mirror of
https://github.com/chibicitiberiu/rainmeter-studio.git
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280 lines
8.8 KiB
C++
280 lines
8.8 KiB
C++
/*
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Copyright (C) 2001 Kimmo Pekkola
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef __METERWINDOW_H__
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#define __METERWINDOW_H__
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#pragma warning(disable: 4786)
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#include <windows.h>
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#include <gdiplus.h>
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#include <string>
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#include <list>
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#include <vector>
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#include "ConfigParser.h"
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#include "Export.h"
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#define BEGIN_MESSAGEPROC switch(uMsg) {
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#define MESSAGE(handler, msg) case msg: return Window?Window->handler(wParam, lParam):DefWindowProc(hWnd, uMsg, wParam, lParam);
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#define REJECT_MESSAGE(msg) case msg: return 0;
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#define END_MESSAGEPROC } return DefWindowProc(hWnd, uMsg, wParam, lParam);
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#define WM_DELAYED_EXECUTE WM_APP
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enum MOUSE
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{
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MOUSE_LMB_DOWN,
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MOUSE_LMB_UP,
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MOUSE_RMB_DOWN,
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MOUSE_RMB_UP,
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MOUSE_OVER,
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MOUSE_LEAVE
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};
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enum ZPOSITION
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{
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ZPOSITION_ONDESKTOP = -2,
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ZPOSITION_ONBOTTOM = -1,
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ZPOSITION_NORMAL = 0,
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ZPOSITION_ONTOP = 1,
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ZPOSITION_ONTOPMOST = 2
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};
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enum BGMODE
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{
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BGMODE_IMAGE = 0,
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BGMODE_COPY,
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BGMODE_SOLID,
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BGMODE_SCALED_IMAGE
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};
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enum HIDEMODE
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{
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HIDEMODE_NONE = 0,
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HIDEMODE_HIDE,
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HIDEMODE_FADEIN,
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HIDEMODE_FADEOUT
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};
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enum BEVELTYPE
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{
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BEVELTYPE_NONE,
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BEVELTYPE_UP,
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BEVELTYPE_DOWN
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};
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enum BANGCOMMAND
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{
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BANG_REFRESH,
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BANG_REDRAW,
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BANG_TOGGLEMETER,
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BANG_SHOWMETER,
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BANG_HIDEMETER,
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BANG_TOGGLEMEASURE,
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BANG_ENABLEMEASURE,
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BANG_DISABLEMEASURE,
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BANG_SHOW,
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BANG_HIDE,
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BANG_TOGGLE,
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BANG_MOVE,
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BANG_ZPOS,
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BANG_LSHOOK,
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BANG_ABOUT,
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BANG_MOVEMETER,
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BANG_PLUGIN
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};
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enum PATH_FOLDER
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{
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PATH_FOLDER_INI,
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PATH_FOLDER_SKINS,
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PATH_FOLDER_CURRENT_SKIN,
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PATH_FOLDER_PLUGIN
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};
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class CRainmeter;
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class CMeasure;
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class CMeter;
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class CMeterWindow
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{
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public:
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CMeterWindow(std::wstring& config, std::wstring& iniFile);
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~CMeterWindow();
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int Initialize(CRainmeter& Rainmeter);
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void RunBang(BANGCOMMAND bang, const WCHAR* arg);
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void MoveMeter(int x, int y, const WCHAR* name);
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void HideMeter(const WCHAR* name);
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void ShowMeter(const WCHAR* name);
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void ToggleMeter(const WCHAR* name);
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void DisableMeasure(const WCHAR* name);
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void EnableMeasure(const WCHAR* name);
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void ToggleMeasure(const WCHAR* name);
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void Refresh(bool init);
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void Redraw();
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void MoveWindow(int x, int y);
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void ChangeZPos(ZPOSITION zPos);
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Gdiplus::Bitmap* GetDoubleBuffer() { return m_DoubleBuffer; };
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HWND GetWindow() { return m_Window; };
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CConfigParser& GetParser() { return m_Parser; };
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const std::wstring& GetSkinAuthor() { return m_Author; };
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const std::wstring& GetSkinName() { return m_SkinName; };
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const std::wstring& GetSkinIniFile() { return m_SkinIniFile; };
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std::list<CMeasure*>& GetMeasures() { return m_Measures; };
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std::list<CMeter*>& GetMeters() { return m_Meters; };
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ZPOSITION GetWindowZPosition() { return m_WindowZPosition; }
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bool GetNativeTransparency() { return m_NativeTransparency; }
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bool GetClickThrough() { return m_ClickThrough; }
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bool GetKeepOnScreen() { return m_KeepOnScreen; }
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bool GetWindowDraggable() { return m_WindowDraggable; }
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bool GetSavePosition() { return m_SavePosition; }
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bool GetSnapEdges() { return m_SnapEdges; }
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HIDEMODE GetWindowHide() { return m_WindowHide; }
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int GetAlphaValue() { return m_AlphaValue; }
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int GetUpdateCounter() { return m_UpdateCounter; }
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void AddMeasureBang(const WCHAR* bang, int index, CMeasure* measure);
