rainmeter-studio/Library/lua/LuaPush.cpp
mapeki c516bf8310 Added Lua Stuff
There are a few changes to the core Rainmeter code.
2010-12-12 17:08:36 +00:00

61 lines
1.6 KiB
C++

#include "LuaPush.h"
#include "../Litestep.h"
void push_wstring (lua_State* L, void* value, const char* type)
{
std::string str2 = std::string( ConvertToAscii((const wchar_t*)value) );
lua_pushstring(L,str2.c_str());
}
void push_wchar (lua_State* L, void* value, const char* type)
{
std::string str2 = ConvertToAscii( (WCHAR*) value );
lua_pushstring(L,str2.c_str());
}
std::wstring to_wstring (lua_State* L, int arg, void* type)
{
// We have a static wstring here so we can keep a copy of the string
// passed in alive while its being passed around.
// This isn't exactly safe, but we shouldn't really have to worry as
// Rainmeter isn't threaded.
static std::wstring str2 = std::wstring(L"");
str2 = ConvertToWide( lua_tostring(L,arg) );
return str2;
}
const wchar_t* to_wchar (lua_State* L, int arg, void* type)
{
// We have a static wstring here so we can keep a copy of the string
// passed in alive while its being passed around.
// This isn't exactly safe, but we shouldn't really have to worry as
// Rainmeter isn't threaded.
static std::wstring str = std::wstring(L"");
str = ConvertToWide( lua_tostring(L,arg) );
return str.c_str();
}
int is_wstring (lua_State* L, int lo, const char* type, int def, tolua_Error* err)
{
return is_wchar(L,lo,type,def,err);
}
int is_wchar (lua_State* L, int lo, const char* type, int def, tolua_Error* err)
{
if (def && lua_gettop(L)<abs(lo))
return 1;
if (lua_isnil(L,lo) || lua_isstring(L,lo))
return 1;
err->index = lo;
err->array = 0;
err->type = type;
return 0;
}