mirror of
https://github.com/chibicitiberiu/rainmeter-studio.git
synced 2024-02-24 04:33:31 +00:00
250 lines
5.2 KiB
C++
250 lines
5.2 KiB
C++
/*
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Copyright (C) 2010 Matt King, Birunthan Mohanathas
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "../StdAfx.h"
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#include "LuaScript.h"
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#include "LuaManager.h"
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#include "../Rainmeter.h"
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/*
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** The constructor
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**
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*/
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LuaScript::LuaScript() :
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m_Ref(LUA_NOREF)
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{
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}
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/*
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** The destructor
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**
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*/
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LuaScript::~LuaScript()
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{
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Uninitialize();
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}
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bool LuaScript::Initialize(const std::wstring& scriptFile)
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{
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assert(!IsInitialized());
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lua_State* L = LuaManager::GetState();
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// Load file into a buffer as luaL_loadfile does not support Unicode paths.
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FILE* file = _wfopen(scriptFile.c_str(), L"rb");
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if (!file)
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{
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return false;
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}
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fseek(file, 0, SEEK_END);
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long fileSize = ftell(file);
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char* fileData = new char[fileSize];
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fseek(file, 0, SEEK_SET);
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fread(fileData, fileSize, 1, file);
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int load = luaL_loadbuffer(L, fileData, fileSize, "");
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delete [] fileData;
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if (load == 0)
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{
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// Create the table this script will reside in
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lua_newtable(L);
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// Create the metatable that will store the global table
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lua_createtable(L, 0, 1);
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// Push the global teble
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lua_pushvalue(L, LUA_GLOBALSINDEX);
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// Set the __index of the table to be the global table
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lua_setfield(L, -2, "__index");
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// Set the metatable for the script's table
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lua_setmetatable(L, -2);
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// Put the table into the global table
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m_Ref = luaL_ref(L, LUA_GLOBALSINDEX);
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lua_rawgeti(L, LUA_GLOBALSINDEX, m_Ref);
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// Set the environment for the function to be run in to be the table that
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// has been created for the script/
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lua_setfenv(L, -2);
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// Execute the Lua script
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int result = lua_pcall(L, 0, 0, 0);
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if (result == 0)
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{
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m_File = scriptFile;
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return true;
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}
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else
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{
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LuaManager::ReportErrors(L, scriptFile);
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Uninitialize();
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}
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}
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else
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{
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LuaManager::ReportErrors(L, scriptFile);
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}
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return false;
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}
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void LuaScript::Uninitialize()
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{
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lua_State* L = LuaManager::GetState();
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if (m_Ref != LUA_NOREF)
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{
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luaL_unref(L, LUA_GLOBALSINDEX, m_Ref);
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m_Ref = LUA_NOREF;
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m_File.clear();
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}
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}
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/*
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** Checks if given function is defined in the script file.
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**
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*/
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bool LuaScript::IsFunction(const char* funcName)
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{
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lua_State* L = LuaManager::GetState();
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bool bExists = false;
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if (IsInitialized())
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{
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// Push our table onto the stack
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lua_rawgeti(L, LUA_GLOBALSINDEX, m_Ref);
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// Push the function onto the stack
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lua_getfield(L, -1, funcName);
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if (lua_isfunction(L, -1))
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{
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bExists = true;
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}
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// Pop both the table and the function off the stack.
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lua_pop(L, 2);
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}
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return bExists;
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}
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/*
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** Runs given function in script file.
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**
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*/
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void LuaScript::RunFunction(const char* funcName)
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{
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lua_State* L = LuaManager::GetState();
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if (IsInitialized())
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{
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// Push our table onto the stack
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lua_rawgeti(L, LUA_GLOBALSINDEX, m_Ref);
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// Push the function onto the stack
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lua_getfield(L, -1, funcName);
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if (lua_pcall(L, 0, 0, 0))
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{
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LuaManager::ReportErrors(L, m_File);
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}
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lua_pop(L, 1);
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}
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}
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/*
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** Runs given function in script file and stores the retruned number or string.
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**
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*/
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int LuaScript::RunFunctionWithReturn(const char* funcName, double& numValue, std::wstring& strValue)
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{
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lua_State* L = LuaManager::GetState();
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int type = LUA_TNIL;
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if (IsInitialized())
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{
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// Push our table onto the stack
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lua_rawgeti(L, LUA_GLOBALSINDEX, m_Ref);
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// Push the function onto the stack
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lua_getfield(L, -1, funcName);
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if (lua_pcall(L, 0, 1, 0))
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{
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LuaManager::ReportErrors(L, m_File);
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lua_pop(L, 1);
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}
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else
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{
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type = lua_type(L, -1);
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if (type == LUA_TNUMBER)
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{
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numValue = lua_tonumber(L, -1);
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}
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else if (type == LUA_TSTRING)
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{
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size_t strLen = 0;
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const char* str = lua_tolstring(L, -1, &strLen);
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strValue = StringUtil::Widen(str, (int)strLen);
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numValue = strtod(str, NULL);
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}
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lua_pop(L, 2);
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}
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}
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return type;
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}
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/*
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** Runs given string in the context of the script file.
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**
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*/
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void LuaScript::RunString(const char* str)
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{
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lua_State* L = LuaManager::GetState();
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if (IsInitialized())
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{
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// Load the string as a Lua chunk
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if (luaL_loadstring(L, str))
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{
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LuaManager::ReportErrors(L, m_File);
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}
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// Push our table onto the stack
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lua_rawgeti(L, LUA_GLOBALSINDEX, m_Ref);
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// Pop table and set the environment of the loaded chunk to it
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lua_setfenv(L, -2);
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if (lua_pcall(L, 0, 0, 0))
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{
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LuaManager::ReportErrors(L, m_File);
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}
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}
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}
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