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LRESULT OnCopyData(WPARAM wParam, LPARAM lParam);
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protected:
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static LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
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LRESULT OnPaint(WPARAM wParam, LPARAM lParam);
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LRESULT OnMove(WPARAM wParam, LPARAM lParam);
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LRESULT OnCreate(WPARAM wParam, LPARAM lParam);
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LRESULT OnDestroy(WPARAM wParam, LPARAM lParam);
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LRESULT OnTimer(WPARAM wParam, LPARAM lParam);
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LRESULT OnCommand(WPARAM wParam, LPARAM lParam);
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LRESULT OnNcHitTest(WPARAM wParam, LPARAM lParam);
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LRESULT OnWindowPosChanging(WPARAM wParam, LPARAM lParam);
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LRESULT OnMouseMove(WPARAM wParam, LPARAM lParam);
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LRESULT OnMouseLeave(WPARAM wParam, LPARAM lParam);
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LRESULT OnContextMenu(WPARAM wParam, LPARAM lParam);
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LRESULT OnLeftButtonDown(WPARAM wParam, LPARAM lParam);
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LRESULT OnRightButtonDown(WPARAM wParam, LPARAM lParam);
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LRESULT OnLeftButtonUp(WPARAM wParam, LPARAM lParam);
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LRESULT OnRightButtonUp(WPARAM wParam, LPARAM lParam);
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LRESULT OnDelayedExecute(WPARAM wParam, LPARAM lParam);
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private:
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void CreateRegion(bool clear);
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void GetSkinFolders(const std::wstring& folder);
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Gdiplus::Bitmap* GrabDesktop(int x, int y, int w, int h);
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void SnapToWindow(CMeterWindow* window, LPWINDOWPOS wp);
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void MapCoordsToScreen(int& x, int& y, int w, int h);
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void Update(bool nodraw);
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void UpdateTransparency(int alpha, bool reset);
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void ReadConfig();
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void WriteConfig();
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void ReadSkin();
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void InitializeMeters();
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void ShowWindowIfAppropriate();
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bool DoAction(int x, int y, MOUSE mouse, bool test);
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bool ResizeWindow(bool reset);
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void FadeWindow(int from, int to);
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CConfigParser m_Parser;
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Gdiplus::Bitmap* m_DoubleBuffer;
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Gdiplus::Bitmap* m_Background; // The background bitmap
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SIZE m_BackgroundSize;
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HWND m_Window; // Handle to the Rainmeter window
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HINSTANCE m_User32Library;
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BOOL m_ChildWindow;
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std::wstring m_RightMouseDownAction; // Action to run when right mouse is pressed
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std::wstring m_LeftMouseDownAction; // Action to run when left mouse is pressed
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std::wstring m_RightMouseUpAction; // Action to run when right mouse is released
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std::wstring m_LeftMouseUpAction; // Action to run when left mouse is released
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std::wstring m_MouseOverAction; // Action to run when mouse goes over the window
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std::wstring m_MouseLeaveAction; // Action to run when mouse leaves the window
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std::wstring m_OnRefreshAction; // Action to run when window is initialized
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bool m_MouseOver;
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std::wstring m_Author; // Skin's author
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std::wstring m_BackgroundName; // Name of the background image
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Gdiplus::Rect m_BackgroundMargins;
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Gdiplus::Rect m_DragMargins;
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int m_WindowX; // Window's X-position
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int m_WindowY; // Window's Y-position
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int m_WindowW; // Window's width
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int m_WindowH; // Window's Height
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bool m_WindowDraggable; // True, if window can be moved
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int m_WindowUpdate; // Measure update frequency
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HIDEMODE m_WindowHide; // If true, the window is hidden when mouse is over it
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bool m_WindowStartHidden; // If true, the window is hidden at startup
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bool m_SavePosition; // If true, the window's position is saved
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bool m_SnapEdges; // If true, the window snaps to the edges of the screen when moved
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bool m_NativeTransparency; // If true, use the W2k/XP native transparency
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int m_AlphaValue; // The 'from' transparency value 0 - 255
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int m_FadeDuration; // Time it takes to fade the window
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bool m_MeasuresToVariables; // If true, Measured values are transformed to Litestep's eVars
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bool m_AllowNegativeCoordinates; // If true, Negative coordinates are OK
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ZPOSITION m_WindowZPosition; // Window's Z-position
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bool m_DynamicWindowSize; //
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bool m_ClickThrough; //
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bool m_KeepOnScreen; //
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BGMODE m_BackgroundMode; // The background mode
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Gdiplus::Color m_SolidColor; // Color of the solid background
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Gdiplus::Color m_SolidColor2; // Color of the solid background
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Gdiplus::REAL m_SolidAngle; //
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BEVELTYPE m_SolidBevel; // The type of the bevel
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DWORD m_FadeStartTime;
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int m_FadeStartValue;
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int m_FadeEndValue;
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int m_TransparencyValue;
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bool m_Refreshing; // This is true, when the meter is refreshing
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bool m_Hidden; // True, if Rainmeter is hidden
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bool m_ResetRegion; // If true, the window region is recalculated during the next update
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std::list<CMeasure*> m_Measures; // All the measures
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std::list<CMeter*> m_Meters; // All the meters
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std::wstring m_SkinName; // Name of the current skin folder
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std::wstring m_SkinIniFile; // Name of the current skin iniFile
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std::wstring m_ConfigEditor;
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UINT m_Message; // The current window message
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int m_UpdateCounter;
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CRainmeter* m_Rainmeter; // Pointer to the main object
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static int m_InstanceCount;
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};
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#endif
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