for (int i = 0; i < BUTTON_FRAMES; ++i)
{
if (m_Bitmaps[i] != NULL)
{
delete m_Bitmaps[i];
m_Bitmaps[i] = NULL;
}
}
if (m_Bitmap != NULL) delete m_Bitmap;
m_Bitmap = new Bitmap(m_ImageName.c_str());
Status status = m_Bitmap->GetLastStatus();
if(Ok != status)
{
delete m_Bitmap;
m_Bitmap = NULL;
throw CError(std::wstring(L"Bitmap image not found: ") + m_ImageName, __LINE__, __FILE__);
}
m_W = m_Bitmap->GetWidth();
m_H = m_Bitmap->GetHeight();
if(m_H > m_W)
{
m_H = m_H / BUTTON_FRAMES;
}
else
{
m_W = m_W / BUTTON_FRAMES;
}
// Separate the frames
Graphics desktopGraphics(GetDesktopWindow());
for (int i = 0; i < BUTTON_FRAMES; i++)
{
Bitmap bitmapPart(m_W, m_H, PixelFormat32bppARGB);
Graphics graphics(&bitmapPart);
Rect r(0, 0, m_W, m_H);
if(m_Bitmap->GetHeight() > m_Bitmap->GetWidth())
{
graphics.DrawImage(m_Bitmap, r, 0, m_H * i, m_W, m_H, UnitPixel);
}
else
{
graphics.DrawImage(m_Bitmap, r, m_W * i, 0, m_W, m_H, UnitPixel);
}
m_Bitmaps[i] = new CachedBitmap(&bitmapPart, &graphics);
}
}
}
/*
** ReadConfig
**
** Read the meter-specific configs from the ini-file.
**
*/
void CMeterButton::ReadConfig(const WCHAR* section)
{
// Store the current values so we know if the image needs to be updated
std::wstring oldImageName = m_ImageName;
int oldW = m_W;
int oldH = m_H;
// Read common configs
CMeter::ReadConfig(section);
CConfigParser& parser = m_MeterWindow->GetParser();
m_ImageName = parser.ReadString(section, L"ButtonImage", L"");
m_ImageName = m_MeterWindow->MakePathAbsolute(m_ImageName);
m_Command = parser.ReadString(section, L"ButtonCommand", L"", false);
if (m_Initialized)
{
if (oldImageName != m_ImageName)
{
Initialize(); // Reload the image
}
else
{
// Reset to old dimensions
m_W = oldW;
m_H = oldH;
}
}
}
/*
** Update
**
** Updates the value(s) from the measures.
**
*/
bool CMeterButton::Update()
{
return CMeter::Update();
}
/*
** Draw
**
** Draws the meter on the double buffer
**
*/
bool CMeterButton::Draw(Graphics& graphics)
{
if(!CMeter::Draw(graphics)) return false;
if (m_Bitmaps[m_State] == NULL) return false; // Unable to continue
int x = GetX();
int y = GetY();
// Blit the image
graphics.DrawCachedBitmap(m_Bitmaps[m_State], x, y);
return true;
}
/*
** BindMeasure
**
** Overridden method. The meters need not to be bound on anything
**
*/
void CMeterButton::BindMeasure(std::list<CMeasure*>& measures)
{
// It's ok not to bind meter to anything
if (!m_MeasureName.empty())
{
CMeter::BindMeasure(measures);
}
}
bool CMeterButton::MouseUp(POINT pos, CMeterWindow* window)
{
int x = GetX();
int y = GetY();
if (m_State == BUTTON_STATE_DOWN)
{
if (m_Clicked &&
pos.x >= x && pos.x < x + m_W &&
pos.y >= y && pos.y < y + m_H)
{
Color color;
m_Bitmap->GetPixel(pos.x - x + m_W * m_State, pos.y - y, &color);
if (color.GetA() > 0)
{
// Do a delayed execute or ortherwise !RainmeterRefresh crashes
PostMessage(window->GetWindow(), WM_DELAYED_EXECUTE, (WPARAM)NULL, (LPARAM)m_Command.c_str());
}
}
m_State = BUTTON_STATE_NORMAL;
m_Clicked = false;
return true;
}
m_Clicked = false;
return false;
}
bool CMeterButton::MouseDown(POINT pos)
{
int x = GetX();
int y = GetY();
if (pos.x >= x && pos.x < x + m_W &&
pos.y >= y && pos.y < y + m_H)
{
Color color;
m_Bitmap->GetPixel(pos.x - x + m_W * m_State, pos.y - y, &color);
if (color.GetA() > 0)
{
m_State = BUTTON_STATE_DOWN;
m_Clicked = true;
return true;
}
}
return false;
}
bool CMeterButton::MouseMove(POINT pos)
{
int x = GetX();
int y = GetY();
if (m_Clicked == true)
{
if (pos.x >= x && pos.x < x + m_W &&
pos.y >= y && pos.y < y + m_H)
{
Color color;
m_Bitmap->GetPixel(pos.x - x + m_W * m_State, pos.y - y, &color);
if (color.GetA() > 0)
{
if (m_State == BUTTON_STATE_NORMAL)
{
m_State = BUTTON_STATE_DOWN;
return true;
}
}
}
else
{
// If the left button is not down anymore the cliked state needs to be set false
if ((GetKeyState(VK_LBUTTON) & 0x8000) == 0)
{
m_Clicked = false;
}
if (m_State == BUTTON_STATE_DOWN)
{
m_State = BUTTON_STATE_NORMAL;
return true;
}
}
}
else
{
if (pos.x >= x && pos.x < x + m_W &&
pos.y >= y && pos.y < y + m_H)
{
if (m_State == BUTTON_STATE_NORMAL)
{
m_State = BUTTON_STATE_HOVER;
return true;
}
}
else
{
if (m_State == BUTTON_STATE_HOVER)
{
m_State = BUTTON_STATE_NORMAL;
return true;
}
}
}
return false;
}