rainmeter-studio/Library/MeterWindow.h
Kimmo Pekkola dc3c767efa It's now possible to use the measures as if they were variables (use [MeasureName] instead #VariableName#). Set DynamicVariables=1 for all meters and measures which refer to other measures.
New bang !RainmeterSetVariable can be used to change the value of a variable (DynamicVariables must be 1 in places where the variable is used).
2009-08-26 17:37:15 +00:00

322 lines
11 KiB
C++

/*
Copyright (C) 2001 Kimmo Pekkola
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef __METERWINDOW_H__
#define __METERWINDOW_H__
#pragma warning(disable: 4786)
#include <windows.h>
#include <gdiplus.h>
#include <string>
#include <list>
#include <vector>
#include "ConfigParser.h"
#include "Export.h"
#define BEGIN_MESSAGEPROC switch(uMsg) {
#define MESSAGE(handler, msg) case msg: return Window?Window->handler(wParam, lParam):DefWindowProc(hWnd, uMsg, wParam, lParam);
#define REJECT_MESSAGE(msg) case msg: return 0;
#define END_MESSAGEPROC } return DefWindowProc(hWnd, uMsg, wParam, lParam);
#define WM_DELAYED_EXECUTE WM_APP + 0
#define WM_DELAYED_REFRESH WM_APP + 1
#define WM_DELAYED_QUIT WM_APP + 2
enum MOUSE
{
MOUSE_LMB_DOWN,
MOUSE_LMB_UP,
MOUSE_RMB_DOWN,
MOUSE_RMB_UP,
MOUSE_OVER,
MOUSE_LEAVE
};
enum ZPOSITION
{
ZPOSITION_ONDESKTOP = -2,
ZPOSITION_ONBOTTOM = -1,
ZPOSITION_NORMAL = 0,
ZPOSITION_ONTOP = 1,
ZPOSITION_ONTOPMOST = 2
};
enum BGMODE
{
BGMODE_IMAGE = 0,
BGMODE_COPY,
BGMODE_SOLID,
BGMODE_SCALED_IMAGE
};
enum HIDEMODE
{
HIDEMODE_NONE = 0,
HIDEMODE_HIDE,
HIDEMODE_FADEIN,
HIDEMODE_FADEOUT
};
enum BEVELTYPE
{
BEVELTYPE_NONE,
BEVELTYPE_UP,
BEVELTYPE_DOWN
};
enum BANGCOMMAND
{
BANG_REFRESH,
BANG_REDRAW,
BANG_TOGGLEMETER,
BANG_SHOWMETER,
BANG_HIDEMETER,
BANG_TOGGLEMEASURE,
BANG_ENABLEMEASURE,
BANG_DISABLEMEASURE,
BANG_SHOW,
BANG_HIDE,
BANG_TOGGLE,
BANG_MOVE,
BANG_ZPOS,
BANG_LSHOOK,
BANG_ABOUT,
BANG_MOVEMETER,
BANG_PLUGIN,
BANG_QUIT,
BANG_SETVARIABLE
};
typedef struct
{
int count; //Number of monitors
HMONITOR m_Monitors[32]; //Monitor info
RECT m_MonitorRect[32]; //Monitor rect on virtual screen
MONITORINFO m_MonitorInfo[32]; //Monitor information
//int index; //Utility for enumeration
int vsT, vsL, vsH, vsW;
} MULTIMONITOR_INFO;
class CRainmeter;
class CMeasure;
class CMeter;
class CMeterWindow
{
public:
CMeterWindow(std::wstring& path, std::wstring& config, std::wstring& iniFile);
~CMeterWindow();
int Initialize(CRainmeter& Rainmeter);
void RunBang(BANGCOMMAND bang, const WCHAR* arg);
void MoveMeter(int x, int y, const WCHAR* name);
void HideMeter(const WCHAR* name);
void ShowMeter(const WCHAR* name);
void ToggleMeter(const WCHAR* name);
void DisableMeasure(const WCHAR* name);
void EnableMeasure(const WCHAR* name);
void ToggleMeasure(const WCHAR* name);
void Refresh(bool init);
void Redraw();
void MoveWindow(int x, int y);
void ChangeZPos(ZPOSITION zPos);
Gdiplus::Bitmap* GetDoubleBuffer() { return m_DoubleBuffer; };
HWND GetWindow() { return m_Window; };
CConfigParser& GetParser() { return m_Parser; };
const std::wstring& GetSkinAuthor() { return m_Author; };
const std::wstring& GetSkinName() { return m_SkinName; };
const std::wstring& GetSkinIniFile() { return m_SkinIniFile; };
std::list<CMeasure*>& GetMeasures() { return m_Measures; };
std::list<CMeter*>& GetMeters() { return m_Meters; };
ZPOSITION GetWindowZPosition() { return m_WindowZPosition; }
bool GetXPercentage() { return m_WindowXPercentage; }
bool GetYPercentage() { return m_WindowYPercentage; }
bool GetXFromRight() { return m_WindowXFromRight; }
bool GetYFromBottom() { return m_WindowYFromBottom; }
bool GetNativeTransparency() { return m_NativeTransparency; }
bool GetClickThrough() { return m_ClickThrough; }
bool GetKeepOnScreen() { return m_KeepOnScreen; }
bool GetWindowDraggable() { return m_WindowDraggable; }
bool GetSavePosition() { return m_SavePosition; }
bool GetSnapEdges() { return m_SnapEdges; }
HIDEMODE GetWindowHide() { return m_WindowHide; }
int GetAlphaValue() { return m_AlphaValue; }
int GetUpdateCounter() { return m_UpdateCounter; }
int GetTransitionUpdate() { return m_TransitionUpdate; }
void AddMeasureBang(const WCHAR* bang, int index, CMeasure* measure);
LRESULT OnCopyData(WPARAM wParam, LPARAM lParam);
std::wstring MakePathAbsolute(std::wstring path);
protected:
static LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
LRESULT OnPaint(WPARAM wParam, LPARAM lParam);
LRESULT OnMove(WPARAM wParam, LPARAM lParam);
LRESULT OnCreate(WPARAM wParam, LPARAM lParam);
LRESULT OnDestroy(WPARAM wParam, LPARAM lParam);
LRESULT OnTimer(WPARAM wParam, LPARAM lParam);
LRESULT OnCommand(WPARAM wParam, LPARAM lParam);
LRESULT OnNcHitTest(WPARAM wParam, LPARAM lParam);
LRESULT OnWindowPosChanging(WPARAM wParam, LPARAM lParam);
LRESULT OnMouseMove(WPARAM wParam, LPARAM lParam);
LRESULT OnMouseLeave(WPARAM wParam, LPARAM lParam);
LRESULT OnContextMenu(WPARAM wParam, LPARAM lParam);
LRESULT OnLeftButtonDown(WPARAM wParam, LPARAM lParam);
LRESULT OnRightButtonDown(WPARAM wParam, LPARAM lParam);
LRESULT OnLeftButtonUp(WPARAM wParam, LPARAM lParam);
LRESULT OnRightButtonUp(WPARAM wParam, LPARAM lParam);
LRESULT OnDelayedExecute(WPARAM wParam, LPARAM lParam);
LRESULT OnDelayedRefresh(WPARAM wParam, LPARAM lParam);
LRESULT OnDelayedQuit(WPARAM wParam, LPARAM lParam);
LRESULT OnSettingChange(WPARAM wParam, LPARAM lParam);
private:
void CreateRegion(bool clear);
void GetSkinFolders(const std::wstring& folder);
Gdiplus::Bitmap* GrabDesktop(int x, int y, int w, int h);
void SnapToWindow(CMeterWindow* window, LPWINDOWPOS wp);
void MapCoordsToScreen(int& x, int& y, int w, int h);
void WindowToScreen();
void ScreenToWindow();
void Update(bool nodraw);
void UpdateTransparency(int alpha, bool reset);
void ReadConfig();
void WriteConfig();
void ReadSkin();
void InitializeMeters();
void ShowWindowIfAppropriate();
bool DoAction(int x, int y, MOUSE mouse, bool test);
bool ResizeWindow(bool reset);
void FadeWindow(int from, int to);
CConfigParser m_Parser;
Gdiplus::Bitmap* m_DoubleBuffer;
Gdiplus::Bitmap* m_Background; // The background bitmap
SIZE m_BackgroundSize;
HWND m_Window; // Handle to the Rainmeter window
HINSTANCE m_User32Library;
BOOL m_ChildWindow;
std::wstring m_RightMouseDownAction; // Action to run when right mouse is pressed
std::wstring m_LeftMouseDownAction; // Action to run when left mouse is pressed
std::wstring m_RightMouseUpAction; // Action to run when right mouse is released
std::wstring m_LeftMouseUpAction; // Action to run when left mouse is released
std::wstring m_MouseOverAction; // Action to run when mouse goes over the window
std::wstring m_MouseLeaveAction; // Action to run when mouse leaves the window
std::wstring m_OnRefreshAction; // Action to run when window is initialized
bool m_MouseOver;
std::wstring m_Author; // Skin's author
std::wstring m_BackgroundName; // Name of the background image
Gdiplus::Rect m_BackgroundMargins;
Gdiplus::Rect m_DragMargins;
std::wstring m_WindowX; // Window's X-position in config file
std::wstring m_WindowY; // Window's Y-position in config file
std::wstring m_AnchorX; // Anchor's X-position in config file
std::wstring m_AnchorY; // Anchor's Y-position in config file
int m_WindowXScreen;
int m_WindowYScreen;
bool m_WindowXFromRight;
bool m_WindowYFromBottom;
bool m_WindowXPercentage;
bool m_WindowYPercentage;
float m_WindowXNumber; // Store the number portion from the config
float m_WindowYNumber; // Store the number portion from the config
int m_WindowW; // Window's Width
int m_WindowH; // Window's Height
int m_ScreenX; // Window's X-postion on the virtual screen
int m_ScreenY; // Window's Y-postion on the virtual screen
bool m_AnchorXFromRight;
bool m_AnchorYFromBottom;
bool m_AnchorXPercentage;
bool m_AnchorYPercentage;
float m_AnchorXNumber; // Store the number portion from the config
float m_AnchorYNumber; // Store the number portion from the config
int m_AnchorScreenX; // Window's anchor X-postion
int m_AnchorScreenY; // Window's anchor Y-postion
static MULTIMONITOR_INFO m_Monitors; // Multi-Monitor info
bool m_WindowDraggable; // True, if window can be moved
int m_WindowUpdate; // Measure update frequency
int m_TransitionUpdate; // Transition redraw frequency
bool m_ActiveTransition;
HIDEMODE m_WindowHide; // If true, the window is hidden when mouse is over it
bool m_WindowStartHidden; // If true, the window is hidden at startup
bool m_SavePosition; // If true, the window's position is saved
bool m_SnapEdges; // If true, the window snaps to the edges of the screen when moved
bool m_NativeTransparency; // If true, use the W2k/XP native transparency
int m_AlphaValue; // The 'from' transparency value 0 - 255
int m_FadeDuration; // Time it takes to fade the window
bool m_MeasuresToVariables; // If true, Measured values are transformed to Litestep's eVars
ZPOSITION m_WindowZPosition; // Window's Z-position
bool m_DynamicWindowSize; //
bool m_ClickThrough; //
bool m_KeepOnScreen; //
bool m_Dragging; //
BGMODE m_BackgroundMode; // The background mode
Gdiplus::Color m_SolidColor; // Color of the solid background
Gdiplus::Color m_SolidColor2; // Color of the solid background
Gdiplus::REAL m_SolidAngle; //
BEVELTYPE m_SolidBevel; // The type of the bevel
DWORD m_FadeStartTime;
int m_FadeStartValue;
int m_FadeEndValue;
int m_TransparencyValue;
bool m_Refreshing; // This is true, when the meter is refreshing
bool m_Hidden; // True, if Rainmeter is hidden
bool m_ResetRegion; // If true, the window region is recalculated during the next update
std::list<CMeasure*> m_Measures; // All the measures
std::list<CMeter*> m_Meters; // All the meters
std::wstring m_SkinPath; // Path of the skin folder
std::wstring m_SkinName; // Name of the current skin folder
std::wstring m_SkinIniFile; // Name of the current skin iniFile
std::wstring m_ConfigEditor;
UINT m_Message; // The current window message
int m_UpdateCounter;
CRainmeter* m_Rainmeter; // Pointer to the main object
static int m_InstanceCount;
};
#endif